0.1.10 contains a lot of invisble reworks that are necessary for 0.2.0
- comprehensive boat refactor
- wind input added and control scheme changed slightly
- player input in boats now syncs to server
- some rendering cleanups for compartments
- some rendering cleanups for boats
- generalized fix for entity FOV culling
- fixed Firmaciv UI elements moving the game UI
- fixed desync bug when unloading and reloading boats asynchronously
- Fix item heats for some items
- Trapped chests now work as chest compartments
- Fix compartment status HUD not displaying the block icon for workbenches
- Fix navigation book unit conversions
- Fix Navigator's Timepiece item heat data
- Fix dedicated server crash from boat control code
- Add custom Compass to creative tab
- Anvils can now be stored in boats but are not usable
- Workbenches can now be placed in boats and are full functional (traister101)
- Compartments now render their blocks larger in rowboats
- Change the positioning of compartments in canoes
- Added powder recipes for cut gems to make acquiring a gem saw easier, in order to make navigation tools easier
- Updated resource generation (traister101)
- Fixed not removing recipes for some vanilla style boats (traister101)
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Fixed a bug where canoe blocks wouldn't finish burning if they were unloaded
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Rework ejecting animal code to use Forge events instead of mixins (eerussianguy)
- Fixed a major tag problem where axes no longer worked... this is why we have alphas!
- Changed how the config works for disabling vanilla boats
Huge bugfix update for yesterday's big release!
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Fixed a bug where the firmaciv compass did not rotate correctly at certain angles
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Fixed a bug where the canoe's health was 8 times lower than it was supposed to be
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Fixed a bug where players using the Better Third Person mod would forcibly and incorrectly rotate compartments when they enter them from third person
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Fixed a bug where player leg outer layers were not positioned correctly in compartments with custom sitting poses (kayak, canoe, rowboat middle seats)
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Fixed a bug where compartment and cleat status icons became slightly misaligned when the Minecraft window had an odd numbered height
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Fix broken translations on canoe component blocks
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Fix incorrect translation on Shipwright's Scaffolding
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Fix Oarlocks not being assigned a tool and not dropping anything
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Fix Shipwright's Scaffolding not being assigned a tool and not dropping anything
The largest-ever Firma: Civilization update by far!
- Added anvil recipes for all navigation tools
- Navigation tools have unfinished variants
- Finishing requires glass components
- Navigation tools can now be melted (but why would you do that?)
- Firma: Civilization boats no longer negate fall damage
- Compasses always point North to make them more consistent with the Firma: Civilization navigation ethos
- Created the compartment system
- All Firma: Civilization boats use the new system
- Each boat has a number of compartments, which can be used for passengers and/or chests (more containers coming in the future)
- Compartment tooltips show what a compartment can be used for at any given moment
- Each boat has a pilot compartment for controlling the boat
- Compartments with containers in them will persist for 5 minutes after a boat is destroyed and sink to the bottom
- Extremely extensible. Will be able to support many new features!
- Add a config for fully disabling vanilla-style boats (on by default)
- Completely overhauled the Firma: Civilization section of the field guide
- Split boats out into individual chapters
- Added a boat overview page for general information
- Updated navigation page
- Added images
- Removed entity pages and replaced them with isometric images
- Animals will now get restless and leave boats after 3 days
- Added tooltip to show how to eject animals
- Canoe now has 2 compartments instead of 2 passengers slots
- Added rowboat
- All-new in-world crafting system for rowboats which will scale to larger boats in the future
- Added copper Bolts for boat construction
- Added Shipwright's Scaffolding
- Added oarlocks and oars
- Rowboat has 3 seats and 2 extra compartments for containers, and can hold larger animals like horses
- This means that rowboats can hold up to 4 chests and up to 2 large animals
- Added rowboat-related achievements
- All-new in-world crafting system for rowboats which will scale to larger boats in the future
- Added cleats & lead functionality to boats
- Attached leads to cleats to tow boats
- Boats can be towed up on shore and up slabs
- Canoe and Rowboat now have cleats
- Added a tooltip to show when the player is looking at a cleat
- Fixed a bug where the player's arm wouldn't swing when processing canoe components
- Fixed a bug where the field guide had inconsitent information about climate distances
- Minor canoe visual updates
- Updated the model to show where the cleat is
- Updated to a smoother texture
- Major refactors
- Refactor boat variant control
- Refactor package arrangement to be more sensible
- New resource generation using mcresources
- Some background work to support future sailing gameplay
Fixed a bug where player legs didn't fit inside kayaks
Fixed a bug where the Firma: Civilization Field Guide entry did not appear.
Initial 1.20 build! REQUIRES TFC 3.0.2 and up.
Fixed a minor bug where the player legs were not positioned correctly.
- Attempted to fix a crash on a dedicated server related to the PlayerRenderEvents class, which no longer exists