This mod ads 5 new mobs that I had in a different mod in just the structures and now they spawn in the overworld.
Mobs:
Knights:
Will attack you and are armed with mostly iron armor and an iron sword.
Archers:
Will back from you and shoot arrows ad you.
Heavy knights:
Will attack you and are armed with gold armor and an iron sword.
When they get hurt they can get a boost to fight you.
Nobles:
Will run away for you and drop some decent items on death including the blaze rod or nobles amulet in their hands.
When you're holding a nobles amulet you can trade with them.
Peasants:
Will run away for you and drop some iron nuggets on death.
When you're holding a nobles amulet you can trade with them.
Magic knight:
Will attack you with slow-shooting magic bullets that stop youre movement, also enchants the knights and archers armor and weapons
Items :
Nobles amulet :
This amulet will make none of the knights afraid or hostile against you and allow for trading with peasants, magic knights and nobles if you're holding it.
When right clicking when holding the amulet will stop all mobs in the area for a few seconds.
This amulet will also make the knights from my other mod https://www.curseforge.com/minecraft/mc-mods/flying-castles neutral but doesn't allow trading with the nobles and peasants from that mod.
Trade :
Nobles trade :
Nobles will mostly trade rare times with you for 1 emerald block. (see image)
Peasants trade :
Peasants will mostly trade villager workbenches for 1 iron ingot. (see image)
Magic trade :
magic knights will mostly trade brewing items with you for 1 lapis lazuli block. (see image)
I have a discord server where you can ask questions, talk or put bug reports if you want to do it there https://discord.gg/bBj5vKGFMw.
This mod has been made with mcreator
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