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[ETF] Entity Texture Features

[ETF] Entity Texture Features

Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric

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Entity Texture Features [V3.1.2]-[1.18.x]

by Traben on Jun 14, 2022
Download

ETF Changelog:

[V3.1.2-mc1.18]

  • fixed a crash related to player skins that could occur when leaving a server

[V3.0.4]

  • chest & shulker custom texture caching is more consistent
  • texture cache data now also resets on game disconnect

[V3.0.3]

  • fixed names property not working with chests (they will still not function on servers unless a mod is used to send blockEntity name data to clients)

[V3.0.2]

  • fixed certain blocks not reading correctly for the Blocks texture property

[V3.0.1]

  • fixed emissive armour & works with CIT Resewn

[V3.0.0]

Changed:

  • the shader z-fighting fix no longer expands the model leading to weird rendering, emissives should no longer z-fight for most mobs while using shaders.(option has been removed)
  • illegal identifier fix changed to only affect image files, cause of litematica conflicts
  • Optifine parity: Name property now works identical to optifine
  • ETF supports a new Names (plural) property using previous ETF name behaviour
  • names property will also match against the whole line ((names.1=john smith) will check the names {"john", "smith" & " john smith"})

Added:

  • Optifine parity: Size & Color texture properties
  • Ender Dragon random / custom and emissive texture support
  • drowned outer layers support random and emissive textures using the vanilla format
  • choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is noticeably brighter in sunlight)
  • block entity emissive support for: chests, shulker boxes, beds, bells, enchanting table book & lectern book
  • block entity random/custom texture support for: chests, shulker boxes & beds
  • custom lectern book texture support with "minecraft/textures/entity/lectern_book.png"
  • emissive shields
  • debug logging config option to enable logging relevant ETF mob data when right-clicked
  • custom horse armour & markings support, "horse2.png will try to use horse_armor2.png & horse_marking2.png"
  • added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin)
  • supported emissive and enchanted capes to match skin when set in skin feature choices.
  • parrots showing custom & emissive textures on shoulders
  • warnings in mod menu config to inform of and prevent mod incompatibilities, as well as an option to ignore these warnings and override them
  • translation support

Fixed:

  • memory leak / usage issue in V2.6.0 - was related to entity glowing eyes code
  • litematica compatibility
  • blocks property not working for certain blocks with extra data
  • villager profession property not working with namespaces
  • Mooshroom mushrooms not being overridden correctly
  • various minor issues

Entity Texture Features [V3.1.1]-[1.19]

by Traben on Jun 8, 2022
Download

ETF Changelog:

[V3.1.1]

  • fixed other Mod integrations for 1.19 (Mod menu, iris, etc)
  • elytra size fix now set disabled by default

[V3.1.0]

  • updated to 1.19 (for now 1.18.2 will remain supported with feature updates, but 1.18.1 & 1.18.0 will no longer be supported moving forwards, due to very annoying workarounds required)
  • support added for the wardens many texture layers

[V3.0.4]

  • chest & shulker custom texture caching is more consistent
  • texture cache data now also resets on game disconnect

[V3.0.3]

  • fixed names property not working with chests (they will still not function on servers unless a mod is used to send blockEntity name data to clients)

[V3.0.2]

  • fixed certain blocks not reading correctly for the Blocks texture property

[V3.0.1]

  • fixed emissive armour & works with CIT Resewn

[V3.0.0]

Changed:

  • the shader z-fighting fix no longer expands the model leading to weird rendering, emissives should no longer z-fight for most mobs while using shaders.(option has been removed)
  • illegal identifier fix changed to only affect image files, cause of litematica conflicts
  • Optifine parity: Name property now works identical to optifine
  • ETF supports a new Names (plural) property using previous ETF name behaviour
  • names property will also match against the whole line ((names.1=john smith) will check the names {"john", "smith" & " john smith"})

Added:

  • Optifine parity: Size & Color texture properties
  • Ender Dragon random / custom and emissive texture support
  • drowned outer layers support random and emissive textures using the vanilla format
  • choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is noticeably brighter in sunlight)
  • block entity emissive support for: chests, shulker boxes, beds, bells, enchanting table book & lectern book
  • block entity random/custom texture support for: chests, shulker boxes & beds
  • custom lectern book texture support with "minecraft/textures/entity/lectern_book.png"
  • emissive shields
  • debug logging config option to enable logging relevant ETF mob data when right-clicked
  • custom horse armour & markings support, "horse2.png will try to use horse_armor2.png & horse_marking2.png"
  • added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin)
  • supported emissive and enchanted capes to match skin when set in skin feature choices.
  • parrots showing custom & emissive textures on shoulders
  • warnings in mod menu config to inform of and prevent mod incompatibilities, as well as an option to ignore these warnings and override them
  • translation support

Fixed:

  • memory leak / usage issue in V2.6.0 - was related to entity glowing eyes code
  • litematica compatibility
  • blocks property not working for certain blocks with extra data
  • villager profession property not working with namespaces
  • Mooshroom mushrooms not being overridden correctly
  • various minor issues

Entity Texture Features [V3.1.0]-[1.19]

by Traben on Jun 8, 2022
Download

ETF Changelog:

[V3.1.0]

  • updated to 1.19 (for now 1.18.2 will remain supported with feature updates, but 1.18.1 & 1.18.0 will no longer be supported moving forwards, due to very annoying workarounds required)
  • support added for the wardens many texture layers

[V3.0.4]

  • chest & shulker custom texture caching is more consistent
  • texture cache data now also resets on game disconnect

[V3.0.3]

  • fixed names property not working with chests (they will still not function on servers unless a mod is used to send blockEntity name data to clients)

[V3.0.2]

  • fixed certain blocks not reading correctly for the Blocks texture property

[V3.0.1]

  • fixed emissive armour & works with CIT Resewn

[V3.0.0]

Changed:

  • the shader z-fighting fix no longer expands the model leading to weird rendering, emissives should no longer z-fight for most mobs while using shaders.(option has been removed)
  • illegal identifier fix changed to only affect image files, cause of litematica conflicts
  • Optifine parity: Name property now works identical to optifine
  • ETF supports a new Names (plural) property using previous ETF name behaviour
  • names property will also match against the whole line ((names.1=john smith) will check the names {"john", "smith" & " john smith"})

Added:

  • Optifine parity: Size & Color texture properties
  • Ender Dragon random / custom and emissive texture support
  • drowned outer layers support random and emissive textures using the vanilla format
  • choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is noticeably brighter in sunlight)
  • block entity emissive support for: chests, shulker boxes, beds, bells, enchanting table book & lectern book
  • block entity random/custom texture support for: chests, shulker boxes & beds
  • custom lectern book texture support with "minecraft/textures/entity/lectern_book.png"
  • emissive shields
  • debug logging config option to enable logging relevant ETF mob data when right-clicked
  • custom horse armour & markings support, "horse2.png will try to use horse_armor2.png & horse_marking2.png"
  • added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin)
  • supported emissive and enchanted capes to match skin when set in skin feature choices.
  • parrots showing custom & emissive textures on shoulders
  • warnings in mod menu config to inform of and prevent mod incompatibilities, as well as an option to ignore these warnings and override them
  • translation support

Fixed:

  • memory leak / usage issue in V2.6.0 - was related to entity glowing eyes code
  • litematica compatibility
  • blocks property not working for certain blocks with extra data
  • villager profession property not working with namespaces
  • Mooshroom mushrooms not being overridden correctly
  • various minor issues

Entity Texture Features [V3.0.4]-[Forge-1.18.2]

by Traben on Jun 3, 2022
Download

ETF Changelog:

[forge port of V3.0.4]

  • shoulder parrot support disabled (could not get working in forge)
  • EXPECT BUGS DUE TO BEING FIRST FORGE PORT

[V3.0.4]

  • chest & shulker custom texture caching is more consistent
  • texture cache data now also resets on game disconnect

[V3.0.3]

  • fixed names property not working with chests (they will still not function on servers unless a mod is used to send blockEntity name data to clients)

[V3.0.2]

  • fixed certain blocks not reading correctly for the Blocks texture property

[V3.0.1]

  • fixed emissive armour & works with CIT Resewn

[V3.0.0]

Changed:

  • the shader z-fighting fix no longer expands the model leading to weird rendering, emissives should no longer z-fight for most mobs while using shaders.(option has been removed)
  • illegal identifier fix changed to only affect image files, cause of litematica conflicts
  • Optifine parity: Name property now works identical to optifine
  • ETF supports a new Names (plural) property using previous ETF name behaviour
  • names property will also match against the whole line ((names.1=john smith) will check the names {"john", "smith" & " john smith"})

Added:

  • Optifine parity: Size & Color texture properties
  • Ender Dragon random / custom and emissive texture support
  • drowned outer layers support random and emissive textures using the vanilla format
  • choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is noticeably brighter in sunlight)
  • block entity emissive support for: chests, shulker boxes, beds, bells, enchanting table book & lectern book
  • block entity random/custom texture support for: chests, shulker boxes & beds
  • custom lectern book texture support with "minecraft/textures/entity/lectern_book.png"
  • emissive shields
  • debug logging config option to enable logging relevant ETF mob data when right-clicked
  • custom horse armour & markings support, "horse2.png will try to use horse_armor2.png & horse_marking2.png"
  • added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin)
  • supported emissive and enchanted capes to match skin when set in skin feature choices.
  • parrots showing custom & emissive textures on shoulders
  • warnings in mod menu config to inform of and prevent mod incompatibilities, as well as an option to ignore these warnings and override them
  • translation support

Fixed:

  • memory leak / usage issue in V2.6.0 - was related to entity glowing eyes code
  • litematica compatibility
  • blocks property not working for certain blocks with extra data
  • villager profession property not working with namespaces
  • Mooshroom mushrooms not being overridden correctly
  • various minor issues

Entity Texture Features [V3.0.4]-[1.18.x]

by Traben on Jun 2, 2022
Download

ETF Changelog:

[V3.0.4]

  • chest & shulker custom texture caching is more consistent
  • texture cache data now also resets on game disconnect

[V3.0.3]

  • fixed names property not working with chests (they will still not function on servers unless a mod is used to send blockEntity name data to clients)

[V3.0.2]

  • fixed certain blocks not reading correctly for the Blocks texture property

[V3.0.1]

  • fixed emissive armour & works with CIT Resewn

[V3.0.0]

Changed:

  • the shader z-fighting fix no longer expands the model leading to weird rendering, emissives should no longer z-fight for most mobs while using shaders.(option has been removed)
  • illegal identifier fix changed to only affect image files, cause of litematica conflicts
  • Optifine parity: Name property now works identical to optifine
  • ETF supports a new Names (plural) property using previous ETF name behaviour
  • names property will also match against the whole line ((names.1=john smith) will check the names {"john", "smith" & " john smith"})

Added:

  • Optifine parity: Size & Color texture properties
  • Ender Dragon random / custom and emissive texture support
  • drowned outer layers support random and emissive textures using the vanilla format
  • choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is noticeably brighter in sunlight)
  • block entity emissive support for: chests, shulker boxes, beds, bells, enchanting table book & lectern book
  • block entity random/custom texture support for: chests, shulker boxes & beds
  • custom lectern book texture support with "minecraft/textures/entity/lectern_book.png"
  • emissive shields
  • debug logging config option to enable logging relevant ETF mob data when right-clicked
  • custom horse armour & markings support, "horse2.png will try to use horse_armor2.png & horse_marking2.png"
  • added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin)
  • supported emissive and enchanted capes to match skin when set in skin feature choices.
  • parrots showing custom & emissive textures on shoulders
  • warnings in mod menu config to inform of and prevent mod incompatibilities, as well as an option to ignore these warnings and override them
  • translation support

Fixed:

  • memory leak / usage issue in V2.6.0 - was related to entity glowing eyes code
  • litematica compatibility
  • blocks property not working for certain blocks with extra data
  • villager profession property not working with namespaces
  • Mooshroom mushrooms not being overridden correctly
  • various minor issues

Entity Texture Features [V3.0.3]-[1.18.x]

by Traben on Jun 1, 2022
Download

ETF Changelog:

[V3.0.3]

  • fixed names property not working with chests (they will still not function on servers unless a mod is used to send blockEntity name data to clients)

[V3.0.2]

  • fixed certain blocks not reading correctly for the Blocks texture property

[V3.0.1]

  • fixed emissive armour & works with CIT Resewn

[V3.0.0]

Changed:

  • the shader z-fighting fix no longer expands the model leading to weird rendering, emissives should no longer z-fight for most mobs while using shaders.(option has been removed)
  • illegal identifier fix changed to only affect image files, cause of litematica conflicts
  • Optifine parity: Name property now works identical to optifine
  • ETF supports a new Names (plural) property using previous ETF name behaviour
  • names property will also match against the whole line ((names.1=john smith) will check the names {"john", "smith" & " john smith"})

Added:

  • Optifine parity: Size & Color texture properties
  • Ender Dragon random / custom and emissive texture support
  • drowned outer layers support random and emissive textures using the vanilla format
  • choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is noticeably brighter in sunlight)
  • block entity emissive support for: chests, shulker boxes, beds, bells, enchanting table book & lectern book
  • block entity random/custom texture support for: chests, shulker boxes & beds
  • custom lectern book texture support with "minecraft/textures/entity/lectern_book.png"
  • emissive shields
  • debug logging config option to enable logging relevant ETF mob data when right-clicked
  • custom horse armour & markings support, "horse2.png will try to use horse_armor2.png & horse_marking2.png"
  • added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin)
  • supported emissive and enchanted capes to match skin when set in skin feature choices.
  • parrots showing custom & emissive textures on shoulders
  • warnings in mod menu config to inform of and prevent mod incompatibilities, as well as an option to ignore these warnings and override them
  • translation support

Fixed:

  • memory leak / usage issue in V2.6.0 - was related to entity glowing eyes code
  • litematica compatibility
  • blocks property not working for certain blocks with extra data
  • villager profession property not working with namespaces
  • Mooshroom mushrooms not being overridden correctly
  • various minor issues

Entity Texture Features [V3.0.2]-[1.18.x]

by Traben on May 30, 2022
Download

ETF Changelog:

[V3.0.2]

  • fixed certain blocks not reading correctly for the Blocks texture property

[V3.0.1]

  • fixed emissive armour & works with CIT Resewn

[V3.0.0]

Changed:

  • the shader z-fighting fix no longer expands the model leading to weird rendering, emissives should no longer z-fight for most mobs while using shaders.(option has been removed)
  • illegal identifier fix changed to only affect image files, cause of litematica conflicts
  • Optifine parity: Name property now works identical to optifine
  • ETF supports a new Names (plural) property using previous ETF name behaviour
  • names property will also match against the whole line ((names.1=john smith) will check the names {"john", "smith" & " john smith"})

Added:

  • Optifine parity: Size & Color texture properties
  • Ender Dragon random / custom and emissive texture support
  • drowned outer layers support random and emissive textures using the vanilla format
  • choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is noticeably brighter in sunlight)
  • block entity emissive support for: chests, shulker boxes, beds, bells, enchanting table book & lectern book
  • block entity random/custom texture support for: chests, shulker boxes & beds
  • custom lectern book texture support with "minecraft/textures/entity/lectern_book.png"
  • emissive shields
  • debug logging config option to enable logging relevant ETF mob data when right-clicked
  • custom horse armour & markings support, "horse2.png will try to use horse_armor2.png & horse_marking2.png"
  • added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin)
  • supported emissive and enchanted capes to match skin when set in skin feature choices.
  • parrots showing custom & emissive textures on shoulders
  • warnings in mod menu config to inform of and prevent mod incompatibilities, as well as an option to ignore these warnings and override them
  • translation support

Fixed:

  • memory leak / usage issue in V2.6.0 - was related to entity glowing eyes code
  • litematica compatibility
  • blocks property not working for certain blocks with extra data
  • villager profession property not working with namespaces
  • Mooshroom mushrooms not being overridden correctly
  • various minor issues

Entity Texture Features [V3.0.1]-[1.18.x]

by Traben on May 28, 2022
Download

ETF Changelog:

[V3.0.1]

  • fixed emissive armour & works with CIT Resewn

[V3.0.0]

Changed:

  • the shader z-fighting fix no longer expands the model leading to weird rendering, emissives should no longer z-fight for most mobs while using shaders.(option has been removed)
  • illegal identifier fix changed to only affect image files, cause of litematica conflicts
  • Optifine parity: Name property now works identical to optifine
  • ETF supports a new Names (plural) property using previous ETF name behaviour
  • names property will also match against the whole line ((names.1=john smith) will check the names {"john", "smith" & " john smith"})

Added:

  • Optifine parity: Size & Color texture properties
  • Ender Dragon random / custom and emissive texture support
  • drowned outer layers support random and emissive textures using the vanilla format
  • choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is noticeably brighter in sunlight)
  • block entity emissive support for: chests, shulker boxes, beds, bells, enchanting table book & lectern book
  • block entity random/custom texture support for: chests, shulker boxes & beds
  • custom lectern book texture support with "minecraft/textures/entity/lectern_book.png"
  • emissive shields
  • debug logging config option to enable logging relevant ETF mob data when right-clicked
  • custom horse armour & markings support, "horse2.png will try to use horse_armor2.png & horse_marking2.png"
  • added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin)
  • supported emissive and enchanted capes to match skin when set in skin feature choices.
  • parrots showing custom & emissive textures on shoulders
  • warnings in mod menu config to inform of and prevent mod incompatibilities, as well as an option to ignore these warnings and override them
  • translation support

Fixed:

  • memory leak / usage issue in V2.6.0 - was related to entity glowing eyes code
  • litematica compatibility
  • blocks property not working for certain blocks with extra data
  • villager profession property not working with namespaces
  • Mooshroom mushrooms not being overridden correctly
  • various minor issues

Entity Texture Features [V3.0.0]-[1.19.pre3]

by Traben on May 26, 2022
Download

ETF Changelog: [V3.0.0]

updated to 1.19.pre3 for testing EXPECT BUGS

Changed:

  • the shader z-fighting fix no longer expands the model leading to weird rendering, emissives should no longer z-fight for most mobs while using shaders.(option has been removed)
  • illegal identifier fix changed to only affect image files, cause of litematica conflicts
  • Optifine parity: Name property now works identical to optifine
  • ETF supports a new Names (plural) property using previous ETF name behaviour
  • names property will also match against the whole line ((names.1=john smith) will check the names {"john", "smith" & " john smith"})

Added:

  • Optifine parity: Size & Color texture properties
  • Ender Dragon random / custom and emissive texture support
  • drowned outer layers support random and emissive textures using the vanilla format
  • choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is noticeably brighter in sunlight)
  • block entity emissive support for: chests, shulker boxes, beds, bells, enchanting table book & lectern book
  • block entity random/custom texture support for: chests, shulker boxes & beds
  • custom lectern book texture support with "minecraft/textures/entity/lectern_book.png"
  • emissive shields
  • debug logging config option to enable logging relevant ETF mob data when right-clicked
  • custom horse armour & markings support, "horse2.png will try to use horse_armor2.png & horse_marking2.png"
  • added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin)
  • supported emissive and enchanted capes to match skin when set in skin feature choices.
  • parrots showing custom & emissive textures on shoulders
  • warnings in mod menu config to inform of and prevent mod incompatibilities, as well as an option to ignore these warnings and override them
  • translation support

Fixed:

  • memory leak / usage issue in V2.6.0 - was related to entity glowing eyes code
  • litematica compatibility
  • blocks property not working for certain blocks with extra data
  • villager profession property not working with namespaces
  • Mooshroom mushrooms not being overridden correctly
  • various minor issues

Entity Texture Features [V3.0.0]-[1.18.x]

by Traben on May 26, 2022
Download

ETF Changelog:

[V3.0.0]

Changed:

  • the shader z-fighting fix no longer expands the model leading to weird rendering, emissives should no longer z-fight for most mobs while using shaders.(option has been removed)
  • illegal identifier fix changed to only affect image files, cause of litematica conflicts
  • Optifine parity: Name property now works identical to optifine
  • ETF supports a new Names (plural) property using previous ETF name behaviour
  • names property will also match against the whole line ((names.1=john smith) will check the names {"john", "smith" & " john smith"})

Added:

  • Optifine parity: Size & Color texture properties
  • Ender Dragon random / custom and emissive texture support
  • drowned outer layers support random and emissive textures using the vanilla format
  • choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is noticeably brighter in sunlight)
  • block entity emissive support for: chests, shulker boxes, beds, bells, enchanting table book & lectern book
  • block entity random/custom texture support for: chests, shulker boxes & beds
  • custom lectern book texture support with "minecraft/textures/entity/lectern_book.png"
  • emissive shields
  • debug logging config option to enable logging relevant ETF mob data when right-clicked
  • custom horse armour & markings support, "horse2.png will try to use horse_armor2.png & horse_marking2.png"
  • added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin)
  • supported emissive and enchanted capes to match skin when set in skin feature choices.
  • parrots showing custom & emissive textures on shoulders
  • warnings in mod menu config to inform of and prevent mod incompatibilities, as well as an option to ignore these warnings and override them
  • translation support

Fixed:

  • memory leak / usage issue in V2.6.0 - was related to entity glowing eyes code
  • litematica compatibility
  • blocks property not working for certain blocks with extra data
  • villager profession property not working with namespaces
  • Mooshroom mushrooms not being overridden correctly
  • various minor issues

Entity Texture Features [Beta V2.6.4]-[1.18.x]

by Traben on May 23, 2022
Download

[V2.7.0] Betas so far

Various code improvements implemented thanks to @Maximum#8760:

  • logging
  • iris compatibility
  • translation support
  • A great deal of source code support and proofreading, thank you again @Maximum#8760

Changed:

  • the shader z-fighting fix no longer expands the model leading to weird rendering, emissives should no longer z-fight for most mobs while using shaders.(option has been removed)
  • illegal identifier fix changed to only affect image files, cause of litematica conflicts
  • names property will also match against the whole line ((names.1=john smith) will check the names {"john", "smith" & " john smith"})

Added:

  • Ender Dragon random / custom and emissive texture support
  • drowned outer layers support random and emissive textures using the vanilla format
  • choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is noticeably brighter in sunlight)
  • block entity emissive support for: chests, beds, bells, enchanting table book & lectern book
  • block entity random/custom texture support for: chests & beds
  • custom lectern book texture support with "minecraft/textures/entity/lectern_book.png"
  • emissive shields
  • debug logging config option to enable logging relevant ETF mob data when right-clicked
  • custom horse armour & markings support, "horse2.png will try to use horse_armor2.png & horse_marking2.png"
  • added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin)
  • supported emissive and enchanted capes to match skin when set in skin feature choices.
  • parrots showing custom & emissive textures on shoulders
  • warnings in mod menu config to inform of and prevent mod incompatibilities, as well as an option to ignore these warnings and override them

Fixed:

  • memory leak / usage issue in V2.6.0 - was related to entity feature renderer code
  • litematica compatibility
  • various minor issues

Entity Texture Features [V2.6.0]-[1.18+]

by Traben on Mar 29, 2022
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[V2.6.0] Release

Changes since last Release:

  • enabled all versions after 1.18 for snapshot testing

  • optimized code with a focus on preventing future mod conflicts

  • added "etf/random" directory support thats acts as an override to the "optifine/random" directory as an option for resourcepack devs

  • added support for villager profession/type/level textures to use their own properties file (Optifine parity)

  • added support for random / custom vanilla glowing eyes (spider, enderman, phantom) (Optifine parity)

  • added texture customizing property "teams" to set mob texture by scoreboard team name

  • added emissive armour support (Optifine parity)

  • added emissive horse armour support (Optifine parity)

  • added emissive & random / custom horse marking texture support (Optifine parity)

  • added shulker head emissive and random texture support (Optifine parity)

  • added a setting to allow illegal characters in texture files like spaces and capitals (Optifine parity)

  • added a setting in Custom textures to customize property updating restrictions (E.G if disabled for biomes a desert zombie that walks into a forest will be able to change texture based on the new biome, as opposed to the default behaviour where it will keep its desert skin)

  • change: blinking now occurs truly randomly within configured frequency

  • change: how optifine properties are applied. (Biome and other non-updating properties will no longer prevent / effect updating properties like health or name.)

  • change: mod-menu config option screen tweaks

  • change: CIT resewn elytra message removed as CIT now supports ETF emissive elytras

  • fix: properties not updating correctly

  • fix: property files being read from below resource-packs and applying to textures that should have overridden the custom properties (e.g texture property files will now only apply to textures in the same pack or below packs)

  • fix: textures reverting to vanilla after a time with certain property file configurations

  • fix: shulker colors not using shulker.properties

  • fix: many other simple crashes or unexpected behaviours not worth mentioning

Entity Texture Features [V2.6.RC2]-[1.18+]

by Traben on Mar 28, 2022
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[V2.6.RC2] Release Candidate 2

  • fixed a crash with Puzzle in RC1

Entity Texture Features [V2.6.RC1]-[1.18+]

by Traben on Mar 28, 2022
Download

[V2.6.RC1] Release Candidate 1

Changes since last Release:

  • enabled all versions after 1.18 for snapshot testing

  • optimized code with a focus on preventing future mod conflicts

  • added "etf/random" directory support thats acts as an override to the "optifine/random" directory as an option for resourcepack devs

  • added support for villager profession/type/level textures to use their own properties file (Optifine parity)

  • added support for random / custom vanilla glowing eyes (spider, enderman, phantom) (Optifine parity)

  • added texture customizing property "teams" to set mob texture by scoreboard team name

  • added emissive armour support (Optifine parity)

  • added emissive horse armour support (Optifine parity)

  • added emissive & random / custom horse marking texture support (Optifine parity)

  • added shulker head emissive and random texture support (Optifine parity)

  • added a setting to allow illegal characters in texture files like spaces and capitals (Optifine parity)

  • added a setting in Custom textures to customize property updating restrictions (E.G if disabled for biomes a desert zombie that walks into a forest will be able to change texture based on the new biome, as opposed to the default behaviour where it will keep its desert skin)

  • change: blinking now occurs truly randomly within configured frequency

  • change: how optifine properties are applied. (Biome and other non-updating properties will no longer prevent / effect updating properties like health or name.)

  • change: mod-menu config option screen tweaks

  • change: CIT resewn elytra message removed as CIT now supports ETF emissive elytras

  • fix: properties not updating correctly

  • fix: property files being read from below resource-packs and applying to textures that should have overridden the custom properties (e.g texture property files will now only apply to textures in the same pack or below packs)

  • fix: textures reverting to vanilla after a time with certain property file configurations

  • fix: many other simple crashes or unexpected behaviours not worth mentioning

Entity Texture Features [V2.5.16]-[1.18+]

by Traben on Mar 27, 2022
Download

Entity Texture Features [V2.5.15]-[1.18+]

by Traben on Mar 27, 2022
Download

[V2.5.15] beta

  • restructured how optifine properties are applied. (Biome and other non-updating properties will no longer prevent / effect updating properties like health or name.)
  • added an option in Custom textures to remove property updating restrictions (E.G if disabled a desert zombie that walks into a forest will be able to change texture based on the new biome, as opposed to the default behaviour where it will keep its desert skin)

[V2.5.14] beta

  • blinking now occurs truly randomly within allowed frequency
  • fixed random properties sometimes being ignored in previous betas
  • added a setting to allow illegal characters in texture files like spaces and capitals (Optifine parity)

Entity Texture Features [V2.5.13]-[1.18+]

by Traben on Mar 26, 2022
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[V2.5.13] beta

  • fixed villager mixin crash

Entity Texture Features [V2.5.12]-[1.18+]

by Traben on Mar 26, 2022
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[V2.5.12] beta

  • added emissive horse armour support
  • added emissive & random horse marking texture support
  • added shulker head emissive and random texture support
  • fixed an issue with biome textures reverting to vanilla after a time with certain property file configurations
  • fixed a previous beta change that broke random physics mod entity ragdoll textures
  • optimized a lot of code and reworded things for better mod compatibility

Entity Texture Features [V2.5.10]-[1.18+]

by Traben on Mar 25, 2022
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[V2.5.10] beta

  • fixed crashes in previous betas related to villager additional texture layers
  • allowed resource-packs to use the "etf/random" directory as an override to the "optifine/random" directory
  • fixed property files being read from other resource-packs and applying to the wrong textures

Entity Texture Features [V2.5.9]-[1.18+]

by Traben on Mar 21, 2022
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[V2.5.9] beta

  • fixed transparent capes not properly overriding vanilla cape rendering
  • fixed a crash related to blinking in skins
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