- All features from 9.2.0
- Fix cloche GUI not being transparent (BluSunrize)
- Fix cloche farmland having a missing texture (BluSunrize)
- All features from 8.4.0
- Add recipes to cut wooden slabs on the sawmill (BluSunrize)
- Change mineral veins to generate without needing to tag a biome for them (Malte)
- Add a warning when using a version of Optifine that breaks the PoseStack (Malte)
- Change Revolvers to trigger Sculk sensors! (BluSunrize)
- By default, it uses the event for fired projectiles
- If your revolver has the "Noise" perk of -60% or better, it will not trigger any events
- If your revolver has the "Noise" perk with a positive value, the sensors will treat it like an explosion instead
- Add recipes for new 1,19 items (BluSunrize)
- Mangroves can go in the sawmill
- Mud can be made in the bottling machine
- Moss can be grown on cobblestone in the cloche
- Fix rendering issues with Railgun, Chemthrower and Shield (Malte)
- Fix IO buttons in the circuit table (Malte)
- Fix conveyor models to work properly with stained glass, eliminate clipping and fix depthbuffer issues (BluSunrize)
- Overhaul the Accumulator Backpack (BluSunrize)
- Now uses a fancy OBJ model
- It's now crafted as an empty frame, to put an accumulator in!
- Existing packs will automatically migrate to an LV accumulator.
- May be equipped with a shader or banner, to proudly display over your shoulder
- The Charging Antenna upgrade will charge the pack by attaching to overhead wires
- The Miniaturized Tesla Coil will electrocute your attackers
- The Induction Charger will charge your whole inventory
- There may be a new secret advancement too ;)
- Change IEOBJs to be used from the API (Malte)
- Change recipe display in the manual to allow specifying IDs instead of outputs (Malte)
- Add a bisexual pride shader (BluSunrize)
- Add the Rock Softening Acid upgrade for the Mining Drill, giving it Fortune 3! (BluSunrize)
- Increase the speed of rockcutter and grinding disk (BluSunrize)
- Fix some issues with models being mirrored (Malte)
- Fix shaders and potion buckets not showing up in JEI (Malte)
- Fix arc recycling accidentally modifying the empty ItemStack constant (Malte)
- Fix tooltips on capacitors not showing energy stored (BluSunrize)
- Cleanup and optimize Blueprint rendering (Malte)
- Fix bucketwheel not querying block particles properly (Malte)
- Fix config settings not being applied to crafttweaker recipes (BluSunrize)
- Fix tool GUIs being shifted ro the left by subtitles, this isn't necessary since we ove subtitles upwards instead (BluSunrize)
- Fix crusher not animating or making noise when crushing entities (BluSunrize)
- First alpha release for 1.19.3
- All features from 8.4.0 (not yet released)
- Fix broken villager workstations
- All features from 8.3.1
- Fix crashing when opening the manual with Lithium installed (Malte)
- Fix mineral veins only generating in the overworld (BluSunrize)
- Fix switched filters and buffers in item batcher GUI (Malte)
- Add pride shaders! (BluSunrize)
- Change workstations for Villagers to stop using vanilla blocks (BluSunrize)
- Structural Engineer -> Turntable, was Engineer's Crafting Table
- Machinist -> Engineer's Crafting Table, was Anvil
- Fix multiblock preview in the manual when Radium is installed (Malte)
- Fix issue related to shaderbag rarities (Malte)
- Fix sawmill sounds and document that removing a spinning blade is painful (Silfryi)
- Fix crash with arc furnace recipes loading (Kanzaji)
- Fix hoppers being able to insert crates into other crates (Malte)
- Fix multiple issues with IE's shaders (BluSunrize)
- All features from 8.3.0
- Allow dynamic addition of Blueprints, not possible on 1.18 (Malte)
- Fix issue with chat messages (Malte)
- Fix sound attenuation issues (Malte)
- Fix syncing of shaders on minecarts (Malte)
- Fix render issues, and an optifine related crash (Malte)
- Add process indicator to the Cloche's GUI (BluSunrize)
- Add sounds for Assembler, Bottling Machine, Coke Oven, Fermenter, Mixer, Preheaters, Refinery and Sawmill (Silfryi)
- Add additional items to be recycled by the Arc Furnace (Silfryi)
- Update and fix computer compat (Malte)
- Overhaul of particles (Silfryi)
- Add and expand particles for Crusher, Sample Drill & Excavator
- Stop Sawmill blade when machine is off
- Increase particles on the Mixer and Diesel Generator
- Add smoke to Arc and Blast Furnaces
- Update Arc Furnace texture
- Update Crusher model to have interlocking wheels (TeamSpen210)
- Update manual entry for the Tesla coil to note use of the screwdriver (gorberto)
- Change bounding boxes on Silo and Tank to be stepped at the top (BluSunrize)
- Increase chances for Lead, Silver and Deepslate Nickel Ores to spawn (BluSunrize)
- Fix CraftTweaker integration for the Cloche (Witixin1512)
- Fix rounding errors in comparator output (Malte)
- Fix some JEI issues (Malte)
- Fix data loss in toolboxes (Malte)
- Fix issues in mixer data loading (Malte)
- Fix revolvers not acquiring perks from all their components (gorberto)
- Fix diesel generator running infinitely on too little fuel (BluSunrize)
- Fix issues with Spanish translations (Quezler)
- Fix issues with Italian translations (Skeevert)
- Fix manual not opening when on a lectern (Malte)
- Fix very large multiblocks not displaying well in the manual (Malte)
- Fix shader bag conversion recipe (Malte)
- Fix incorrect item router behavior (Malte)
- Translations Added/Updated: zh_cn (IdealNightOcean), ja_jp (karakufire)
- Fix world loading crash with Create Crafts & Additions installed (BluSunrize)
- Initial release for 1.19.2, featuring all content currently available on 1.18.2!
- Add the Collapsible Glider, an early game, less powerful Elytra
- Sound for the glider taking damage are by Iain McCurdy, licensed under CC BY 4.0
- Add spoil to the Excavator, instead of empty buckets, it collects cobble and gravel instead (Silfryi)
- In the nether you get netherack, gravel and basalt
- Add new mineral veins in the nether! (Silfryi)
- Archaic Digsite now contains various blackstone blocks
- Cooled Lava Tubes provide magma, obsidian and smooth basalt
- Soul Silt provides soul sand, soul soil and gravel
- Add recipes to strip insulation from LV and MV wires again (Silfryi)
- Fix fluid pump showing as 2x in the required materials of the bottling machine (BluSunrize)
- Fix sawblade accidentally silktouching leaves (BluSunrize)
- Fix iron golems dropping shader bags reserved for bosses (BluSunrize)
- Fix diesel generator running endlessly without particles and animation (BluSunrize)
- Fix error being thrown in log when Pneumatricraft reads our villager trades (BluSunrize)
- Fix crusher not accelerating if it is given enough power (BluSunrize)
- Overhauled the Bottling Machine (BluSunrize)
- Had its internals adjusted to match other multiblocks
- Now allows for multiple inputs in its recipes
- Allows holding items until full
- Improved documentation in the manual!
- Updated recipe for empty shells for revolver cartridges (BluSunrize)
- Can now be made with resin in the bottling machine
- In exchange, the normal recipe outputs a little less
- Change mineral survey tools to send positive messages to chat, makes it easier to look back on them (BluSunrize)
- Change a bunch of recipes! (BluSunrize & Silfryi)
- Various tool upgrades got cheaper
- Revolver recipe more closes matches the pattern of other tools
- Many electrical blocks (transformers, tesla coils, external heaters) had their recipes changed
- Connectors and relays now accept all colours of terracotta
- Insulating glass is now made in the alloy kiln
- Metal wallmounts are now crafted in larger amounts
- Add the Grinding Disk for the Buzzsaw, allowing it to quickly cut through metal (BluSunrize)
- Also behaves like an axe when rightclicking, so it can strip woods and clean copper
- Add a blacklist for buzzsaw treecapitation (BluSunrize)
- This is done with the block tag "immersiveengineering:buzzsaw/tree_blacklist"
- By default, this blacklists Dynamic Trees, because they have their own mechanic for felling
- Add Ersatz Leather, a leather alternative crafted with hemp fabric and beeswax or plant oil (BluSunrize)
- Add recipes to break down prismarine blocks and press blaze powder into rods (BluSunrize)
- Add additional uses for slag (BluSunrize, Silfryi)
- Slag glass blocks 50% of light passing through it and works as an insulator for HV relays
- Slag gravel speeds up water plants growing on it (kelp) and can be crushed into sand
- Slag recycling is now documented in the manual
- Improve the railgun (BluSunrize)
- End rods are now valid projectiles, they are super effective against Endermen
- All railgun projectiles have perfect accuracy now (but are still affected by gravity)
- Tridents now have greatly increased speed (and thus range) when fired from a railgun
- The manual now documents the various types of ammunition in more detail
- Change assembler to only use a single tank for a fluid, to allow better "filtering" (BluSunrize)
- Change Diesel Generator consume fuel every 10 ticks, allowing for more granular burntime configurations (Silfryi)
- Fix assembler creating buckets from nowhere for recipes that would consume them (BluSunrize)
- Fix advancements for upgrading drill, railgun, buzzsaw and revolver to being triggered (BluSunrize)
- Fix windmill sails not being saved properly (BluSunrize)
- Fix crash with CraftTweaker (BluSunrize)
- Fix crash with Minecolonies pathfinding (BluSunrize, Raycoms)
- Translations Added/Updated: ja_jp (karakufire)
- The Plastics update! (BluSunrize)
- New fluids:
- Acetaldehyde, made from ethanol in the refinery with a silver plate catalyst
- Phenolic Resin, made from ethanol and creosote in the refinery
- New material: Duroplast, made from filling molds with resin in the bottling machine!
- New crating components: Electronic components
- Replaces circuit boards in a bunch of recipes, made some things cheaper, some more expensive
- Shifts the tech tree a bit, places turrets and railgun behind the creation of duroplast
- Textures courtesy of SteelBlue8!
- Fiberboard blocks
- Made from sawdust and resin, they can be used like wooden planks in all recipes!
- New fluids:
- The Manual got an update! (BluSunrize)
- Early furnaces and workbenches have their own category
- Some entries got re-written / clarified
- Bottling and Mixing recipes now display in the manual
- The Advancements got overhauled! (BluSunrize)
- IE now has 54 different advancements
- Some boring ones were removed
- Some cool new ones were added
- A new secret advancement got added too
- Advancements have been split into 3 different tabs to make them more readable
- Add IMPLY and NIMPLY logic circuits (sashafiesta)
- Add a bunch of extra tools to the toolbox (BluSunrize & Silfryi)
- Spyglass, Clock, Compass, Fishing Rod
- Engineer's Manual, various wrenches from other mods
- Remove unused config options (Malte)
- Add a new tag to blacklist certain armor for attaching the Accumulator Backpack (Malte)
- "immersiveengineering:powerpack/forbid_attach"
- Add new tags to control which mods drop shader grabbags (BluSunrize)
- By default, any mob with 100 or more HP (Wither, Ender Dragon, Warden) will drop a bag
- "immersiveengineering:shaderbag/blacklist" is for EntityTypes that shouldn't drop a bag despite having so much health
- The Wither is on that blacklist by default, but it can be removed from it with a data pack
- "immersiveengineering:shaderbag/whitelist" is for EntityTypes that should drop a bag even if their health is lower than 100
- This list is empty by default, can be added to with a data pack
- Allow items to be added to the toolbox by right-clicking, just like vanilla bundles (BluSunrize)
- Use ToolActions to identify tools for the toolbox, adding support for TConstruct items (BluSunrize)
- Add a recipe to crush amethyst blocks into crystals (BluSunrize)
- Add a new recipe type for adding biome-based modifiers to the windmill (BluSunrize)
- By default, windmills now spin 15% faster in ocean biomes, as an example implementation
- The rest is up to data pack makers!
- Fix crashes as a result of empty potion recipes (Malte)
- Fix crashes triggered by wires burning (Malte)
- Reduce size of share tag for wooden crates (Malte)
- Fix arc recycling tags accidentally using "forge" namespace instead of "immersiveengineering" (BluSunrize)
- Fix stackable fluid containers duplicating when crafting treated wood (BluSunrize)
- Fix dupe bug when repairing hammers or wirecutters (BluSunrize)
- Fix revolver pieces from villager trades not showing their perks (BluSunrize)
- Fix "inventory" label being poorly positioned in various GUIs (BluSunrize)
- Fix OC2 compat using an old name (leedagee)
- Translations Added/Updated: ru_ru (Smollet777)
- Re-add compat for Craftweaker (Malte)
- Add coal coke to the "minecraft:coals" tag, allowing it to be used in crafting campfires (BluSunrize)
- Unfortunately, vanilla torches don't use that tag, so they can't be made with coke. It's very silly.
- Allow the hammer, wirecutters and faraday suit to be repaired with their respective materials (BluSunrize)
- Add new tags to interact with arc furnace recycling: (BluSunrize)
- "immersiveengineering:recycling/whitelist" -> Items to be made recycle-able
- "immersiveengineering:recycling/blacklist" -> Items to exclude from recycling
- "immersiveengineering:recycling/ignored_components" -> Items to ignore as components (such as tools used in crafting)
- Restructure some manual entries for better flow and no weird page breaks (BluSunrize)
- Change Fluid & Item Routers to keep their configuration when broken, so they can be moved more easily (BluSunrize)
- Fix display of fluid tanks in JEI (BluSunrize)
- Fix container items being lost in the alloy kiln (Malte)
- Fix desync of the blueprint in the automated workbench (Malte)
- Fix rotation issues with transformers and razor wire (Malte)
- Fix crash with other mods adding new levels of Rarity for shaders (Malte)
- Fix suggestions for the mineral command crashing clients in multiplayer (Malte)
- Fix crash on the core sample tooltip (Malte)
- Fix crafting table not dropping its contents (Malte)
- Fix hammer-crushing recipes only working once until the game is restarted (BluSunrize)
- Fix shaders not unlocking in the manual (BluSunrize)
- Fix engineer villager houses being too common now since 5 unique variations were added (BluSunrize)
- Fix some recipes having an unachievable unlock condition (BluSunrize)
- Correctly tag slabs, stairs and tools (Malte)
- Add signal-threshold function for probe connectors (BluSunrize)
- Add cloche growing for glow berries (BluSunrize)
- Add ethanol fermentation for honey, glow berries and sweet berries (BluSunrize)
- Add beds to all engineer's villager houses (BluSunrize)
- Also, all houses are now guaranteed to have a workstation in them
- Add sneak + right-click feature to swap mining drill to single-block mode (BluSunrize)
- Add new textures for copper items (Silfryi)
- Add the Multimeter (MalkContent)
- It replaces the Voltmeter and can now read Redstone levels!
- It can be put in the "tools" area of the toolbox now!
- Add bundle tooltips for storage crates and the toolbox (BluSunrize)
- Change recycling code to be a little less hacky (Malte)
- Change sounds for metal press and diesel gen to be mono (ArchieBeepBoop)
- This fixes them not reducing in volume over distance
- Change hemp fiber to be compostable with a 15% chance (BluSunrize)
- Fix some hard incompatabilities with Optifine (Malte)
- Fix engineer's crafting table losing its inventory (Malte)
- Fix placement and colour of various "Inventory" texts (BluSunrize)
- Fix faraday suit incorrectly accepting enchantments in the anvil (BluSunrize)
- Translations Added/Updated: ru_ru (Michael-Soyka)
Version 1.16.5-5.1.0-148
- Add a new API interface that allows pressurized fluid in- and output above normal levels (BluSunrize)
- Add fermentation recipe to turn beetroots into ethanol (BluSunrize)
- Update JEI handlers for Coke Oven, Blast Furnace and Alloy Smelter to have some animated doodads (BluSunrize)
- Update manual entry for fluid pipes to document that they can be dyed (BluSunrize)
- Fix flipped bounding boxes for the Lightning Rod (BluSunrize)
- Fix texture glitches on Refinery model (BluSunrize)
- Fix pipes and pumps transferring fluids much slower than planned, because pressurization didn't work (BluSunrize)
- Fix manual entries referring to "Engineer's Hammer" when "Engineer's Screwdriver" is the correct tool (Vapaman)
- Fix tooltips for tool upgrades being white instead of grey (BluSunrize)
- Fix fluid pipes voiding fluid after chunks being un- and reloaded (Malte)
- Fix blades not showing in the buzzsaw quiver (BluSunrize)
- Fix circuit table not dropping its contents (Malte)
- Fix floodlight not using its active texture (Malte)
- Fix sync issues and dupe bug in the buzzsaw (BluSunrize)
- Fix faraday suit incorrectly accepting enchantments in the anvil (BluSunrize)
- Fix dupe bugs in the Engineer's Crafting Table (Malte)
- Fix errors with Starlight in the manual (Malte)
- Fix logic units with inverters producing incorrect output on reload (Malte)
- Fix lighting issues in offhand on some items (Malte)
- Fix faraday suit accepting enchantments in the anvil (BluSunrize)
- Fix shaders not unlocking in the manual (BluSunrize)