fixed a concurrency issue
improved custom map data system to allow for way less packet sent added some more builtin wood types compat for and added other naming schemes
improved decoration renderers added some more compat for wood types
big map API refactors and improvements to allow for further functionality like client only markers
another serverside hotfix
other hotfix ;_;
workround for oculus compatibility added mipmapped entity cutout and solid render types
workround for oculus compatibility
All game maps will now render with mipmap. This follows its own config instead of the game one for more control. This changes greatly improves the quality of maps on item frmes when viewed at distance of for exmple when rendered small on mods like map atlases