- Fixed the issue where, when the hotbar contains enchanted items, caching for the hotbar gets disabled automatically. This fix means better performance when such items exist in the hotbar.
- Fixed entity icons breakage on Xaero's Minimap
- Improved compatibility with mods that use special blending functions
- Fixed the issue where, when the hotbar contains enchanted items, caching for the hotbar gets disabled automatically. This fix means better performance when such items exist in the hotbar.
- Fixed entity icons breakage on Xaero's Minimap
- Fixed the issue where some settings cannot be saved
- Improved compatibility with mods that use special blending functions
- Implemented caching for chat screen
- Fixed HUD not hiding immediately when pressing F1
- Fixed settings not persisting across game starts in some cases
- Fixed some depth issues
- Fixed delta tracker for HUDs
- Fixed HUD not rendering when ImmediatelyFast is not installed
- Improved mod compatibility
- Fixed warnings in the log (Thanks WaitingIdly)
- Fixed VoxelMap compatibility
This release brings massive improvements to the compatibility department.
Highlights
- Fixed compatibility with a lot of mods, including but not limited to Cobblemon, Overflowing Bars, and Quark
- Implemented the mechanism to automatically detect incompatible blending functions and disable caching for the corresponding element (can be force-enabled by changing the setting from
AUTO
toON
)
Other Improvements
- The pumpkin head overlay is now cached to improved performance
- Improved handling of some vanilla elements
- The category "Vanilla Elements" was renamed to "Named Elements" to avoid confusion
- Fixed the issue where the hand sometimes disappears with hand caching enabled
- Raised the default value of max HUD FPS to 60. If you prefer better performance over smoother HUD animations you can manually set this lower in the config
- Added a button to reset configurations to default
- Fixed some modded elements being rendered twice (which made Jade look like it lost transparency)
- Fixed max FPS option not working
- Implemented hand caching that further improves performance when enabled (experimental, currently must be manually enabled at Vanilla Elements -> Hand by changing
AUTO
toON
)
Highlights
- Minecraft 1.20.1 support!
- A brand new configuration screen that allows advanced players and modpack makers to fine-tune Gnetum for optimal performance, accessible via keybind (bound to
End
by default)
New in this version
- Rewrote the mod for Minecraft 1.20.1
- You can now configure caching settings for individual vanilla elements and modded elements
- Added option to show HUD FPS in F3
- Added Number of Passes option
- Added HUD Framerate Limit option
- Fixed crash when Fast Framebuffer Clear is disabled in config
- Fixed FancyMenu rendering
- Fixed visual glitches with FluxLoading mod
- Improved compatibility with InGame Info Reborn mod
- Improved performance when using OptiFine
- Improved performance when using Xaero's Minimap
This is a major update to Gnetum, coming with new performance improvements and greatly enhanced mod compatibility.
Performance
- Added new optimization for framebuffer blitting
- This was added because Gnetum is incompatible with OptiFine's Fast Render option, and can be considered as a less effective but much more compatible alternative to that option.
- Unlike Fast Render, which makes the game completely skip the framebuffer copy process (and thus causing a lot of incompatibilities), this optimization makes the copy process much more efficient.
- Added an alternative method for framebuffer clear, which does not introduce additional bind/unbind operations and should be slightly faster
Fixes
- Fixed HUD updates being delayed by one frame
- Fixed bufferHand option when using shaders
- Fixed compatibility with ScalingGUIs mod
- Fixed compatibility with Thaumcraft mod
- Fixed compatibility with Time is up mod
- Fixed crosshair flickering when it's behind other HUD elements
- Fixed debug pie background color being incorrect
- Fixed framebuffer sometimes not resized properly when switching fullscreen
- Fixed OptiFine's vignette option not respected
- Fixed rendering with pumpkin head
- Fixed blackscreen when falling into the void with shaders enabled