Ex Deorum 1.20
- Added Mechanical Hammer, a machine that uses FE to hammer blocks automatically. Uses 20 FE a tick by default and takes 200 ticks (10 seconds) to hammer an item with a hammer that has no efficiency.
- Fixed network bug when joining a server (PR #43 by CPearl0)
Ex Deorum 1.19
- Fixed Cyclic pipes infinitely filling barrels when crafting fluid mixing recipes (ex. obsidian)
- Fixed network issue with fluid mixing recipes (PR #42 by CPearl0)
Ex Deorum 1.18
- Fixed bug with milk and slime recipe.
- Barrel fluid mixing recipes can now consume the additive fluid using the
consumes_additive
boolean property in the recipe JSON. (ex. Water and Milk making slime)
Ex Deorum 1.17
- Added Nether Wart as a sieve drop from Soul Sand
- Fixed Frozen Ocean biomes spawning floating icebergs in the void world type
- Fixed Slime Block barrel recipe not working in the barrel when a mod enables the Milk fluid
- Fixed duplication bug with top left player inventory slot in the Mechanical Sieve menu
Ex Deorum 1.16
- Fixed barrels not correctly rendering their fluid contents when modified by pipes.
- Fixed Mechanical Sieve being instantly breakable with no tool. Now requires a pickaxe to destroy, like machines added by other mods.
Ex Deorum 1.15
- Fixed not being able to enchant sieve meshes in the Enchanting Table.
- Fixed Barrels not rendering their contents properly
- Fixed Inventory Sorter by voxcpw voiding items when middle clicking slots in the Mechanical Sieve GUI.
- Improved appearance of witch water to better match water so that the transformation animation looks smoother.
Ex Deorum 1.14
- Added Mechanical Sieve, a machine that uses FE to sift blocks automatically. Uses 40 FE a tick by default and takes 100 ticks to sift an item with no efficiency enchantment.
- Added
by_hand_only
boolean field to Sieve recipes, which allows modpack makers to add sieve drops that don't drop from the Mechanical Sieve. - Added JEI information telling the player that meshes can be enchanted with Fortune and Efficiency.
- Fixed minor rendering bug with infested leaves and Ars Nouveau leaves not rotating properly.
- Fixed bugged config option to disable Void World by default. Now, instead of being two options in the client and server configs, there is one option in the common config file that controls default world type both on the create world screen and in server.properties.
- Optimized syncing block entity visual updates from the server to the client.
Ex Deorum 1.13
- Added new icon for JEI compost recipes to help differentiate from the other categories.
- Added
sieve_mesh
property to KubeJS's RecipeFilter, for usage inRecipesEventJS.remove
to remove sieve recipes using a specific mesh. View the updated documentation. - Fixed bug with Ex Deorum recipes not being removable by KubeJS with the OutputFilter and InputFilter.
- Fixed water crucible not displaying leaves properly.
- Fixed crimson nylium spores displaying as warped nylium in the water crucible.
- Fixed sieves not rendering AllTheCompressed blocks properly.
- Optimized crucible/sieve rendering of solid contents. No more Guava cache!
Ex Deorum 1.12
- Added Wood Chippings, obtained by hammering logs. Usable as compost or as a crafting material for Sponges.
- Added some more KubeJS functions. Check out the new documentation for Ex Deorum.
- Added options to the config to disable void generation in the Nether and End dimensions when using the Void World preset.
- Added recipe for Pointed Dripstone from hammering Dripstone.
- Fixed dupe bug with fluid mixing recipes
- Fixed bug where every fluid would appear as lava in a barrel
- Fixed minor bug with JEI heat sources not showing all usages of a block
Ex Deorum 1.11
- Added support for NuclearCraft: Neoteric - Boron, Thorium, Lithium, and Magnesium ores
- Fixed bug where hoppers and other automation could not craft fluid mixing recipes in the barrel (ex. Water and Lava to make Obsidian)
- Fixed bug where JEI compatibility would fail to load if every mod compatible with Ex Deorum was also loaded (like in ATM9 mod pack)
Ex Deorum 1.10
- Added crucibles, sieves, and barrels for wood types from Blue Skies and Aether mods.
- Added Certus Quartz Dust as a sieve drop from Dust.
- Allow extracting water from wooden crucibles using water bottles.
- Watering cans now accelerate crops from Pam's Harvestcraft 2 Crops
- Fixed a crash that happened with Ex Deorum barrels and crucibles when logging out of a world.
- Fixed infested leaves showing as invisible when using Oculus Shaders.
- It is now possible to see the melting rates for crucible heat sources in JEI.
- Barrels can now mix fluids with liquids placed on top of the (ex. water on top of a lava barrel creates obsidian)
- Optimized recipe lookups for the sieve.
- Fixed incompatibility with SkyblockBuilder where player would not receive torch/watering can and Ex Deorum advancements
- Fixed error message printing while patching the End Portal method
- Fixed several issues with hammers in LAN and server worlds
- Fixed hammer recipes with tag ingredients not functioning
- Added a config option to limit the number of sieve drops from sieving moss. May be useful when playing with mods that add a lot of different saplings.
- Added compatibility with Ars Nouveau's saplings and Sourceberries to the sieve.
- Added compatibility with Ars Nouveau's wood types for Crucibles, Barrels, and Sieve.
- Added missing TOP compatibility for seeing fluids inside Barrels and Crucibles. The exact fluid and amount are now visible when crouching.
- Added Witch Water entity conversion functionality from the original Ex Nihilo, can be disabled in config. Here are the following conversions: Villager -> Zombie Villager, Cleric Villager -> Witch, Skeleton -> Wither Skeleton, Creeper -> Charged Creeper, Spider -> Cave Spider, Pig & Piglin -> Zombified Piglin, Squid -> Ghast, Mooshroom -> Brown Mooshroom, Axolotl -> Blue Axolotl, Rabbit -> Killer Rabbit, Pufferfish -> Guardian, Horse -> Skeleton/Zombie Horse
- Allow using glass bottles to carry water from wooden crucibles to barrels. Can be disabled in config.
- Fix Mekanism's Tin ore not being detected by Ex Deorum as a valid tin ore.
- Actually added way to obtain Sky Stone Dust from AE2.
- Added compatibility with Factorium's ores, which can now be crafted with Ex Deorum's ore chunks.
- Hammer now has slight benefits for using Fortune. For blocks with multiple drops, slightly increases the number of drops, and for blocks which have a chance to not drop anything, decreases the chance that nothing is dropped.
- Added way to obtain sky stone dust from AE2.
- Fixed End Portal not generating properly.
- Fixed missing Biomes O' Plenty recipes for the sieves, barrels, and crucibles.
- Added Random Pottery Sherd and Random Armor Trim items to replace the bloated sand loot tables for obtaining pottery sherds and armor trims.
- Added compatibility with Biomes O' Plenty (sieves, barrels, crucibles, saplings obtainable from sifting moss like other saplings)
- Added compatibility with Extreme Reactors
- Added WIP compatibility with Applied Energistics 2
- Added compatibility with KubeJS for Crucibles, with methods called
exdeorum.setCrucibleHeatValue(BlockState, int)
andexdeorum.setCrucibleHeatValueForBlock(Block, int)
- Fixed an incorrect error message saying "Unable to grant player the Void World advancement" when the player already has it
- Fixed a bug with the crucible filling up too quickly.
- Added a config option to change which configured_feature to use when generating the spawn island
- Added a config option to use a different spawn tree based on the biome the player spawns in
Ex Deorum 1.4
- Red Sand is now obtainable by hammering crushed netherrack.
- Sieves can no longer be automated by machines (can be re-enabled in the server config.)
- Fixed desync bug when a machine like Create's Deployer interacts with the Sieve
- Fixed an edge case where a modded ore wouldn't appear if the item form wasn't in the ore's tag.
- Fixed #5, which prevented automating the Crucible
Ex Deorum 1.3
- Allow modded ores to drop from sieving Gravel and Crushed Deepslate if a mod with that ore is installed. Supported ores are Aluminum, Cobalt, Silver, Lead, Platinum, Nickel, Uranium, Osmium, Tin, Zinc, and Iridium.
- Allow some modded drops from sieving if a mod with those resources is installed. Currently, only Grains of Infinity from Ender IO is supported.
- If you would like to see some more mod compatibility related additions to Ex Deorum, open an issue on GitHub or let me know on Discord.
Fixed the missing recipes for Deepslate pebbles
Fix missing Clay Block recipe