[NEW]Added Attribute Customization: You can now change any type of attributes as you want, compatible with any mod that supports attribute changes using commands. All you have to do is edit the new config file motp/attributes_config.toml
.
Config File Breakdown:
-
Display Name: Each attribute has a friendly name that will be shown in-game. You can customize this name to better reflect the purpose of the attribute, making it easier for players to understand.
-
Command to Execute (
cmd_to_exc
): This field contains the command that will be executed to set the attribute. Make sure to include(variable)
in the command, which will be replaced with the actual value when the command is executed. This setup allows for dynamic updates based on your preferences. -
Tip to Display: Here, you can provide additional information or tips related to the attribute. This text will help players understand what the attribute does and how it impacts their gameplay, enhancing their overall experience.
[NEW] Added Initial Starting Values: Initial starting values have been added in motp/main_config.toml
[UPDATED] Changed Main Config File: Updated attribute names in the main config file from attribute_***
to number
[NEW] Added a localization key for the tooltip displaying "The next value is: ".
[BUG FIX] fixed A bug in the configuration files where orbs would still drop even when the drop chance was set to 0. (Ensure the value is set to 0.0 instead of 0 to prevent drops.)
[BUG FIX] fixed A bug where orbs would drop from mobs that died due to natural causes (e.g., zombies/skeletons burning in daylight).
[UPDATED] Changed the alignment of stat numbers in the stats list for improved readability.
[BUG FIX] Fixed a bug with the GUI Scale mode
Due to high demand and requests for the 1.18.2 version, we have released a 1.18.2 version with the following changes:
[DISABLED] Structure Generation is disabled until further notice
We appreciate your feedback and patience as we continue to improve the mod. Stay tuned for further updates!
If you encounter any issues please report in the Discord Server
[BUG FIX] Fixed structures spawning more than intended chances
[BUG FIX] Fixed a bug of the new alter block not being able to process more than 1 operation at a time
[BUG FIX] Fixed the bug where the alter GUI wasn't looking as intended
[NEW] Added all items to the creative tab
[NEW] Added French language support
[NEW] Added new block memory upgrade (can't be broken)
[NEW] Added new block ancient memory chest (break it to get loot)
[NEW] Added 2 new structures that spawns in the world randomly containing the new blocks
[UPDATED] Updated icon and fixed name in creative tab
[REVOKED] Removed Auto Consumer Recipe (obtained only from the loot table now)
[REVOKED] Removed Extra Loot table
[NEW] Tooltip for the next level value of the skill you're going to add a point to
[UPDATED] Artifact Auto-Consumer now requires Exploration level 1 to work
[UPDATED] Artifact Experience Enhancer now requires Exploration level 4 to work
[UPDATED] Max Movement Speed nerfed to 50 from 100
[REVOKED] Removed Random loot bag (it will be its own mod soon)
[NEW] Boss Drop Configuration: Added drop_list_config for bosses, allowing you to customize which bosses or mobs drop leveling orbs.
[NEW] Artifact for Bonus XP: Introduced a new artifact that grants bonus experience when in your inventory.
[NEW] Loot Grab Bag: Added a new loot grab bag feature, offering a choice of random loot from the loot table.
[NEW] Level 30+ Rewards: Rewards after level 30 will now be drawn from the loot table.
[NEW] Artifact Config: Added a new configuration option bonus_experience_factor = 1.2 for the artifact.
[NEW] Loot Grab Bag Levels: Added grab bags for reaching levels 10, 15, 25, and 30 with varying quantities (Level 10 and 15: 1x, Level 25: 3x, Level 30: 5x).
[NEW] Post-Level 30 Grab Bags: After reaching level 30, players will randomly receive loot grab bags. It is recommended to delete old config files for a smoother update.
DELETE THE OLD CONFIG FILES