Changelog
Illage and Spillage: Respillaged 1.2.3 Changelog
~ General Additions & Changes:
- Added a config option for mobs Totem of Banishment can banish
- Added a config option for the max amount of machines Engineer can build
- Added config options for each boss' max health
- Added ULTIMATE NIGHTMARE mode. Isn't really working properly and is performance intensive; use at your own peril
- Reorganized the config file to be sorted by each mob
- Added Russian localization
- Added Korean localization
- Added Toki Pona localization
- Updated Spanish localization
~ Mob Changes:
- Engineer's unit build cooldown no longer ticks down if he has the max amount of units deployed (so he won't instantly build another machine after one gets destroyed)
- Reduced amount of arrows Chagrin Sentry needs to fire before overheating
- Hay bale armor visual now uses render layer instead of separate entity (way cleaner and less buggy)
- Increased healing rate of Hinder
- Several mob sounds now actually emit from and follow the mob they originate from
~ Freakager & Ragno Changes:
- Added new Freakager attack that is only used if he gets stuck inside something or in water (mainly meant to counter some cheese methods for phase 1). Freakager will also use this attack if dismounted from ragno
- Increased scythe hitbox size
- Removed Freakager projectile resistance
- Freakager now receives less damage from all sources when Ragno is not stunned
- Funnybones' bones are now the same color as they are
- Reduced Funnybone health
- Reduced Trick or Treat health
- Reduced Ragno health
- Minions can now be affected by Freakager/Ragno's attacks
- Improved webbed effect layer texture
- Improved axe and scythe models (they no longer look like 8 sheets of paper)
- Freakager can now attack baby villagers
- Eyesores are now a little bit more alarmed when Ragno finally snaps
- Ragno now attacks all mobs when insane
- Reduced Ragno's stun health when above half health during phase 2
- Ragno's grab now has a longer windup time
~ Misc Changes:
- Magispeller now uses attacks based on their actual ranges (before every attack was either any range or point blank)
- Spellbound Execution music disc texture has been overhauled
~ Bug Fixes:
- Fixed Crocofang charge sound not being interrupted if it gets stunned
- Fixed Crocofang looking at its target while charging
- Fixed Funnybones' bones not being blockable by shields
- Fixed Old Freakager, Old Ragno, and Old Magispeller not being in the raiders tag
- Fixed Old Freakager, Old Ragno, and Old Magispeller missing loot tables
- Fixed one of the Trick or Treats using the wrong particles
- Fixed Ragno being able to take damage during phase transition
- Fixed Ragno being able to burrow into the air
- Ragno's grab now uses entity mounting (way cleaner and less buggy than old method)
- Fixed camera shaking weirdly when game is paused and there's a camera shake nearby
- Possibly some other minor tweaks/fixes I don't remember off the top of my head
Questions? Suggestions? Want to follow development progress? Join the Discord! https://discord.gg/n8VW3xyG8K
Files
illageandspillagerespillaged-1.2.3.jar(31.96 MiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
1.2.3Loaders
ForgeNeoForge
Game versions
1.20.1Downloads
318Publication date
January 27, 2025 at 6:04 AMPublisher
TheDarkPeasant
Member