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[EMF] Entity Model Features

[EMF] Entity Model Features

EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.

23.46M
5,812
Mobs
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Entity Model Features [CEM] 0.2.8

by Traben on Apr 25, 2023
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0.2.8

by Traben on Apr 25, 2023
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0.2.8

by Traben on Apr 25, 2023
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0.2.8

by Traben on Apr 25, 2023
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0.2.8

by Traben on Apr 25, 2023
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0.2.8

  • made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF)
  • EMF now has a basic config screen on both Fabric and Forge
  • added model texture override support
  • re-added option to render the vanilla model underneath the custom one, or offset from it (they will not animate and are meant to help pack makers position their models)
  • random model variations now update according to ETF's texture update rate setting
  • fixed frame_time value it was about 2 times too large resulting in some animation transitions or counters playing faster
  • added animation variables day_time, day_count, and tweaked time
  • added anger_time_start and included tickDelta smoothing in anger_time
  • fixed logical error in animation math expressions where "!(boolean)" was different to "!boolean"
  • green render mode now pulses to allow accurate viewing of texture colours
  • added an implementation of move_forward & move_strafing which are broken in OptiFine, in EMF these values relate how much the entities total movement is in a particular direction. Using a players [wasd] movement as reference a player holding W has a move_forward of 1, and a player holding S has a move_forward of -1, and a player holding D has a move_strafing of 1, and a player holding A has a move_strafing of -1, and a player holding WD has a move_forward & move_strafing of roughly 0.7 in both . this value is independent of speed and is intended as a measurement of the directionality of an entities' movement.

0.2.7

by Traben on Apr 22, 2023
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0.2.7

by Traben on Apr 22, 2023
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0.2.7

by Traben on Apr 22, 2023
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0.2.7

by Traben on Apr 22, 2023
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0.2.7

by Traben on Apr 22, 2023
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0.2.7

by Traben on Apr 22, 2023
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  • fixed all remaining base Fresh animations issues, yes ALL of them, (the addons are still broken as are .jpms)
  • fixed several positional issues with models in general, almost every default generated model from blockbench matches exactly in game
  • fixed flickering in pause menu for animations that factor in tick delta
  • fixed texture size issues plaguing wardens and guardians in their blockbench default models
  • added wither and ender dragon support, (ender dragon doesn't support custom animations yet and when they do they will be limited)

0.2.6

by Traben on Apr 21, 2023
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0.2.6

by Traben on Apr 21, 2023
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0.2.6

by Traben on Apr 21, 2023
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0.2.6

by Traben on Apr 21, 2023
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0.2.6

by Traben on Apr 21, 2023
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0.2.6

by Traben on Apr 21, 2023
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  • fixed an issue with the head_yaw constraint fix in 0.2.5
  • ensured floating point value consistency across all animation expression code
  • fixed a IncompatibleClassChangeError crash with EMF when loading forge with unrelated mod dependency issues
  • fixed a model creation crash
  • improved non animated horse and ravager head model positioning, fixed horse saddle positioning, horse chests still broken
  • added translations fr_fr, de_de, & el_gr

0.2.5

by Traben on Apr 10, 2023
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0.2.5

by Traben on Apr 10, 2023
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0.2.5

by Traben on Apr 10, 2023
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