GeckoLib v5.2.0
BREAKING CHANGE - SORRY!
Additions
- GeoItemRenderer has had its render object switched from ItemStack to GeoItemRenderer$RenderData.
- This means that GeoItemRenderer now has access to a few extra context objects, including the player holding the item.
Bug Fixes
- Fixed GeoItems not having the
ItemRenderContext
available duringAnimationTest
stage (#735)
GeckoLib v5.1.0
Additions
- Added
AutoGlowingGeoLayer#shouldAddZOffset
- A toggle to add better compatibility for specific render types or special circumstances - Added
AutoGlowingGeoLayer#getBrightness
- A configurable value to adjust the brightness of the emissive layer
Changes
- Added the RenderState to the method parameters of
AutoGlowingGeoLayer#shouldRespectWorldLighting
- Minor code cleanup
Bug Fixes
- Fix GeoArmorRenderer not supporting Glowmasks. Required a small rewrite. Is slightly breaking. Sorry.
- Fixed GeoArmorRenderer sharing animations between worn instances when not registered as a syncable GeoAnimatable (#730)
v4.7.6
- Clean up javadoc and param naming for GeckoLibUtil#getSyncedAnimatable
- Allow for manually changed GeckoLib stack ids (???) to be synced as normal
- Fix GeoArmorRenderer sharing its animations when not registered as a synced animatable (#730)
v4.7.2
- Fix GeoArmorRenderer sharing its animations when not registered as a synced animatable (#730)
GeckoLib v5.1.0
Additions
- Added
AutoGlowingGeoLayer#shouldAddZOffset
- A toggle to add better compatibility for specific render types or special circumstances - Added
AutoGlowingGeoLayer#getBrightness
- A configurable value to adjust the brightness of the emissive layer
Changes
- Added the RenderState to the method parameters of
AutoGlowingGeoLayer#shouldRespectWorldLighting
- Minor code cleanup
Bug Fixes
- Fix GeoArmorRenderer not supporting Glowmasks. Required a small rewrite. Is slightly breaking. Sorry.
- Fixed GeoArmorRenderer sharing animations between worn instances when not registered as a syncable GeoAnimatable (#730)
v4.7.3
- Fix stopTriggeredSingletonAnim actually starting a triggered anim instead of stopping it
v4.8.5
- Fix stopTriggeredSingletonAnim actually starting a triggered anim instead of stopping it