- Fixed the issue that road blocks cannot be used normally under circumstances other than water cauldron.
- Fixed the issue that some tools can be used normally in Spectator Mode.
- Fixed the issue that the colors displayed on maps of some road blocks are incorrect.
- Fixed the issue that invisible signs cannot be broken in Survival Mode while they can be crafted and placed.
- Adjusted recipes.
- The output count of invisible signs has been changed from 6 to 9.
- The output count of light cover block has been changed from 6 to 8.
- The output count of small light tube has been changed from 16 to 64.
- The output count of medium light tube is 32.
- The output count of large light tube has been changed from 12 to 16.
- The output count of thin strip light tube has been changed from 12 to 16.
- The output count of double strip light tube has been changed from 10 to 18.
- The output count of thick strip light tube has been changed from 8 to 12.
- The output count of thin column light tube is 32.
- The output count of medium light tube is 16.
- The output count of thin light tube is 8.
- The output count of light decoration block has been adjusted to: 18 for points, 15 for simple, 12 for rhombus of hash shape, 9 for round.
- Now you can craft road blocks and road slab blocks with line painted into road blocks and road slab blocks without line painted via a stonecutter.
- Now you can craft hun sign bars in a stonecutter, one base block for 20 pieces.
- Now you can craft road blocks and light blocks into slabs in a stonecutter.
- All road blocks and slabs with marks can be crafted in a crafting table from base road blocks or slabs and corresponding dyes (supporting dye tags in Fabric Conventional Tags).
- In the crafting recipe of slab tool, stone has been adjusted to item tag
#c:stones
from Fabric Conventional Tags. - Added recipes for handrail blocks. Simple handrails can be crafted from the base block in the stonecutter (including non-stone blocks). Glass handrails needs to be crafted in the crafting table.
- Now you can craft a road mark block from a white dye in a stonecutter.
- Adjusted and fixed tags.
- Fixed the issue that block tag
#mishanguc:lights
lacks some light blocks. - Added
mishanguc:colored_light
into#mishanguc:lights
. - Fixed the issue that tags such as
#mishanguc:simple_handrails
lack some blocks. - Fixed some missing mineable block tags.
- Added some blocks to tags of Fabric Conventional Tags, such as some tags for dyed blocks.
- Fixed the issue that block tag
- Now you can wash out the lines of a road block or slab in a cauldron (consuming one level water).
- Fixed the issue that when breaking with an omnipotent tool the block may not be dropped.
- Now some of the items of this mod can be enchanted directly.
- Fixed the issue that the colors displayed on maps of some road blocks are incorrect.
- Fixed the issue that invisible signs cannot be broken in Survival Mode while they can be crafted and placed.
Updated to fit 1.20.5 and 1.20.6.
This update is limited for 1.20.5. Changed the data structure to fit into item component forms. There are many contents undone in this version.
- Honeycomb can be used to wax signs (those in this mod only). In Creative Mode, honeycomb can remove wax on sign. Wax cannot be removed under non-Creative Mode. Waxed signs cannot be edited, nor be made glow of remove glow.
- Using glowing inc sac can make texts on signs glow. Inc sac can remove the glow on the texts. Glowing texts will be displayed on max luminance in any dim places, but outline of texts is not affected. When the texts are black or the sign is in bright places, glowing texts may not make obvious difference. Glowing texts also do not affect brightness level of blocks.
- For hung sign and standing sign, text glowing and waxing are handled respectively on the two sides. Under non-Creative Mode, each success operation will consume one honeycomb, inc sac or glowing inc sac.
- Adjusted some language files, especially Traditional Chinese (Hong Kong SAR).
- Fixed the compatibility issue with Sinytra Connector.