The Thermodynamic Update
Additions
- Soundings
- Thermodynamic overhaul
- Weather Balloons, Balloon Platforms, Sounding Viewers, and Connectors
- Risk outlooks out to 3 days, with a 1 day peak risk indicator
- New precipitation types (Sleet, Freezing Rain, Wintry Mix)
- Sleet and ice layer blocks
- Snow fog
- Reinforced glass blocks and panes
- Lunar lighting on clouds
- Maximum tornado width config
- New command variants ("buildto" allowing storms to build up to a specified strength)
Changes
- Buff added to squall spawn chances during cold weather
- Snow particle texture
- Larger tornadoes are a bit more common
- Tornado width and windspeed is now smoothed out on the client, preventing jittering
- Tornadoes last longer on average
- Rain and hail core relocated on supercells
- Fall damage from tornadoes is now more common
- All blocks have a broader damage curve
- Rainshafts are rendered differently now
- Large enough tornadoes are forced to rope-out
Fixes
- Storms no longer have a cutoff around their edges
- Server sided fix for the storm class, improving third party addon support
- Wind sound volume bug which caused all wind sounds (apart from supercell and tornado wind sounds) to play at 10% volume
- "Waffle sky" fixed (background clouds rendering within clouds)
Removals
- Risk outlook map
Changes
- With the environment system enabled, preset stage chances are now modified by the risk, preventing the abundance of snowpercells
- Changes to strength curve, making stronger tornadoes more common in higher risks (TODO: Make configurable)
Fixes
- Tornado sensor is no longer powered for stage 3 squalls
- Radar biome data is now sent to newly connected clients on servers
- Dewpoints can no longer be higher than the temperature when extremely cold
Additions
- Temperature smoothing between biomes
Fixes
- Risk and temperature debug modes now properly show unloaded chunks, but costing some performance upon initialization
Additions
- "Risk curve" config option, allowing modification of risk values
- "Squall Strength Multiplier" config option, allowing modifcation of squall strengths
Changes
- Flying blocks within squalls no longer fly as quickly
- Default spawn range changed from 512 -> 384
Fixes
- Setting overcast percent to 0 now fully disabled background cloud rendering, leaving clear skies even on Intel GPUs
Fixes
- Rope system did not clamp properly, caused visual issues
Changes
- Lighting in rain is now darker
- Stronger tornadoes, even when small, should no longer appear as rope tornadoes
Fixes
- A lag spike with radars
Fixes
- Wind system uses new checks to ensure underground blocks dont get destroyed
- Tornado winds no longer act as SLW aswell as Tornadic, causing more server stress alongside worse damage
Additions
- Straight Line Wind Damage
Additions
- Esperanto Translations
Changes
- Ambient wind sounds play more frequently for better squall support
The Squall Update
Additions
- Squalls
- Snow Accumulation
- Rain Strength Config
- Radar Modes via Right Clicking Radar
- New Wind System
- Debarking
- Proper Glass Breaking
- New Risk System
- New Textures and Models (Thanks Spud!)
Changes
- Storms Can Develop More Slowly
- Supercells Spawn Further Out
- Tornado Strength Curve Now Based On Risk
- Metar Name to Weather Station
Removals
- VELOCITY_EAST_WEST and VELOCITY_NORTH_SOUTH debug modes
Fixes
- HIGHs and MDTs Were Not Possible
- Resource Reloads No Longer Cause Cloud Artifacting
- Storms Did Not Move In Dedicated Servers
- Completing or Destroying Radomes Crashed Dedicated Servers
Fixes
- A crash whenever tornadoes attempt to damage blocks
Fixed
- Dedicated Servers did not start
Additions
- Preparations for 0.13.0
Changes
- Backend shader changes
Fixes
- Fixed debug log spamming when an anemometer is placed
Additions
- Overcast is now configurable
Changes
- Minimum visual tornado size has been lowered
- Tornadoes have different widths at the wallcloud connection point
- Rope tornadoes have more erratic bending
Added
- Sub-vortices within the main tornado windfield
Fixed
- Spawning tornadoes had no limit on size
- Every world was overcast upon spawning in
Release!