Besides porting the mod to 1.21.2/3, this release also fixes a minor problem with Chests (and similar inventories) not being closed properly when using the CTRL+F12 rendering shortcut (#109)
This build is a straightforward port to 1.21 - support for older versions will be dropped
This build is a straightforward port of 0.4.7+1.20.3 to 1.20.5/6
Additions
- Batch render tasks (like
/isorender namespace
or pressing ctrl+f12 in an inventory) can now render all item's tooltips in addition to the items or blocks themselves
Fixes
- WorldMesher has been updated to fix compatibility with the latest Fabric API changes
- As a consequence of this update, side faces of fluid blocks touching the edge of an area render now show up
This is a straightforward port to 1.20.3/4 - support for older versions will be dropped
Changes
- Item renders now use the same transformation as the inventory and other GUIs - this should lead to generally more consistent and predictable results, although certain modded items could now be misaligned as a result
- The area selection hud now displays precisely which key must be pressed to clear the selection (#77)
Fixes
- The internal WorldMesher library used for generating area renders has been updated, which should restore compatibility with ModernFix (#82)
This is a straightforward port to 1.20.2 - support for older versions will be dropped
This build includes a newer version of WorldMesher to fix compatibility with the latest Fabric API versions. Going forwards, using an incompatible Fabric API / Indigo version will no longer crash but instead disable Fabric Model rendering and log an error
This is a straightforward port to 1.20 - support for older versions will be dropped
This is a straightforward port to 1.19.4 - support for older versions will be dropped
This release updates the internal WorldMesher library - this fixes compatibility issues with the latest Fabric API updates and allows informing the user when area render meshing has failed
This update fixes a long-standing bug whereby sound would behave strangely while in an area, entity or block rendering screen (#53)
Fixes
- The internal representation of transform properties is now more accurate to make sure all values can be properly used
- Translucent visual elements in renders (like Slime Blocks in area renders) now work properly even with Fabulous Graphics enabled
Updated to 1.19.3, no functional changes
Changes
- Players can now be rendered via
/isorender player
. They currently do not support animations as that would require a more extensive fake player implementation than what this currently uses - When rendering entities, including players, you can now configure their pose with the new 'Yaw' and 'Pitch' sliders
Fixes
- A semi-rare crash caused by a race condition when exporting renders should no longer occur
- Using Isometric Renders along with REI/Cloth Config no longer causes the game to crash when opening the REI config screen
Changes
Isometric Renders now utilizes owo-ui for the rendering screen. This brings a number of improvements but also means owo-lib is now a required dependency, installed automatically through sentinel. There is also a new HUD element for your current area selection and the render task screen (CTRL+F12 in any screen) has received a nice upgrade
Fixes
As part of the UI overhaul, it now adapts dynamically to the amount of available screen space. First and foremost, this means that the mod is properly usable on larger GUI scale settings and smaller monitors while making no compromises with regards to accessibility. Even when not using the compact layout, the side panels are now scrollable.
Fixes
- Use WorldMesher 0.2.12 to regain compatibility with Fabric API
Fixes
- Update worldmesher to fix crash produced by an empty area render (#41)
- Backport AWT changes from 1.19 (#30)
- Backport tag batch-render fix (#37, #40)