Refer to 0.9.3+1.19.3
This build primarily constitutes the first public release for 1.19.3. It also fixes a bug introduced in 0.9 which caused text field event listeners to break in production.
This build reverts a change made to the Item Group API when porting to 1.19.3 which caused the creative tabs of mods which use an owo Item Group without owo item settings to be empty. This affected primarily Conjuring (for which a separate update was released) and Numismatic Overhaul
This build fixes an NPE that would occur when config search focuses an option inside 2+ collapsed containers
Additions
UI
- Cursor styling functionality from
OwoUIAdapter
is now available globally via the new CursorAdapter abstraction, which also provides the implementation for owo-ui - The new configure method on
Component
enables inline configuration of component properties which don't return the component itself. Due to limitations with Java's generic parameters, it is required to manually specify the type of component you're configuring when calling this method, like so:Components.label(...).<LabelComponent>configure(label -> label.mouseDown().subscribe(...))
.
Additionally, any state change events emitted during execution of such a configuration closure are delayed until the closure has completed - this enables large performance improvements when configuring multiple properties of a mounted component, including adding/removing children, as everything is consolidated into a single layout pass - The flow layout has gained the new gap property, which adds the specified amount of dead space between each child
- Collapsible containers now expose the
onToggled
event stream as well as their current state - All components can now easily look up the root component in their respective tree using the new
root()
method - Text box max length can now be defined in XML with the
max-length
element - The new popFramesAndDraw method on
ScissorStack
, allows escaping up to the given amount of clipping frames and execute the supplied draw call - owo-ui colors can now generate a hex color string via the asHexString method
- Entity components can now have an additional dynamic transform applied before rendering the entity
Components#textBox(...)
no longer creates and returns aTextFieldWidget
, instead it creates a TextBoxComponent. This is owo-ui's extension of the vanilla text field, which properly sizes itself if the background is disabled and provides the onChanged event stream. This stream only emits events when the text in the box actually changes, unlike the vanilla change listener
Config
- The config screen now includes a search bar which allows searching through all options and sections by name and value. This search function acts like search in a text editor - you enter your query, then press enter, after which you can inspect all matches individually by pressing enter again
- The new client-side
/owo-config
command can open all config screens for which a provider is registered, even when modmenu is not installed Set<T>
is now a supported type for config options
UI - Layers
Built on top of owo-ui, a new system called Layers has been introduced. This generic API allows adding, or layering if you will, owo-ui components onto arbitrary existing screens. It comes with a helper system that allows easily locating existing vanilla widgets on the screen, as well as the option to align your own components relative to them
Screen Handler Properties and Messages
The new createProperty
along with addServerboundMessage
and addClientboundMessage
methods injected into ScreenHandler
allow for a significant simplification of screen networking. Everything owo can serialize by default is supported out of the box for properties, which automatically get synchronized to the client, and for messages the same rules apply as for standard packets in an OwoNetChannel
. As always, if a serializer is missing you can add your own via PacketBufSerializer.register(...)
This system should completely eliminate the need for externally defined networking, everything can be done directly inside the screen handler
Changes
ItemGroup API
- Existing item groups can now be extended with additional sub-tabs and buttons via mod data
- The name of a sub-tab is now displayed after the name of the item group, given that the tab does not have the new
primary
attribute - Each sub-tab can now declare its contained items more rigorously, as they now define a callback which gets executed to populate the group
- [1.19.3 only]
OwoItemGroup
s now define their icon in terms of an owoIcon
, meaning you are no longer restricted to just item stacks
UI
- Sliders have been migrated to use event streams just like other input events and gained the new
slideEnd
event stream which gets invoked when the user releases the slider handle apply_ContentSizing
inBaseComponent
has been replaced bydetermnine_ContentSizing
which now returns the content size instead of applying it directly
Moreover, the layout algorithm has received a major optimization that improves layout times in complex screens by up to 560%
Config
- Additionally to the existing method, enum config options can now be translated on a per-config instead of a per-option level
- When adding a new entry to a list config option while it isn't expanded, the list now opens itself and focuses the new entry (#68)
- The previously private mechanism for registering config screen providers used by the
@Modmenu
annotation has been made public asConfigScreen#registerProvider
. This means that any potential custom config screen implementations can now be easily registered without needing an additional dependency on modmenu
Misc
- The
owo.forceDisableDebug
system property is now deprecated and superseded by simply settingowo.debug
tofalse
Fixes
UI
- Scrollbars can no longer exceed the size of the container
- When dragging the scrollbar in a precisely filled scroll container, the content no longer becomes invisible
- All button renderers now properly draw with depth testing enabled
- Text boxes, more specifically
TextFieldWidget
, now properly respond to focus events - The UI Interaction sound event is no longer added to the respective registry, which means that client-side mods which use owo no longer cause registry sync to fail (#72)
- Animations on parent components no longer update twice per frame
Config
- Section headers applied to
@Nest
options now show up properly - The config screen no longer attempts to apply constraints placed on
List
config options to that lists elements (#69) - owo is inherently funny
Misc
- owo no longer crashes when run on a dev server
Removed deprecated elements
TexturedButtonComponent
, superseded byButtonComponent.Renderer#texture(...)
- All methods in
Components
which returnedButtonWidget
, superseded byButtonComponent
ScreenUtils#generateSlotGrid
andScreenUtils#generatePlayerSlots
, superseded bySlotGenerator
ScrollContainer.scrollbarColor
, superseded byScrollContainer.Scrollbar#color(...)
Changes
- The slot management methods on
BaseOwoHandledScreen
now have overloads which directly accept a slot instance instead of just and ID - The Z-Offset of the inspector can now be customized in OwoUIAdapter
- The new ReiUIAdapter#wrap(WidgetWithBounds) allows embedding most if not all of REI's existing Widgets in an owo-ui-based REI display category
Fixes
- Mouse coordinates are now passed with proper offsets when propagating mouse events to the focused component
Changes
- Texture components have a new property -
blend
. When this is enabled, OpenGL alpha blending is properly set up and you can use translucent textures - All synced config options are now synced in
INFORM_SERVER
fashion even when playing singleplayer
Fixes
- The client-only
renderdoc
command is no longer registered on the server, allowing you to start servers with owo in debug mode again - The
visible-area
declaration in the UI Model XML schema no longer requires all values to be specified - The intersection comparisons used for mouse events and component visibility checks no longer over-account by one pixel
- String config options can now contain backslashes (#59)
Changes
Component customization
- Button rendering can now be completely customized, with a new flat renderer available among the defaults. This also means
TexturedButtonComponent
is now deprecated and superseded by thetexture
button renderer - Scrollbar rendering is now fully customizable as well. By default, this includes the two types of vanilla scrollbar used in game menus and the creative inventory screen as well as the default flat owo-ui scrollbar. Scroll containers can now also define an increment by which they are scrolled and the length of the scrollbar can be set to a fixed value
- owo-ui now features the
NinePatchRenderer
utility, which can draw a nine-patch style texture in both tiled and stretched mode with next to no performance impact. This is used to enable the new scrollbar rendering and also allows buttons to scale to arbitrary sizes, contrary to the vanilla implementation. As it is also used to draw the panel surface, performance on all screens that use panels should be improved
RenderDoc integration
When RenderDoc is injected into a game instance with owo installed, you can now take advantage of comprehensive bindings to RenderDoc API. In-game this enables the new /renderdoc
client command which opens a screen that lets you configure the RenderDoc overlay as well as take captures and launch the Replay UI. Additionally, when in an owo screen, CTRL+ALT+R can create a capture of only the draw calls relevant to screen - check out the docs over at https://docs.wispforest.io/owo/renderdoc/
Fixes
owo-ui
- Scroll containers now properly account for their child's margins and mount it with the current scroll position already applied
- Named text colors no longer need to be intentionally misspelled to get parsed properly
- The inspector can no longer go offscreen
- Vanilla widgets now properly propagate the focus events
- Component visiblity is now checked with the model view transform applied
- Labels no longer cause unnecessary state updates
- Tooltips now properly respect overflow clipping and component visibility
- Checkboxes now properly emit all checked/unchecked events
Other
@Nest
config entries can now have the same name as their class (#52)- sentinel now always runs in console-mode on macOS (#51)
Changes
- The biggest change in this release is the addition of the SlotComponent, a simple wrapper for handled screen slots. You can obtain the instance for a given slot via the
slotAsComponent(int)
method onBaseOwoHandledScreen
. It will then always move the linked slot to where the component gets placed by the layout and apply clipping properly - Config wrappers now create the full file path of a config - this allows properly grouping multiple configs in a directory
Fixes
- The Modrinth item group icon now matches current branding
- Status effects in the creative inventory now properly shift when there are item group buttons in the way
- Pressing tab in an owo item group with buttons or tabs no longer renders a tooltip whereever the cursor is
Fixes
- The config Annotation Processor no longer crashes when you have a config model without any nested objects
The 0.8 Update
This release marks the first public beta of owo-lib 0.8, the UI and Config update. As that name suggests the primary new features in this release are the owo-ui GUI framework and the owo-config configuration and screen generation library. You can find their respective documentation here:
- owo-ui: https://docs.wispforest.io/owo/ui/
- owo-config: https://docs.wispforest.io/owo/config/
Both of these additions are highly complex and introduce potential bugs. There has been extensive testing to try and ensure a smooth start, but of course we cannot guarantee that everything has been squashed. So while we consider it more than safe enough to use, keep this in mind and please report any bugs you may find.
Other changes
There have also been a number of smaller refactors and new deprecations across the entire library, notably ScreenUtils#generatePlayerSlots has been deprecated and replaced with the more flexible and powerful SlotGenerator utility. owo-sentinel has finally been fixed to work properly in 1.19 environments and the rich translations feature is now fully compatible with Server Translations API.
Another small new feature, courtesy of Blodhgarm, is the Recipe-specific Remainders API which, as the name suggests, enables recipe remainders to be defined and applied on a per-recipe level instead of globally.
Deprecated APIs
As this is a large release, the majority if not all previously deprecated APIs have been stripped and/or partly refactored. The majority of mods should be fine, although if you haven't updated in a while there's potential you need to fix some things.
Changes
- /heal and /damage now report the effective HP change
- Argument order in VectorSerializer now matches convention, store and storef have been renamed to put and putf
- sentinel is now intialized in a mixin plugin
- owo.text has been added - an experimental, currently undocumented API for making custom TextContent types
Fixes
- Copenhagen now uses a ThreadLocal map to avoid concurrency issues in worldgen
- WorldOps.teleportToDimension no longer swaps yaw and pitch
Allow using custom stack generators with owo item groups
NbtKey API for basic NBT serialization duties like in Item implementations and improved debug commands
Headless environment support for sentinel, updated TagInjector framework, fix compatibility with Quilt Loader, add RegistryAccess, allow ClientParticles to randomize velocity on only one axis, deprecate @ElementType and @MapTypes, relocate RegistryHelper creation, add deferred packet and particle system handlers, add dispatched and polymorphic packet serializer framework, freeze particle systems
Optional channels, automatic generics extraction, removed deprecated ServerParticles and field processing api
First public release for 1.18.2
Update to loom 0.11, add default serializers for ChunkPos and ParticleEffect, add 'query_poi' debug command, make text field injection trert didgts as word characters
Fix handshake stalling the client when the server is incompatible, freeze channels after mod init, rename particle system exectute method to spawn, fix namespace of enum argument type