- Fixes a dispenser interaction with decorations
- Allows to set item/block tags directly in the item/block/decoration config
- Adds item/block/decoration registration API events
- Adds cosmetic eqipment API events
- Cosmetics get hidden in spectator mode
- Adds
shovel
andshears
item-behaviours - Experimental trident item-behaviour (1.21.4)
- Fixes decoration block bugs related to explosions, waterlogging and more
- Re-use requested block states with the same model
- Improve compatibility for cosmetics with mods like CustomNameTags
- Fixes food components not working
- Fixes an issue with cosmetics not being visually attached to the player for other players
- Fixes an issue with the copyComponents property not working as expected in 1.21.4
- Only generates tintable models for items or vanillaItems with dyed_color component in 1.21.4
- Cosmetics get hidden on swimming and sleeping pose
- Fixes position and rotation of cosmetics on armorstands and other entities
- Adds
hoe
item behaviour to till blocks - The
execute
behaviour now works for blocks too! - The
lock
decoration behaviour and theexecute
behaviour now support multiple commands in a list using thecommands
fields - Fixes permissions for commands
- Fixes the
powerlevel
block behaviour not properly updating whenmax
is set to 1
Fixes loading of config files from other mods
Fixes a bug related to item-group configuration parsing
- Adds support for YAML files (.yml/.yaml)
- Adds
falling_block
block-behaviour - Adds
tnt
block-behaviour - All fields in item/block/decoration configs can now be either camelCase or snake_case
- The
max
fields of the drop_xp behaviour now defaults to 4
Fixes block configs not correctly showing a model in blockResource as item model if no itemResource is present