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Knights & Heraldry

Knights & Heraldry

Historically authentic European weapons and armour mod

1,505
29
Equipment
Game Mechanics
AboutGalleryChangelogVersions

Knights & Heraldry 0.5.1

by Banduty on May 15, 2025
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Added:

  • Helmet Hood and Helmet Torn Hood

Changed:

  • Compatibility with StoneyCore 0.3.0
  • Instead of using Trinkets, now will use Accessories

Fixed:

  • Torn Hood texture

Technical Changes:

  • Reduced Textures File Size

Knights & Heraldry 0.5.0

by Banduty on May 10, 2025
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Added:

  • Horse Barding Armor
  • Plume
  • Chaperon
  • Jester’s Hood
  • Item textures for item banners compatible
  • Heavy Crossbow now has dynamic item texture in GUI

Changed:

  • Hood and Torn Hood trinket slot: face → hat
  • Updated Heavy Crossbow Item Texture
  • Hood price: 32 emerald → 15 emerald
  • Surcoat price: 6 emerald → 2 emerald
  • Swallowtail Tipped Arrow price: 5 emerald → 4 emerald
  • Bodkin Tipped Arrow price: 5 emerald → 6 emerald
  • Broadhead Tipped Arrow price: 5 emerald → 3 emerald
  • Cloth Tipped Arrow price: 5 emerald → 6 emerald
  • Bodkin Tipped Arrow damage reduced: 4 HP → 3 HP
  • New hood model

Fixed:

  • Improved some Banner Pattern in Surcoat (Sleeveless)
  • The result of some craftings doesn’t show correctly
  • Longbow had max pull item texture in texture 2 instead of 3
  • Plate armour arms are sticking out by 1 pixel
  • Great helmets weren’t in the villager trades loot table
  • Wardart throw
  • Longbow easter egg doesn’t work

Removed:

  • KH Chest loot

Technical Changes:

  • Improved ModRecipeProvider code
  • Improved RenderFirstPersonTrinketsArmorHandler code
  • Improved RenderOverlayAndAdditionsHandler code
  • VillagerTradesModifier#registerRangedWeaponsTrades → VillagerTradesModifier#registerFletcherTrades
  • VillagerTradesModifier#registerClothsTrades → VillagerTradesModifier#registerShepherdTrades
  • VillagerTradesModifier#registerWeaponTrades → VillagerTradesModifier#registerWeaponsmithTrades
  • VillagerTradesModifier#registerArmorTrades → VillagerTradesModifier#registerArmorerTrades
  • Added EntityRendererMixin

Knights & Heraldry 0.4.3.5

by Banduty on Apr 25, 2025
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Fixed:

  • Cloak had the Hide Name Tag instead of Hood

Knights & Heraldry 0.4.3.4

by Banduty on Apr 15, 2025
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Fixed:

  • Fixed visual bug with dyeable trinket armors in first person

Knights & Heraldry 0.4.3.3

by Banduty on Apr 1, 2025
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Added:

Compatibility with StoneyCore 0.2.5

Changed:

Improved 1st person trinket armor renderer

Fixed:

Longsword and V Longsword blugdeoning model

Knights & Heraldry 0.4.3.2

by Banduty on Mar 26, 2025
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Added:

Compatibility with StoneyCore 0.2.4

Fixed:

Aventail toughness addition

Knights & Heraldry 0.4.3.1

by Banduty on Mar 17, 2025
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Added:

Compatibility with StoneyCore 0.2.2

Fixed:

Weapons doesn’t change item model when bludgeoning

Knights & Heraldry 0.4.3

by Banduty on Mar 15, 2025
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Added:

Compatibility with the new datapack system from StoneyCore

Fixed:

Some tooltips doesn’t show correctly

Knights & Heraldry 0.4.2

by Banduty on Mar 13, 2025
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Changed:

  • Improved Trinket Chestplate Model

Fixed:

  • Added compatibility with StoneyCore 0.2.0

Knights & Heraldry 0.4.1

by Banduty on Mar 12, 2025
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Fixed:

  • Some banner patterns weren’t compatible with surcoat
  • All the armors in the Creative tab has the nbt "kh_aventail", "kh_rimmed" & "kh_besagews"
  • Trinket chestplate surcoat model had a cube faced wrong

Knights & Heraldry 0.4.0

by Banduty on Feb 27, 2025
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Added:

  • New dependency StoneyCore
  • Banner compatibility (Surcoats)

Changed:

  • Improved bullet collision sound

Fixed:

  • Can’t start in server exclusively side
  • Cloak texture doesn’t load correctly
  • Sabatons model doesn’t load correctly
  • ItemStacks sometimes doesn’t stack

Knights & Heraldry 0.3.6

by Banduty on Feb 19, 2025
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Technical Changes:

  • Big changes to UnderArmor and TrinketArmor classes, can contain bugs
  • Changed 1st person arm models to have only right arm

Fixed:

  • Game crash on open inventory

Knights & Heraldry 0.3.5

by Banduty on Feb 18, 2025
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Fixed:

  • Knights & Heraldry server side crash

Knights & Heraldry 0.3.4

by Banduty on Feb 18, 2025
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Technical Changes:

  • Improved UnderArmourRenderer

Fixed:

  • All ItemStacks gets unwanted nbt

Knights & Heraldry 0.3.3

by Banduty on Feb 17, 2025
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Added:

  • Tooltips for weapons to see the damage

Removed:

ItemTags:

  • WEAPONS_BLUDGEONING
  • WEAPONS_BLUDGEONING_TO_PIERCING

(This ItemTags has been deleted to use the redesigned method KHWeapon#getAttackDamageValues)

Fixed:

  • Some weapons don’t attack
  • Weapons that change from bludgeoning to piercing were put in a bad way

Knights & Heraldry 0.3.2

by Banduty on Feb 16, 2025
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Added:

  • Configs to edit weapon damage
  • Config to move the stamina bar Y Offset

Technical Changes:

  • Improved Item Renderer Mixin
  • Changed damage values (Big change, it can contain bugs. Some weapons can have changed the damage dealt, this will not be changed in the future)
  • Parry config now overrides client value

Fixed:

  • ItemStacks that has been obtained through creative menu, can’t be joined together with other ItemStacks
  • Two configs don’t have text in ModMenu

Knights & Heraldry 0.3.1

by Banduty on Feb 12, 2025
Download

Added:

  • Parry. If you block under 10 ticks of the next attack, it will do the parry. Costs 2 stamina [Experimental] (Can be disabled in configs)

Changed:

  • Mace, Spiked Mace and Morning Star model
  • Now instead of holding the key to recharge, you just need to press it once
  • Arquebus model
  • Arquebus now has reload animation
  • Handgonne now has reload animation
  • Muzzles Flash Particle now is bigger: 1f → 2f
  • Muzzles Smoke Particle now is smaller: 0.75f → 0.6f
  • Muzzles Smoke Particle count: 200 → 100
  • Muzzles Smoke Particle spread

Technical Changes:

  • All nbt will start now with kh_
  • Moved knightsheraldry$modifyDamageAmount, now it’s handled through the event LivingEntityDamageEvents
  • Moved knightsheraldry$postHit, now it’s handled through the event LivingEntityDamageEvents
  • Improved performance when calculating damage
  • Improved KHWeaponUtil class (Performance and readability)
  • Improved ItemMixin class (Performance and readability)
  • Improved KHRangeWeaponUtil#handleCrossbowUse
  • Improved LivingEntityMixin
  • Improved PlayerEntityMixin

Fixed:

  • Handgonne doesn’t need Flint and Steel to shoot
  • Surcoat render issue
  • Aventail render issue on sneaking

Deleted:

  • Katana (As this is a mod about medieval age, it doesn’t make sense to put it here)

Knights & Heraldry 0.3.0

by Banduty on Feb 4, 2025
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Added:

  • Bullets on hit block will make a sound
  • If bullets hit Glass or Pointed Dripstone, it will break it
  • Guns that shoot bullets will show a trail of smoke particles on shoot (Time active configurable)
  • Guns that shoot bullets will show flash particles on shoot

Changed:

  • Improved visibility with visor helmet
  • Improved Surcoat texture
  • Handgonne Model
  • Arquebus Model
  • Low Stamina Overlay: Now will change gradually from yellow to red (Still experimental)

Fixed:

  • Aventail grow
  • Itemgroup has Alpha in its texture
  • Trinkets Arm models are moved 1 pixel
  • Guns charge infinitely

Knights & Heraldry 0.2.2

by Banduty on Jan 28, 2025
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Added:

  • Overlay indicator when you’re running out of stamina [Experimental, can be disabled in configs]

Changed:

  • Improved Visor Helmet overlay
  • Visor Helmet overlay won’t be shown in creative mode

Fixed:

  • Aventail increase its size indefinitely without any reason

Knights and Heraldry 0.2.1

by Banduty on Jan 28, 2025
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Changes:

  • Now instead of decrease stamina on hit, now it does on swing KHWeapon

Fixed:

  • Fake damage shown for Lance and Wooden Lance
  • KH Dyeable Trinkets not rendering correctly

Technical Changes:

  • Improved KHWeapon implementation
  • Moved all KHWeapon classes into items/custom/item/khweapon
  • Changed all KHRangeWeapon class, now it is handheld in an ItemMixin class and all the methods will come from an interface. This will break all addons made before version beta 2 hotfix 1. Wiki will take a while to update.
  • Added new classes for each KHRangeWeapon
  • KHDyeableTrinketsItem#getOverlay → KHDyeableTrinketsItem#hasOverlay
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