skip entity render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)
250+ FPS
+430 FPS
350 + FPS Mobs No Render not used
550 + FPS Settings used : I:07_distanceXPassiveEntity=32 I:08_distanceYPassiveEntity=10 I:09_distanceZPassiveEntity=32
640 + FPS Settings used : I:07_distanceXPassiveEntity=32 I:08_distanceYPassiveEntity=10 I:09_distanceZPassiveEntity=32