-Big performance boost from supressing block updates
-Slight performance boost
-Added new variables: pi, phi, zeta3, gamma, catalan for custom fractal generation
Added a lot of new functions for the custom fractal math
-Added Custom Fractal Generation!!! Type in an equation, get a fractal picture as a result!
-Fixed a few bugs with the config file
-Made it slightly faster
-Added a new Column Clearer for Parkour grid, in a reference to parkour civilization
-Removed chunk randomizer, because it was causing problems. I will add it back in the future in a better way.
-Created an entire new math language for the Custom fractals. Check out the wiki to see how to use it!
-Mini bug fix update for 5.8.0. Fixed the nether being problematic even more
-Fixed Outer End Island bug causing some areas to delete themself when they shouldnt
-Fixed Nether portals a bit
-Fixed the Nether ignoring permasave.
-Added a new command to return to the default settings
-Finally added a config file edit so the mod will save even if you close out of Minecraft. This is super useful for servers so you do not need to keep redoing the settings.
-Improved the wiki, and linked it to the mod itself (I only had it on modrinth, I somehow forgot to put it on the mod description)
-Added a command called FractalWorldHelp which brings you to the wiki
-Emergency fixes to Symmetrifier, and brought back the 4 corners since PhoenixSC made a video on it. This is still incomplete, and I will update it to make it far better soon. I will also fix the wiki for it soon.
-Few small bug fixes
-Removed Smoothing Value to reduce complexity
-Slightly faster loading speeds
-Fixed Memory leak which I thought was fixed by 5.2.0 but that version deleted itself...
-Made Nether portals safer.
-The Main End Island will no longer try to escape the middle of the world
-Added 8 new cellular Automata presets
-Fixed a few other bugs
-Fixed a few serverside bugs
-Made it a bit faster
-Added cellular Automata
-Added Auto Refresh Mode (Advanced)
-Added Wiki Page
-Fixed a few inefficiencies to make the mod faster
-End portals, End Portal Frames, and End Gateways are no longer destroyed by the terrain
-End portal frames now nuke themselves upon loading so they are possible to find in game.
-NBT data for tile entities finally saves, so things like loot chests and mob spawners are no longer broken.
This mod is now fully playable in survival with no creative mode intervention needed!
-Added new mode: ChunkRandomizer
-Renamed a lot of settings to make it easier to navigate. WIKI COMING SOON!
-Fixed a few bugs the previous version had
-Added Symmetrical World builder option
-Fixed Permasave in the Nether and End
-Added compatability for Nether and End!
-Upgraded max scale and iterations
-Fractals are finally ceneted on 0,0, and you can now move this offset to whatever you want.
-Added a temporary safety mechanism for traveling between dimensions.
-Fixed that silly bug making this 100x slower.
-Fixed a few more bugs e.e
-Added 7 new Stable Region Settings
-Revamped a few more settings to make it more scalable. It should be easier to add new features now.
-Experimental World Sorters were added.
-The Void no longer destroys End Portals.
-Fixed a few bugs.
-Added 15 new 3D Fractal presets, 3 of which are super customizable using seeds.
-Added Glass color pallet
-Added Height inverter for 2d Fractals
-Heightmap world converter finally works for 3d Fractals