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Gnetum

Gnetum

Distribute HUD updates over multiple frames to improve performance

28.0k
24
Optimization
AboutGalleryChangelogVersions

1.2.6

by decce6 on Jul 14, 2025
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  • Fixed Fast Framebuffer Blits option
  • Fixed GL state breakage caused by some mods

3.0.3

by decce6 on Jun 28, 2025
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  • Fixed sky glitches in certain daytimes

2.1.3

by decce6 on Jun 10, 2025
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  • Fixed the issue where, when the hotbar contains enchanted items, caching for the hotbar gets disabled automatically. This fix means better performance when such items exist in the hotbar.
  • Fixed entity icons breakage on Xaero's Minimap
  • Improved compatibility with mods that use special blending functions

3.0.2

by decce6 on Jun 10, 2025
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  • Fixed the issue where, when the hotbar contains enchanted items, caching for the hotbar gets disabled automatically. This fix means better performance when such items exist in the hotbar.
  • Fixed entity icons breakage on Xaero's Minimap
  • Fixed the issue where some settings cannot be saved
  • Improved compatibility with mods that use special blending functions

3.0.1

by decce6 on Jun 8, 2025
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  • Implemented caching for chat screen
  • Fixed HUD not hiding immediately when pressing F1
  • Fixed settings not persisting across game starts in some cases
  • Fixed some depth issues
  • Fixed delta tracker for HUDs
  • Fixed HUD not rendering when ImmediatelyFast is not installed
  • Improved mod compatibility

2.1.2

by decce6 on Jun 8, 2025
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  • Fixed HUD flickering when resizing framebuffer
  • Fixed some depth issues
  • Fixed delta tracker for HUDs
  • Improved mod compatibility

3.0.0

by decce6 on Jun 5, 2025
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  • Updated to 1.21.1
  • Fixed HUD flickering when resizing framebuffer

2.1.1

by decce6 on Jun 2, 2025
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  • Improved compatibility with mods that directly inject into ForgeGui.render
  • Fixed delta frame time for HUDs

1.2.5

by decce6 on Jun 1, 2025
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  • Fixed warnings in the log (Thanks WaitingIdly)
  • Fixed VoxelMap compatibility

2.1.0

by decce6 on May 31, 2025
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This release brings massive improvements to the compatibility department.

Highlights

  • Fixed compatibility with a lot of mods, including but not limited to Cobblemon, Overflowing Bars, and Quark
  • Implemented the mechanism to automatically detect incompatible blending functions and disable caching for the corresponding element (can be force-enabled by changing the setting from AUTO to ON)

Other Improvements

  • The pumpkin head overlay is now cached to improved performance
  • Improved handling of some vanilla elements
  • The category "Vanilla Elements" was renamed to "Named Elements" to avoid confusion
  • Fixed the issue where the hand sometimes disappears with hand caching enabled
  • Raised the default value of max HUD FPS to 60. If you prefer better performance over smoother HUD animations you can manually set this lower in the config
  • Added a button to reset configurations to default

1.2.4

by decce6 on May 17, 2025
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  • Fixed Custom Main Menu rendering

2.0.1

by decce6 on May 17, 2025
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  • Fixed some modded elements being rendered twice (which made Jade look like it lost transparency)
  • Fixed max FPS option not working
  • Implemented hand caching that further improves performance when enabled (experimental, currently must be manually enabled at Vanilla Elements -> Hand by changing AUTO to ON)

2.0.0

by decce6 on May 16, 2025
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Highlights

  • Minecraft 1.20.1 support!
  • A brand new configuration screen that allows advanced players and modpack makers to fine-tune Gnetum for optimal performance, accessible via keybind (bound to End by default)

New in this version

  • Rewrote the mod for Minecraft 1.20.1
  • You can now configure caching settings for individual vanilla elements and modded elements
  • Added option to show HUD FPS in F3
  • Added Number of Passes option
  • Added HUD Framerate Limit option

1.2.3

by decce6 on May 12, 2025
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  • Fixed FontRenderer NPE
  • Fixed BetterHUD compatibility

1.2.2

by decce6 on May 1, 2025
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  • Fixed crash when framebuffer is not supported
  • Fixed EventPriority listeners being incorrectly skipped
  • Fixed HUD elements sometimes losing transparency (inspired by a similar fix in Angelica)
  • Fixed crash when using RandomPatches

1.2.1

by decce6 on Apr 19, 2025
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  • Fixed crash when Fast Framebuffer Clear is disabled in config
  • Fixed FancyMenu rendering
  • Fixed visual glitches with FluxLoading mod
  • Improved compatibility with InGame Info Reborn mod
  • Improved performance when using OptiFine
  • Improved performance when using Xaero's Minimap

1.2.0

by decce6 on Apr 13, 2025
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This is a major update to Gnetum, coming with new performance improvements and greatly enhanced mod compatibility.

Performance

  • Added new optimization for framebuffer blitting
    • This was added because Gnetum is incompatible with OptiFine's Fast Render option, and can be considered as a less effective but much more compatible alternative to that option.
    • Unlike Fast Render, which makes the game completely skip the framebuffer copy process (and thus causing a lot of incompatibilities), this optimization makes the copy process much more efficient.
  • Added an alternative method for framebuffer clear, which does not introduce additional bind/unbind operations and should be slightly faster

Fixes

  • Fixed HUD updates being delayed by one frame
  • Fixed bufferHand option when using shaders
  • Fixed compatibility with ScalingGUIs mod
  • Fixed compatibility with Thaumcraft mod
  • Fixed compatibility with Time is up mod
  • Fixed crosshair flickering when it's behind other HUD elements
  • Fixed debug pie background color being incorrect
  • Fixed framebuffer sometimes not resized properly when switching fullscreen
  • Fixed OptiFine's vignette option not respected
  • Fixed rendering with pumpkin head
  • Fixed blackscreen when falling into the void with shaders enabled

1.1.2

by decce6 on Apr 3, 2025
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  • Corrected rendering order
  • Fixed Xaero's Minimap ingame waypoint rendering
  • Fixed incompatibility with Quark's Better Nausea feature
  • Fixed blackscreen when holding a bow/crossbow from the Tinker's Construct mod

1.1.1

by decce6 on Mar 16, 2025
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  • Fixed blackscreen (caused by vignette rendering)

1.1.0

by decce6 on Mar 15, 2025
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  • Slightly improved performance by removing a redundant method call
  • Adjusted rendering order
  • Besides the HUD, it is now possible to also buffer the hand, which should give an extra performance boost (currently disabled by default)
  • I18n support
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