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Majrusz's Progressive Difficulty

Majrusz's Progressive Difficulty

Mod that progressively increases the game difficulty over time.

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Adventure
Game Mechanics
Mobs
AboutChangelogVersions

Majrusz's Progressive Difficulty 1.9.6

by Majrusz on Dec 31, 2023
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  • fixed compatibility crash with Optifine (reported by @Fiocher)
  • fixed bug with Bleeding chances exceeding 100% on items with custom chances (reported by @ZacGames)

Majrusz's Progressive Difficulty 1.9.5

by Majrusz on Dec 27, 2023
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Majrusz's Progressive Difficulty 1.9.5

by Majrusz on Dec 27, 2023
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Majrusz's Progressive Difficulty 1.9.5

by Majrusz on Dec 27, 2023
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  • fixed game crash during Undead Army (reported by @NotTohm)
  • fixed game crash caused by Blood Moon (reported by @ZacGames)

Majrusz's Progressive Difficulty 1.9.4

by Majrusz on Dec 20, 2023
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Majrusz's Progressive Difficulty 1.9.4

by Majrusz on Dec 20, 2023
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Majrusz's Progressive Difficulty 1.9.4

by Majrusz on Dec 20, 2023
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  • fixed bug with game stages not reloading properly in the configuration file (reported by @Sully)
  • fixed game crash caused by compatibility issues with Loot Beams mod (reported by @davey)
  • fixed game crash when breaking chest with Cursed Armor inside (reported by @Jabkkm)

Majrusz's Progressive Difficulty 1.9.3

by Majrusz on Dec 9, 2023
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Majrusz's Progressive Difficulty 1.9.3

by Majrusz on Dec 9, 2023
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Majrusz's Progressive Difficulty 1.9.3

by Majrusz on Dec 9, 2023
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  • changed required Majrusz Library version from 7.0.1+ to 7.0.2+
  • readded missing Bleeding advancements
  • updated Chinese translation (thanks to @UDTakerBean)
  • fixed bug with blood particles not being visible on server
  • fixed bug with some expert mode and master mode mechanics working on earlier game stages
  • fixed bug with Cursed Armor spawns not working properly

Majrusz's Progressive Difficulty 1.9.2

by Majrusz on Dec 5, 2023
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Majrusz's Progressive Difficulty 1.9.2

by Majrusz on Dec 4, 2023
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Majrusz's Progressive Difficulty 1.9.2

by Majrusz on Dec 4, 2023
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  • changed required Majrusz Library from 7.0.0+ to 7.0.1+
  • fixed game crash java.lang.ClassNotFoundException (reported by @NanoAi)
  • fixed Soul Jar color issue caused by incompatibility with Sodium (reported by @LonelyFear)
  • fixed bug with being unable to disable natural Undead Army spawns (reported by @NeuTraLZero)
  • fixed bug with Undead Army not changing weather properly

Majrusz's Progressive Difficulty 1.9.1

by Majrusz on Dec 3, 2023
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Majrusz's Progressive Difficulty 1.9.1

by Majrusz on Dec 3, 2023
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Majrusz's Progressive Difficulty 1.9.1

by Majrusz on Dec 3, 2023
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  • fixed crash when using Undead Battle Standard on server
  • fixed bug with thunder not working properly during Undead Army
  • fixed bug with Soul Jar damage bonus being calculated incorrectly

Majrusz's Progressive Difficulty 1.9.0

by Majrusz on Dec 2, 2023
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Majrusz's Progressive Difficulty 1.9.0

by Majrusz on Dec 2, 2023
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Majrusz's Progressive Difficulty 1.9.0

by Majrusz on Dec 2, 2023
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  • changed required Majrusz Library version from 5.0.0+ to 7.0.0+
  • added support for custom game stages (suggested by @samjviana)
  • added support for per player difficulty (suggested by @Not-February)
  • added support for custom mob groups (suggested by @NiveStinks)
  • added Fragile End Stone
  • added Infernal Sponge and Soaked Infernal Sponge to Wither Treasure Bag
  • added chance for Pillagers to hold fireworks and Multishot crossbows (suggested by @Tides of Twilight)
  • added glass break sound when Glass Regeneration gets removed
  • added possibility to cure Bleeding with Milk Bucket and Golden Apples (suggested by @draglorr)
  • added possibility to open Treasure Bags by right-clicking it in the inventory
  • added possibility to apply Soul Jar to shields with weaker variants of bonuses
  • added 4% Bleeding chance bonus per each level of Impaling on Trident
  • added config list for animals that should not apply Bleeding
  • added config list for mobs with effects they can apply
  • added config for default immunity for undead mobs
  • added config for mobs that should be applicable by Bleeding (suggested by @zekeflynn)
  • added config for scrolls
  • updated Russian translation (thanks to @reyzex)
  • removed Netherite and Enderium Axes from Cursed Armors in End Cities
  • removed detailed tooltip from Cursed Armor Spawn Egg
  • removed Cloth drop chance from Undead Army mobs
  • removed Emerald as drop chance from Illusioner
  • removed reputation bonus when using Bandages on Villagers
  • removed recipe that converts Tattered Armor to Cloths
  • removed recipe that converts Cerberus Fangs to Bone Meal
  • removed check for natural spawns in Undead Army requirement
  • removed advancements for opening 16th Treasure Bag
  • removed night multiplier bonus for damage and health
  • removed Enderman soul from Soul Jar
  • removed creative mode tab for Treasure Bags
  • made Bleeding immunity factor based on armor value and armor toughness (suggested by @Qee1y)
  • made blood particles darker the longer they last
  • made Giant launch attack weaker when player has knockback resistance
  • made Illusioner always have at least one illusion at the exact same position
  • made Cursed Armor spawn naturally during Blood Moon (suggested by @Tides of Twilight)
  • changed Enderium Block name to Block of Enderium to better match the vanilla (suggested by @nickolas78gr)
  • changed Wither Sword repair material from Bone to Cerberus Fang
  • changed Angler Treasure Bag id from majruszsdifficulty:fishing_treasure_bag to majruszsdifficulty:angler_treasure_bag
  • increased Cursed Armor experience from 0-7 to 7
  • increased armor toughness of Enderium Armor from 3.5 to 4
  • increased required undead kills to trigger the Undead Army from 75 to 100
  • increased mob health bonus from 0%/10%/20% to 0%/15%/30%
  • decreased double loot chance from 0%/10%/20% to 0%/5%/10%
  • decreased Cerberus move speed by 11%
  • decreased Cerberus experience from 60-90 to 26-46
  • decreased attack damage from 16 to 14 of Scroll of Sonic Boom
  • rebalanced Bleeding chances on tools
  • replaced 12-36 Iron/Gold Nuggets with 1-3 Raw Iron/Gold in Angler Treasure Bag
  • replaced Illusioner texture with the one from Minecraft Dungeons
  • reworked Undead Set bonuses
  • swapped drop chances for Rotten Flesh and Cloth inside Undead Army Treasure Bag
  • fixed bug with Tank's area attack not always spawning in front of the Tank
  • fixed bug with Tank's attack always emitting sound even if it did not hit anyone
  • fixed bug with Curse Armor playing assemble animation after reloading the world
  • fixed bug with Bleeding tooltip not displaying proper value on server
  • fixed bug with Treasure Bag message appearing after changing worlds
  • fixed bug with Scroll animations not working properly on low frames per second
  • fixed bug with Enderium Shard Locator not working properly in the second hand (reported by @Ladocterus)

Majrusz's Progressive Difficulty 1.8.1

by Majrusz on Sep 15, 2023
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