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Geckolib

Geckolib

A 3D animation library for entities, blocks, items, armor, and more!

13.21M
1,663
Game Mechanics
Library
Utility
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All versionsFabric 1.21.5

Fabric 1.21.5

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Changelog

GeckoLib v5.0-alpha2

NOTE

  • Still looking into alternate solutions for per-bone render handling since Mojang has made the previous Dynamic renderers not practical.

Bug Fixes

  • Fixed GeoObjectRenderer not storing packed light (#712)
  • Fixed GeoEntityRenderer not allowing for generically-extendable RenderStates
  • Fixed some incorrect javadocs in AutoGlowingGeoLayer
  • Fixed GeoArmorRenderer not accounting for glowing or invisibility DataTickets
  • Reloading textures causes odd issues with Glowing & animated textures

Internal Changes

  • AutoGlowingGeoLayer no longer removes sections of the base texture, allowing for selective dynamic emissivity
  • AutoGlowingGeoLayer no longer disables shader compatibility
  • Animated textures & glowmasks are no longer dependent on each other. You can have a non-animated glowmask on an animated texture, etc.

New Stuff

  • Added RenderUtil#getEmissiveResource helper method
  • AutoGlowingGeoLayer now has a shouldRespectWorldLighting method, allowing you to choose between absolute emissivity, and emissivity that shades in conjunction with world lighting

Removals

  • GeckoLib emissive textures no longer support mcmeta creation. Use a glowmask image instead (It's way easier anyway)

Dependencies

dependency-iconFabric APIrequired

Files

geckolib-fabric-1.21.5-5.0-alpha2.jar(637.53 KiB) Primary
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Metadata

Release channel

Release

Version number

5.0-alpha2

Loaders

Fabric

Game versions

1.21.5

Downloads

4779

Publication date

April 13, 2025 at 9:32 AM

Publisher

Tslat

Tslat

Maintainer

Version ID

Modrinth is open source.

main@9fd0f68

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