- Fixed player-ridden entities sometimes stopping in midair after being launched by Starbleached Pearls and Pearl Blocks
- As a result of the previous fix, motion of player-ridden entities in response to Starbleached Pearls may be slightly different
- Reverted unintentional boost to Stellar Repulsor's launch distance/speed
- All other tweaks from 0.1.0.4 should remain the same
- Dispensers can now fire Starbleached Pearls
- Stellar Repulsors can now be activated whilst riding entities
- Powered Stellar Repulsors can now launch any entity type
- Fixed Stellar Repulsors launching you twice in certain circumstances
Minor Tweaks and Bugfixes
- Adjusted the strength and radius of Starbleached Pearl blocks' launch effect, fixes low redstone power having seemingly no effect. Redstone power 15 is unaffected.
- Slightly reduced the base audio of Thrown Starbleached Pearls and Starbleached Pearl blocks.
- Starbleached Pearl blocks will have their audio further reduced if surrounded by other Starbleached Pearl blocks, Wool, or Blessed Cloth
- Blessed Cloth (and carpet) now block vibrations
- Slightly tweaked Starbleached Pearl launch direction when directly hitting an entity. The entity will no longer be launched directly upwards, and instead be somewhat pushed back as intended.
- Creative Firmament Manipulator no longer forces the Operator Utilities creative tab to show
- Stellar Repulsors and Blessed Beds now completely prevent fall damage (like Blessed Cloth does), instead of only partially reducing it.
- Fixed Thrown Starbleached Pearls not always spawning particles on collision
- Fixed a minor asymmetry in Fracture formation
- Netherite Pumpkins are now fireproof 🎉🎉🎉
- Added the gamerule operation_starcleave:doFractureStarbleaching to enable/disable natural Starbleaching beneath Firmament Fractures. Defaults to True.
- Small tweaks to which blocks can/cannot be Starbleached
- Added a starbleached block tag, and fixed stardust not counting as Starbleached
- Tweaked item placement in creative menu
- Fixed Firmament Rejuvenator only partially resetting targeted Firmament tiles
- Fixed shader warning log spam on resource pack load
- Fixed missing language entries for projectile entities
- Initial Release