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Painted Biomes

Painted Biomes

Painted Biomes allows using image templates for the world's biome layout

1,868
4
World Generation
AboutGalleryChangelogVersions

0.4.0

by masa on Oct 16, 2023
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Changelog from 0.3.0 to 0.4.0:

  • Added a new way of overriding the biomes, by using a custom WorldChunkManager wrapper - should now work in any dimension
  • Can now be enabled/disabled per-dimension
  • Added the ability to override the configuration per-dimension and per-world
  • Template images are now stored per-dimension
  • Added the ability to override the used template images per-world
  • Added the ability to override the used ChunkProvider (optional, allows biome-based terrain generation for example in the Nether and The End)
  • Added a check/error messages for color collisions in color-to-biome mappings

This version runs on Minecraft versions 1.8, 1.8.8 and 1.8.9

Original build time: 2016-01-02 21:26:46 UTC+2

0.3.0

by masa on Oct 16, 2023
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  • Update to MC 1.8.8 (Forge 11.15.0.1595 [beta])

Original build time: 2015-11-29 17:26:50 UTC+2

0.3.0

by masa on Oct 16, 2023
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  • Added template repeating, works only in the Single Template mode.
  • You can repeat the entire template, or just the biome from the edge-most pixel of the template image.
  • The repeating can be set individually in all four directions (+x, -x, +z, -z)
  • The "corner areas" of the world only use repeating, if both of the sides adjacent to that area use the same repeating mode.

Original build time: 2015-11-21 20:23:17 UTC+2

0.2.0

by masa on Oct 16, 2023
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  • Refactoring and cleaning up some of the code
  • Fixed some issues with biome ID / color mapping configuration values (defaults)
  • Some slight optimizations
  • All color-to-biome mappings are now always read from the map, and should be set in the configuration
    • Re-generating the config is highly recommended!
    • Rename the old config file first, so you can copy the biome-to-color mappings back after generating a new config.
  • Note: The template images are now inside config/paintedbiomes/templates instead of directly inside config/paintedbiomes.

Original build time: 2015-07-13 01:32:22 UTC+3

0.1.0

by masa on Oct 16, 2023
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  • Initial release (1.7.10-0.1.0) ported to MC 1.8

Original build time: 2015-03-29 20:11:35 UTC+3

0.5.1

by masa on Oct 16, 2023
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  • Fix the GenLayer init event, so that it doesn't discard previous changes by other mods

Original build time: 2017-09-06 02:18:02 UTC+3

Note: For some reason this release isn't on CurseForge

0.5.0

by masa on Oct 16, 2023
Download
  • Add a config option to use a random rotation on the template image
  • Add a config option to use random flipping (= mirroring) of the template image
  • Add a config option to use randomly selected alternate template images

Original build time: 2016-02-27 21:09:33 UTC+2

0.4.1

by masa on Oct 16, 2023
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  • Fix world gen classes not being wrapped on initial world spawn point creation (caused derpy chunks near world spawn on new worlds)

Original build time: 2016-02-24 03:57:26 UTC+2

0.4.0

by masa on Oct 16, 2023
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  • Added some world config directory related error handling
  • Minor improvements to a couple of log messages
  • Added a check/error messages for color collisions in color-to-biome mappings
  • Fix: Check if enabled in a dimension before overriding the ChunkProvider

Original build time: 2016-01-02 16:52:36 UTC+2

0.4.0-alpha.2

by masa on Oct 16, 2023
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  • Fix a client crash (in some cases) when connecting to a server while the mod is installed on the client

Original build time: 2015-12-16 21:55:07 UTC+2

0.4.0-alpha.1

by masa on Oct 16, 2023
Download
  • Added a new way of overriding the biomes, by using a custom WorldChunkManager wrapper - should now work in any dimension
  • Can now be enabled per-dimension
  • Added the ability to override the configuration per-dimension and per-world
  • Template images are now stored per-dimension
  • Added the ability to override the used template images per-world
  • Added the ability to override the used ChunkProvider (optional, allows biome-based terrain generation for example in the Nether and The End)

Original build time: 2015-12-12 22:56:00 UTC+2

0.3.0

by masa on Oct 16, 2023
Download
  • Added template repeating, works only in the Single Template mode.
  • You can repeat the entire template, or just the biome from the edge-most pixel of the template image.
  • The repeating can be set individually in all four directions (+x, -x, +z, -z)
  • The "corner areas" of the world only use repeating, if both of the sides adjacent to that area use the same repeating mode.

Original build time: 2015-11-21 19:48 UTC+2

0.2.0

by masa on Oct 16, 2023
Download
  • Refactoring and cleaning up some of the code
  • Fixed some issues with biome ID / color mapping configuration values (defaults)
  • Some slight optimizations
  • All color-to-biome mappings are now always read from the map, and should be set in the configuration
    • Re-generating the config is highly recommended!
    • Rename the old config file first, so you can copy the biome-to-color mappings back after generating a new config.
  • Note: The template images are now inside config/paintedbiomes/templates instead of directly inside config/paintedbiomes.

Original build time: 2015-07-13 01:05 UTC+3

0.1.0

by masa on Oct 16, 2023
Download
  • Initial release

Original build time: 2015-03-29 17:21 UTC+3

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