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PrismaticLibe

PrismaticLibe

A library for colored item, and more for Better than Adventure (A heavily modified version of beta 1.7.3)

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PrismaticLibe 3.1.2-7.1

by UselessBullets7695 on Apr 24, 2024
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  • Fixed armor color blend onto held items

PrismaticLibe 3.1.1-7.1

by UselessBullets7695 on Apr 13, 2024
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  • Fixed incorrect coloring on EntityItems with 3d items disabled

PrismaticLibe 3.1.0-7.1

by UselessBullets7695 on Apr 11, 2024
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Change Log

Fixes:

  • Fixed alpha being set to brightness value
  • Updated to release 7.1

PrismaticLibe 3.0.3-7.1

by UselessBullets7695 on Feb 20, 2024
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Change Log

Additions:

  • Added slot property interfaces
  • IAlpha (defines the alpha level the stack in the slot should use)
  • IHighlight (defines the color and opacity of a highlight on top of the slot)
  • IResizable (defines the size of the slot itself)
  • Added IColoredArmor, allows for multiple armor textures to be colored and rendered on the player

Changes:

  • Moved colored item rendering code out of the mixins
  • Rewrote IColored to return a Colored Texture array from an itemstack (you can now have an arbitrary amount of texture layers)
  • All textures now have alpha value support

Removals:

  • SlotResizeable class (replaced with interface)
  • SlotCraftingDisplay class (replaced with interfaces)
  • ModVersionHelper class (use fabric or halplibe version checking instead)
  • SoundHelper class (identical to HalpLibe's SoundHelper)
  • GUIAuditoryButtons class (use IButtonSounds)

Fixes:

  • Fixed atlas size calculations being hardcoded at 32 wide
  • Fixed alpha value being set to brightness value

PrismaticLibe 2.2.0-1.7.7.0_02

by UselessBullets7695 on Feb 20, 2024
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Change Log

Additions:

  • Can now add streaming sounds (disc music)
  • Can now add cave music (cave sounds)
  • Added mod menu library tag

Fixes:

  • AtlasLib patch

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