Added:
- Helmet Hood and Helmet Torn Hood
Changed:
- Compatibility with StoneyCore 0.3.0
- Instead of using Trinkets, now will use Accessories
Fixed:
- Torn Hood texture
Technical Changes:
- Reduced Textures File Size
Added:
- Horse Barding Armor
- Plume
- Chaperon
- Jester’s Hood
- Item textures for item banners compatible
- Heavy Crossbow now has dynamic item texture in GUI
Changed:
- Hood and Torn Hood trinket slot: face → hat
- Updated Heavy Crossbow Item Texture
- Hood price: 32 emerald → 15 emerald
- Surcoat price: 6 emerald → 2 emerald
- Swallowtail Tipped Arrow price: 5 emerald → 4 emerald
- Bodkin Tipped Arrow price: 5 emerald → 6 emerald
- Broadhead Tipped Arrow price: 5 emerald → 3 emerald
- Cloth Tipped Arrow price: 5 emerald → 6 emerald
- Bodkin Tipped Arrow damage reduced: 4 HP → 3 HP
- New hood model
Fixed:
- Improved some Banner Pattern in Surcoat (Sleeveless)
- The result of some craftings doesn’t show correctly
- Longbow had max pull item texture in texture 2 instead of 3
- Plate armour arms are sticking out by 1 pixel
- Great helmets weren’t in the villager trades loot table
- Wardart throw
- Longbow easter egg doesn’t work
Removed:
- KH Chest loot
Technical Changes:
- Improved ModRecipeProvider code
- Improved RenderFirstPersonTrinketsArmorHandler code
- Improved RenderOverlayAndAdditionsHandler code
- VillagerTradesModifier#registerRangedWeaponsTrades → VillagerTradesModifier#registerFletcherTrades
- VillagerTradesModifier#registerClothsTrades → VillagerTradesModifier#registerShepherdTrades
- VillagerTradesModifier#registerWeaponTrades → VillagerTradesModifier#registerWeaponsmithTrades
- VillagerTradesModifier#registerArmorTrades → VillagerTradesModifier#registerArmorerTrades
- Added EntityRendererMixin
Fixed:
- Cloak had the Hide Name Tag instead of Hood
Fixed:
- Fixed visual bug with dyeable trinket armors in first person
Added:
Compatibility with StoneyCore 0.2.5
Changed:
Improved 1st person trinket armor renderer
Fixed:
Longsword and V Longsword blugdeoning model
Added:
Compatibility with StoneyCore 0.2.4
Fixed:
Aventail toughness addition
Added:
Compatibility with StoneyCore 0.2.2
Fixed:
Weapons doesn’t change item model when bludgeoning
Added:
Compatibility with the new datapack system from StoneyCore
Fixed:
Some tooltips doesn’t show correctly
Changed:
- Improved Trinket Chestplate Model
Fixed:
- Added compatibility with StoneyCore 0.2.0
Fixed:
- Some banner patterns weren’t compatible with surcoat
- All the armors in the Creative tab has the nbt "kh_aventail", "kh_rimmed" & "kh_besagews"
- Trinket chestplate surcoat model had a cube faced wrong
Added:
- New dependency StoneyCore
- Banner compatibility (Surcoats)
Changed:
- Improved bullet collision sound
Fixed:
- Can’t start in server exclusively side
- Cloak texture doesn’t load correctly
- Sabatons model doesn’t load correctly
- ItemStacks sometimes doesn’t stack
Technical Changes:
- Big changes to UnderArmor and TrinketArmor classes, can contain bugs
- Changed 1st person arm models to have only right arm
Fixed:
- Game crash on open inventory
Fixed:
- Knights & Heraldry server side crash
Technical Changes:
- Improved
UnderArmourRenderer
Fixed:
- All ItemStacks gets unwanted nbt
Added:
- Tooltips for weapons to see the damage
Removed:
ItemTags:
- WEAPONS_BLUDGEONING
- WEAPONS_BLUDGEONING_TO_PIERCING
(This ItemTags has been deleted to use the redesigned method KHWeapon#getAttackDamageValues
)
Fixed:
- Some weapons don’t attack
- Weapons that change from bludgeoning to piercing were put in a bad way
Added:
- Configs to edit weapon damage
- Config to move the stamina bar Y Offset
Technical Changes:
- Improved Item Renderer Mixin
- Changed damage values (Big change, it can contain bugs. Some weapons can have changed the damage dealt, this will not be changed in the future)
- Parry config now overrides client value
Fixed:
- ItemStacks that has been obtained through creative menu, can’t be joined together with other ItemStacks
- Two configs don’t have text in ModMenu
Added:
- Parry. If you block under 10 ticks of the next attack, it will do the parry. Costs 2 stamina [Experimental] (Can be disabled in configs)
Changed:
- Mace, Spiked Mace and Morning Star model
- Now instead of holding the key to recharge, you just need to press it once
- Arquebus model
- Arquebus now has reload animation
- Handgonne now has reload animation
- Muzzles Flash Particle now is bigger: 1f → 2f
- Muzzles Smoke Particle now is smaller: 0.75f → 0.6f
- Muzzles Smoke Particle count: 200 → 100
- Muzzles Smoke Particle spread
Technical Changes:
- All nbt will start now with
kh_
- Moved
knightsheraldry$modifyDamageAmount
, now it’s handled through the eventLivingEntityDamageEvents
- Moved
knightsheraldry$postHit
, now it’s handled through the eventLivingEntityDamageEvents
- Improved performance when calculating damage
- Improved KHWeaponUtil class (Performance and readability)
- Improved ItemMixin class (Performance and readability)
- Improved
KHRangeWeaponUtil#handleCrossbowUse
- Improved
LivingEntityMixin
- Improved
PlayerEntityMixin
Fixed:
- Handgonne doesn’t need Flint and Steel to shoot
- Surcoat render issue
- Aventail render issue on sneaking
Deleted:
- Katana (As this is a mod about medieval age, it doesn’t make sense to put it here)
Added:
- Bullets on hit block will make a sound
- If bullets hit Glass or Pointed Dripstone, it will break it
- Guns that shoot bullets will show a trail of smoke particles on shoot (Time active configurable)
- Guns that shoot bullets will show flash particles on shoot
Changed:
- Improved visibility with visor helmet
- Improved Surcoat texture
- Handgonne Model
- Arquebus Model
- Low Stamina Overlay: Now will change gradually from yellow to red (Still experimental)
Fixed:
- Aventail grow
- Itemgroup has Alpha in its texture
- Trinkets Arm models are moved 1 pixel
- Guns charge infinitely
Added:
- Overlay indicator when you’re running out of stamina [Experimental, can be disabled in configs]
Changed:
- Improved Visor Helmet overlay
- Visor Helmet overlay won’t be shown in creative mode
Fixed:
- Aventail increase its size indefinitely without any reason
Changes:
- Now instead of decrease stamina on hit, now it does on swing KHWeapon
Fixed:
- Fake damage shown for Lance and Wooden Lance
- KH Dyeable Trinkets not rendering correctly
Technical Changes:
- Improved KHWeapon implementation
- Moved all KHWeapon classes into items/custom/item/khweapon
- Changed all KHRangeWeapon class, now it is handheld in an ItemMixin class and all the methods will come from an interface. This will break all addons made before version beta 2 hotfix 1. Wiki will take a while to update.
- Added new classes for each KHRangeWeapon
KHDyeableTrinketsItem#getOverlay
→KHDyeableTrinketsItem#hasOverlay