Fixed crash when summoning secondary particles
Added Crimson Explosion spell page when Magisterium is loaded
When wearing Megumin's Hat from familiar magic it will max out your explosion power at the cost of hunger
Added Juice That Makes You Explode
- Fluid
- Bucket
- Bottle
- Drinking straw integration with MineFactorial
- Added recipes for:
- Detonator
- Siren blocks
- Added placeholder assets for:
- Multi shot dispenser
- Radiation poisoning effect
- Added debug commands for:
- Radiation contamination
- Volumetric explosions
- Added hazmat armor to the FBombs item group
- Renamed instant TNT to fuseless TNT
- Changed high power TNT recipe
- Fixed datagen for:
- Hazmat armor
- Block loot tables
- Fixed the radiation system
- Fixed contaminated item pickup effect
- Fixed multi shot dispenser not being mineable with a pickaxe
- Fixed multi shot dispenser not triggering with short redstone pulses
- Added integration with Skycat's Lucky Blocks mod
- Added dispenser behavior for dynamite
- Added translation strings for sounds
- Changed dynamite item tooltip
- Reordered item group
- Renamed TNT slabs to Etho slabs
- Capped adaptive TNT power to 8
- Fixed item models, rendering, and functionality for:
- Detonator
- Siren blocks
- Removed test block
- Added damage type
- Merged item groups
- Fixed block rendering for:
- Exposed iron blocks
- Siren blocks
- Fixed waterlogged TNT advancement triggering on every block waterlogging
- Fixed crash on Connector