v.0.5.73
This will be the last 1.20.4 change, any crashes for this version will be told to test and update to 1.20.6+
FIXES
- Fixes crashing with Wardens
NEW
CHANGES
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.72
THE MOD WILL BE MOVING TO 1.20.6 FOR THE NEXT UPDATES OUTSIDE ANY MAJOR CRASHES
FIXES
- Fixes Adult Xenos always getting stuck, no longer uses fancy crawling system. Too many issues.
- Fixes being able to boat/minecart trap xenos.
- Fixes missing swimming sounds.
NEW
- Villagers will now run from Xenos.
CHANGES
- Fancy crawling mobs will swim better now.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.71
THE MOD WILL BE MOVING TO 1.20.5 ONCE IT RELEASES AND 1.20.1 WILL BE SUNSET OUTSIDE ANY MAJOR CRASHES
FIXES
- Fixes Impregnation not always applying after to an entity when the hugger falls off.
- Fixes Eating Task not having a cooldown.
- Fixes entity speeds.
- Fixes Stalker rendering.
- Fixes rendering of all xenos.
- Fixes Acid/Black Blood not giving effects.
- Fixes Eggmorph Tasking whenever there was resin, even when not holding a mob.
- Fixes flicking on young Xeno texture.
- Fixes Hissing animations not triggering.
- Fixes Runner animations on walking/runniing.
- Fixes missing hurt/death sounds.
- Fixes all xenos but egg not having collision.
- Fixes hugger stuck in running animation.
- Fixes hugger launching at mach jesus from the egg.
NEW
- Spitter now has Emissive Render Layer.
- Add gigstatuseffects tag
CHANGES
- Impregnation is now a status effect.
- Eggmorph is now a status effect.
- Updates all other langs for the various changes done over the last few updates.
- Pathfinding has had a massive improvement.
- Tweaks the Classic Xenos animation system.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.71
THE MOD WILL BE MOVING TO 1.20.5 ONCE IT RELEASES AND 1.20.1 WILL BE SUNSET OUTSIDE ANY MAJOR CRASHES
FIXES
- Fixes Impregnation not always applying after to an entity when the hugger falls off.
- Fixes mod crash at startup.
- Fixes xenos being stuck, parity with 1.20.4 travel() methods.
- Fixes Eating Task not having a cooldown.
- Fixes entity speeds.
- Fixes Stalker rendering.
- Fixes rendering of all xenos.
- Fixes Acid/Black Blood not giving effects.
- Fixes Eggmorph Tasking whenever there was resin, even when not holding a mob.
- Fixes flicking on young Xeno texture.
- Fixes Hissing animations not triggering.
- Fixes Runner animations on walking/runniing.
- Fixes missing hurt/death sounds.
- Fixes all xenos but egg not having collision.
- Fixes hugger stuck in running animation.
- Fixes hugger launching at mach jesus from the egg.
NEW
- Spitter now has Emissive Render Layer.
- Add gigstatuseffects tag
CHANGES
- Impregnation is now a status effect.
- Eggmorph is now a status effect.
- Updates all other langs for the various changes done over the last few updates.
- Pathfinding has had a massive improvement.
- Tweaks the Classic Xenos animation system.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.70
THE MOD WILL BE MOVING TO 1.20.5 ONCE IT RELEASES AND 1.20.1 WILL BE SUNSET OUTSIDE ANY MAJOR CRASHES
FIXES
- Fixes floating entities.
- Fixes huggers not swiming correctly.
- Fixes Eggs dropping acid on hits or death.
NEW
- Added fade to black overlay when you are affected by Black Fluid
CHANGES
- Acid combines when stacked.
- Black Fluid blood combines when stacked.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.69 (Nice ( ͡° ͜ʖ ͡°) )
THE MOD WILL BE MOVING TO 1.20.5 ONCE IT RELEASES AND 1.20.1 WILL BE SUNSET OUTSIDE ANY MAJOR CRASHES
FIXES
- Mixin crash at startup.
- Fixes mixin code for Black Goo not working correctly.
NEW
- Acid now breaks faster or slower depending on the blocks hardness level if it's able to break it.
CHANGES
- Acid is no longer a block but now an entity.
- Acid works faster now.
- Acid is placed randomly for larger entities now in a diameter.
- Acid no longer replaces a block when a xeno uses it to break blocks, instead spawning the acid in the block to break it.
- Black goo blood is no longer a block but now an entity.
- Black goo blood will apply it's effect faster now.
- Renamed the item tag from acidresistant to acidimmuneitems.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.68
THE MOD WILL BE MOVING TO 1.20.5 ONCE IT RELEASES AND 1.20.1 WILL BE SUNSET OUTSIDE ANY MAJOR CRASHES
FIXES
NEW
CHANGES
- Updated mod to 1.20.4
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.68
THE MOD WILL BE MOVING TO 1.20.5 ONCE IT RELEASES AND 1.20.1 WILL BE SUNSET OUTSIDE ANY MAJOR CRASHES
FIXES
- Fixes face hugging position
- Fixes Eggmorphing a target sometimes just idling
- Fixes Facehugging a target sometimes just idling
NEW
CHANGES
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.67
THE MOD WILL BE MOVING TO 1.20.4/5 AND 1.20.1 WILL BE SUNSET OUTSIDE ANY MAJOR CRASHES
FIXES
- Fixes spawn issue on Aliens.
NEW
CHANGES
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.66
THE MOD WILL BE MOVING TO 1.20.4/5 AND 1.20.1 WILL BE SUNSET OUTSIDE ANY MAJOR CRASHES
FIXES
- Fixes Acid not generating with random thickness.
- Fixes Goo blood not generating with random thickness.
- Fixes Goo blood not using gooEffectTickTimer configuration, which it halves the gooEffectTickTimer value.
- Fixes Xenos getting stuck in the water.
- Fixes Light breaking from trying to break lights it can't see directly.
- Fixes Food eating from trying to pathfind to food it can't see directly.
- Fixes Crop breaking from trying to break crops it can't see directly.
- Fixes Spores being placed without checking enableDevEntites is true.
- Fixes missing lang for enableDevEntites.
NEW
- Adds item tag for "acidresistant", items that won't break down in acid.
CHANGES
- Moves acid generation to use entity method, reducing duplicated code/chance of errors.
- Cleans up some entity code as per the merges down to AlienEntity in last update.
- Moves all block breaking in ticks to tasks.
- enableDevEntites now unhides all eggs in creative tab.
- (Any entity in this group with a bug report submitted will be closed as they are heavy WIP)
- Acid effect will only damage entities not in the resistant tag.
- Acid will damage armor boots that aren't in the acidresistant tag.
- Moves instance checks to check for tags instead of the entities.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.65
THE MOD WILL BE MOVING TO 1.20.5 AND 1.20.1 WILL BE SUNSET OUTSIDE ANY MAJOR CRASHES
FIXES
- Fixes Eggs not hatching in anything not solid like fluids or other non-solid blocks like resin.
- Fixes outdated datapack for Ad Astra.
NEW
- Adds tags for each group of xenos, allowing better datapack support for calling any gig aliens by type.
- Adds Gig Stairs to vanilla stair tag.
- enableDevparticles now enables pathfinding debug when enabled and hitboxes are shown for Gig crawlers.
CHANGES
- Completely reworked crawling library to better crawl and pathfind. Getting stuck on corners is a known issue and is being looked into.
- Heavy tweaks rotations when crawling and tunnel crawling (some issues still exist for tunnel animations)
- Refactored AdultAlienEntity into base AlienEntity.
- Moved Classic Xenos task checks to AI tasks.
- New sound for p̷͔͈͖̹̰͖̱̲̙̭͓̺̮̾̿̉̀͝é̷͚̖̲͐͗t̸̳̺̲͙̎͊͛͗̐̕r̴̟̰̹̒͊͛̆̌̓̈́̍̍̑̉͐͊̕i̸͖̼̘͈͂̀̉͑͂̋̎̇̂͌́̊͐̕̚ͅf̶̛͔̳͔̘̪̘̟͛͐̀̿̋̌̾̈́̇̌̕͘̕i̶̢̭̋̎̏̔͜ẻ̶̡̛̜͈̘͇̾́̂̈́d̴̝̼͍͕̭̗͒̐̒͂̍̓̆̍̑̌̑̾̈́̕͠ ̶͉̋̔̀́̈̈́͠ȍ̴̱̠̦̱͚̞b̷̬̟͔͓͇̬͉̗͆̊̓̚͠j̷̡̨͙̈́̂͗͌̏͒̏̈́̕͝͝ē̵̦͕͈̮͂̇͒̊͐̌̌̽͗̓̏͋͌͝c̴̡̲̤̖̦͎̖͖͓̽̃͘t̴̡̲̹̼̣̦̘͔̮̟͖̼͎͓͋̏̑̀̈́́̅̚͜
- Resin is now placed by Xenos in random sizes.
- Refactors Task AI.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.