-Added a rework to the allay, sniffer, and husk.
-Added item blacklist config from 1.21 version of the mod.
-Mobs are now affected by haste and mining fatigue, increasing or decreasing their attack speeds.
-Fixed config failing to regenerate in some oddly specific conditions, they should now regenerate constantly every update.
-Fixed wither skeletons having insanely high attack speed.
-Added a rework to the allay, sniffer, and husk.
-Mobs are now affected by haste and mining fatigue, increasing or decreasing their attack speeds.
-Fixed config failing to regenerate in some oddly specific conditions, they should now regenerate constantly every update.
-Fixed wither skeletons having insanely high attack speed.
-Fixed Creepers not exploding when "creeper_explosion_rework" is disabled
-Fixed major conflict with "Mob Variants" mod
-Added support for Mob Variants mod's Undead Warrior. They now have baby variants too!
-Added boss announcement toggles
-Fixed Creepers not exploding when "creeper_explosion_rework" is disabled
-Fixed major conflict with "Mob Variants" mod
-Added support for Mob Variants mod's Undead Warrior. They now have baby variants too!
-Added an option to disable miniboss healthbars (rn, only the ravager is a miniboss, so it only disables its healthbar, setting is named ravagers_are_minibosses)
-Added an item blacklist for modded bows and crossbows mobs can spawn with (should be named mob-ai-tweaks_item_blacklists.txt, if it didn't generate, you can try making one then add one # then ENTER as the first character to get it to work!)
-Added an option to let undead horses burn during the day. They do not burn if saddled or ridden by a mob.
-Added an option to disable boss summoning and defeat texts.
-Fixed respawned end crystals being unbreakable.
-Fixed wither flying away bug by capping its maximum y velocity.
-Released to modrinth
-released to modrinth