This one is a pretty big one, so here goes:
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Fixed a client-side crash relating to the effect being null on the client when on a dedicated server.
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Fixed the water and lava cages, which will now properly generate around you.
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Added a new effect class: PBEffectGenStructure.
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This sets up some of my plans for 3.0.
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PBEffectGenPool now inherits from this, and has been reworked as well.
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Fixed an undocumented bug relating to how PBEffects are loaded when a world is closed while the box is open, now all effect classes are registered when the game starts, allowing for effects to load from NBT, as that happens before the specific effects are registered. It turns out that registering effect classes early on comes with no side effects as they are not related to the effects which are chosen themselves.
- Fixed a server-side crash caused by me being dumb
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Texture and model updated, more accurate to original but also deals with some of my plights from the first revision released
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Fixed a crash pertaining to a certain effect, now all base effects should work perfectly
- Two versions have since been released, which come with two bug fixes. This is the latest version.
Pandora's Box 2.2.0.0 1.16.5 Build 2 Changelog
- Made the box no longer activate as soon as you place the block
- Made optimizations to how the mod makes use of registries
- Made the block for the box face the opposite angle of the player when placed, as was originally intended
- Made the box's block use its block entity for rendering, allowing for it to look the same as the entity model
Pandora's Box 2.2.0.0 1.16.5 Build 1 Changelog
- Ported to 1.16.5
- Fixed box rendering
- Made modifications to the Hell on Earth effect
- Made the old effect into hellonearthnetherwastes, also adding several 1.16 blocks and Magma Blocks, matching the Nether Wastes biome. also has mushrooms now
- Added variants of the effect for each new Nether biome.