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ProtoManly's Weather

ProtoManly's Weather

Raymarched weather, thunderstorms, tornadoes, etc!

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Adventure
Game Mechanics
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ProtoManly's Weather 0.14.0-alpha

by ProtoManly on Jun 1, 2025
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The Thermodynamic Update

Additions

  • Soundings
  • Thermodynamic overhaul
  • Weather Balloons, Balloon Platforms, Sounding Viewers, and Connectors
  • Risk outlooks out to 3 days, with a 1 day peak risk indicator
  • New precipitation types (Sleet, Freezing Rain, Wintry Mix)
  • Sleet and ice layer blocks
  • Snow fog
  • Reinforced glass blocks and panes
  • Lunar lighting on clouds
  • Maximum tornado width config
  • New command variants ("buildto" allowing storms to build up to a specified strength)

Changes

  • Buff added to squall spawn chances during cold weather
  • Snow particle texture
  • Larger tornadoes are a bit more common
  • Tornado width and windspeed is now smoothed out on the client, preventing jittering
  • Tornadoes last longer on average
  • Rain and hail core relocated on supercells
  • Fall damage from tornadoes is now more common
  • All blocks have a broader damage curve
  • Rainshafts are rendered differently now
  • Large enough tornadoes are forced to rope-out

Fixes

  • Storms no longer have a cutoff around their edges
  • Server sided fix for the storm class, improving third party addon support
  • Wind sound volume bug which caused all wind sounds (apart from supercell and tornado wind sounds) to play at 10% volume
  • "Waffle sky" fixed (background clouds rendering within clouds)

Removals

  • Risk outlook map

ProtoManly's Weather 0.13.10-alpha

by ProtoManly on May 23, 2025
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Changes

  • With the environment system enabled, preset stage chances are now modified by the risk, preventing the abundance of snowpercells
  • Changes to strength curve, making stronger tornadoes more common in higher risks (TODO: Make configurable)

Fixes

  • Tornado sensor is no longer powered for stage 3 squalls
  • Radar biome data is now sent to newly connected clients on servers
  • Dewpoints can no longer be higher than the temperature when extremely cold

ProtoManly's Weather 0.13.9-alpha

by ProtoManly on May 22, 2025
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Additions

  • Temperature smoothing between biomes

Fixes

  • Risk and temperature debug modes now properly show unloaded chunks, but costing some performance upon initialization

ProtoManly's Weather 0.13.8-alpha

by ProtoManly on May 21, 2025
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Additions

  • "Risk curve" config option, allowing modification of risk values
  • "Squall Strength Multiplier" config option, allowing modifcation of squall strengths

Changes

  • Flying blocks within squalls no longer fly as quickly
  • Default spawn range changed from 512 -> 384

ProtoManly's Weather 0.13.7-alpha

by ProtoManly on May 21, 2025
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Fixes

  • Setting overcast percent to 0 now fully disabled background cloud rendering, leaving clear skies even on Intel GPUs

ProtoManly's Weather 0.13.6-alpha

by ProtoManly on May 21, 2025
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Fixes

  • Rope system did not clamp properly, caused visual issues

ProtoManly's Weather 0.13.5-alpha

by ProtoManly on May 21, 2025
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Changes

  • Lighting in rain is now darker
  • Stronger tornadoes, even when small, should no longer appear as rope tornadoes

ProtoManly's Weather 0.13.4-alpha

by ProtoManly on May 20, 2025
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Fixes

  • A lag spike with radars

ProtoManly's Weather 0.13.3-alpha

by ProtoManly on May 20, 2025
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Fixes

  • Wind system uses new checks to ensure underground blocks dont get destroyed
  • Tornado winds no longer act as SLW aswell as Tornadic, causing more server stress alongside worse damage

ProtoManly's Weather 0.13.2-alpha

by ProtoManly on May 20, 2025
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Additions

  • Straight Line Wind Damage

ProtoManly's Weather 0.13.1-alpha

by ProtoManly on May 19, 2025
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Additions

  • Esperanto Translations

Changes

  • Ambient wind sounds play more frequently for better squall support

ProtoManly's Weather 0.13.0-alpha

by ProtoManly on May 19, 2025
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The Squall Update

Additions

  • Squalls
  • Snow Accumulation
  • Rain Strength Config
  • Radar Modes via Right Clicking Radar
  • New Wind System
  • Debarking
  • Proper Glass Breaking
  • New Risk System
  • New Textures and Models (Thanks Spud!)

Changes

  • Storms Can Develop More Slowly
  • Supercells Spawn Further Out
  • Tornado Strength Curve Now Based On Risk
  • Metar Name to Weather Station

Removals

  • VELOCITY_EAST_WEST and VELOCITY_NORTH_SOUTH debug modes

Fixes

  • HIGHs and MDTs Were Not Possible
  • Resource Reloads No Longer Cause Cloud Artifacting
  • Storms Did Not Move In Dedicated Servers
  • Completing or Destroying Radomes Crashed Dedicated Servers

ProtoManly's Weather 0.12.5-alpha

by ProtoManly on May 16, 2025
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Fixes

  • A crash whenever tornadoes attempt to damage blocks

ProtoManly's Weather 0.12.4-alpha

by ProtoManly on May 15, 2025
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Fixed

  • Dedicated Servers did not start

ProtoManly's Weather 0.12.3-alpha

by ProtoManly on May 15, 2025
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Additions

  • Preparations for 0.13.0

Changes

  • Backend shader changes

Fixes

  • Fixed debug log spamming when an anemometer is placed

ProtoManly's Weather 0.12.2-alpha

by ProtoManly on May 15, 2025
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Additions

  • Overcast is now configurable

Changes

  • Minimum visual tornado size has been lowered
  • Tornadoes have different widths at the wallcloud connection point
  • Rope tornadoes have more erratic bending

ProtoManly's Weather 0.12.1-alpha

by ProtoManly on May 14, 2025
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Added

  • Sub-vortices within the main tornado windfield

Fixed

  • Spawning tornadoes had no limit on size
  • Every world was overcast upon spawning in

ProtoManly's Weather 0.12.0-alpha

by ProtoManly on May 12, 2025
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Release!

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