foxfix
- last time i said i made foxes more willing to summon. this time it's true
oops
- gave foxes a little more motivation to summon
- turns out neo server config isn't very cooperative these days. moved back to common
- fixed big hat worn trying to parent itself to a model that doesn't exist
- switched to using entity tag instead of an empty interface to determine if an entity is hattable
- took off the summoning table's training weights and give it full power to summon any entity, not just living
- fixed packet exploding if you try to hat a mob with a fancy hat
- fixed shadowy hats disappearing in survival and duplicating in creative when hatting/unhatting critters
EXPLOSION!!!
- added megumin's hat for compat with fbombs (thank chai for this, i just did the easy part)
have you heard the buzz? before long, modfest will be in town
- fixed hat data being applied to every entity
- added optional argument to /placecandles for lit/unlit candles
- added mod icon
- added config option to require a willing tag on non-player summoning targets
- added autoplacement of candles in adventure mode when placing on smoke wisps (may be removed in a later version after modfest)
pretty colors
not so flat anymore! they do taste a bit grainy though
- textures updated, by the way! that's what this update is :)
a dash of modfestive spirit
getting things showcase ready :)
- added a summoning lock to the table's inventory (there's a portal there, you can't touch that stuff!)
- gave the table a lil more juice to summon across dimensions
- carved some extra magic into the table to show you what's wrong with your candles (works best w/ a true name inserted)
- told foxes about summoning (if they see a primed summoning table and they've got fire in their mouth, they might give it a try!)
- random tiny qualitystuffs (the textures still crave attention)
- fixed client not knowing how to properly interact with summoning table inventory
Initial release!
Featuring basic summoning mechanics and a big hat! Check the description for more info on using the mod.