- Added support for the following mods:
- Bamboo Everything
- Biomancy
- Colourful Azaleas
- Deeper Darker
- Good Ending
- Graveyard
- Hexcasting
- Twilight Forest: The Lost Blocks
- Added optional waterlogging to doors and fence gates. If Fixed Waterlogging mod is installed, DD's waterlogging will deactivate to let Fixed Waterlogging take over.
- You can access the config file dramaticdoors-fabric.properties to turn waterlogging on or off.
- Compatible with Supplementaries and would also be able to handle cases where Fixed Waterlogging is installed.
- Update door block textures for Ad Astra and Ecologics from Forge version for parity.
- Added tags to Charm doors.
- Somewhat improved logic for villagers opening doors to make them less likely to get stuck inside.
- (Dev environment) Switched the mod mappings from Yarn to Parchment. It initially required changing the code but this will make maintaining both versions a bit eaier.
- (1.4.0_1) Fixed a crash from zombies with CanBreakDoors trying to check tall doors.
- (1.4.0_1) Fixed crash with Consistency+ mod by cancelling their version of fence gate waterlogging.
From 2.2.1:
- Ported the changes from mod versions 2.1.6 and 2.1.7. As such, it now supports several more mods.
From 2.2.0:
- Ported to Forge 1.19.3.
- Fence gate waterlogging is now off by default, until Supplementaries can be updated and I'd then bring another update to re-mixin the iron gate block.
- Changed Mixin for villagers and piglins due to unnecessary change to open doors task class that made it harder to Mixin.
- Added vanilla tall doors next to the regular-sized doors in Building Blocks. Redstone tab now has Tall Iron Doors.
- Added tall bamboo doors, enabled if the 1.20 feature datapack is enabled.
From 2.1.7:
- Added support for Regions Unexplored
- Added item models to data generator to make adding tall doors less tedious.
- Added tall version of Wide Flesh Door and Fleshkin Door for Biomancy support.
- Added tall version of Golden Door for Windswept support.
- (1.19.2 only) Added tall version of Arcane Edelwood Doors.
- (1.19.2 only) Adjusted OpenDoorsTaskMixin, improving logic for villagers opening and closing tall doors, making them less likely to get stuck inside door block.
- (1.19.2 only) Repurposed two of Enlightened End doors for the new compat. Tall Seldge door is now Congealed Door. Tall Verdant door is now Ebony door. The other three doors shall be marked as legacy.
- (1.19.2 only) Fixed Forbidden Arcanus compat. It was working fine in 1.18.2 but broken in 1.19.2 due to doors being renamed.
From 2.1.6:
- Added support for the following mods:
- Abundant Atmosphere
- Bamboo Everything
- Colourful Azalea
- Deeper Darker
- Everything is Copper (Tall doors even oxidize!)
- Graveyard
- Good Ending
- Hexcasting
- Silent Gear
- Windswept
- Ad Astra (For real this time!)
- Tweaked textures of Tall Dusk Door block to fix a spot inexplicably changing colour drastically.
- Tweaked textures of Tall Coconut Door top block.
- Tweaked textures of tall Quark door blocks so middle and top should fit more seamlessly.
- Adjusted tall BoP's Hellbark and Mahogany door item textures to add the missing middle hinge.
- Updated item textures of tall Create Deco doors to match the updated textures. Only the updated item textures are in, unlike 1.18.2.
- Updated tall BYG mahogany door textures to match.
- Added Caupona tag for tall doors: chimney_ignore
From 2.1.7:
- Added support for the following mods:
- Ad Astra (Support backported from 1.19.2-2.1.6)
- Regions Unexplored
- Added tall version of Cosmic Door for Enlightened End support.
- Added tall version of Wide Flesh Door and Fleshkin Door for Biomancy support.
- Added tall version of Golden Door for Windswept support.
- Added item models to data generator to make adding tall doors less tedious.
From 2.1.6:
- Added support for the following mods:
- Abundant Atmosphere
- Bamboo Everything
- Colourful Azalea
- Deeper Darker
- Everything is Copper (Tall doors even oxidize!)
- Graveyard
- Good Ending
- Hexcasting
- Silent Gear
- Windswept
- Tweaked textures of Tall Dusk Door block to fix a spot inexplicably changing colour drastically.
- Tweaked textures of Tall Coconut Door top block.
- Tweaked textures of tall Quark door blocks so middle and top should fit more seamlessly.
- Adjusted tall BoP's Hellbark and Mahogany door item textures to add the missing middle hinge.
- Updated block and item textures of tall Create Deco doors to match the updated textures. Personally I'm not a fan of the new textures but I'd rather have consistent, matching textures.
- Updated tall BYG mahogany door textures to match.
- Added Caupona tag for tall doors: chimney_ignore
Due to the changes in 1.19.3, there may be bugs but I feel confident that things should be working hopefully.
- Ported to Minecraft 1.19.3.
- Fixed Mixins on servers.
- Added tall version of vanilla doors to Building Blocks, next to regular doors.
- Added Tall Bamboo doors, can be enabled by enabling 1.20 features datapack.
From 2.1.5:
- Added support for the following mods:
- Biomancy
- Blue Skies
- Caupona
- Hexerei
- Malum
- IntegratedDynamics
- Tinkers Construct
- Updated the credits a bit.
- Updated textures of Tall Redbud Doors.
- At last, waterlogged fence gates now work with Supplementaries!
- Waterlogging for doors and fence gates are now on by default when the mod is initialized for the first time.
- Adjusted client rendering for BYG doors. Most of them will use Cutout, except for a few doors with translucent windows.
- Overhauled Mixin to ensure that custom mobs that can open doors also can open tall doors.
From 2.1.4:
- Added support for the following mods:
- One Twenty Backport
- Chipped
- Forbidden & Arcanus
- New World
- Removed Bamboo Blocks support as that mod is effectively abandoned. One Twenty Backport is the replacement.
- As such, the tall bamboo door textures have been changed to be based on vanilla 1.20 bamboo doors.
- Added support for swamp doors from Macaw's Doors 1.0.7+.
- Updated Tall Oak Door texture to add the missing middle hinge.
- Internal additions: Added data generation to allow for ease of generating massive amounts of tall door block states and models.
- Internal changes: Fallback door blocks can be chosen as opposed to always oak door, to allow for more consistent behaviour.
- Added item category tags for modded doors for use with KubeJS.
- Some tag tweaks.
From 2.1.5:
- Added support for the following mods:
- Biomancy
- Blue Skies
- Caupona
- Hexerei
- Malum
- IntegratedDynamics
- Tinkers Construct
- Now requires Forge 40.1.80+ for the sake of staying up to date.
- Updated the credits a bit.
- Updated textures of Tall Redbud Doors.
- At last, waterlogged fence gates now work with Supplementaries!
- Waterlogging for doors and fence gates are now on by default when the mod is initialized for the first time.
- Adjusted client rendering for BYG doors. Most of them will use Cutout, except for a few doors with translucent windows.
- Overhauled Mixin to ensure that custom mobs that can open doors also can open tall doors.
From 2.1.4:
- Added support for the following mods:
- One Twenty Backport
- Chipped
- Forbidden & Arcanus
- New World
- Removed Bamboo Blocks support as that mod is effectively abandoned. One Twenty Backport is the replacement.
- As such, the tall bamboo door textures have been changed to be based on vanilla 1.20 bamboo doors.
- Added support for swamp doors from Macaw's Doors 1.0.7+.
- Updated Tall Oak Door texture to add the missing middle hinge.
- Internal additions: Added data generation to allow for ease of generating massive amounts of tall door block states and models.
- Internal changes: Fallback door blocks can be chosen as opposed to always oak door, to allow for more consistent behaviour.
- Added item category tags for modded doors for use with KubeJS.
- Some tag tweaks.
I've skipped 1.3.4 and went straight to 1.3.5 so the changes are consolidated here. This may be the last update for 1.19.2 as I will eventually move on to start developing on 1.19.3.
1.3.5_1 changelog
- Fixed translation for Dramatic Doors Chipped tab.
- Fixed loot table for the newly-supported mods.
1.3.5 changelog
- Added support for the following mods:
- Abundance
- Bayou Blues
- Chipped (No mangrove doors yet)
- Create Deco (Compat is fixed in 1.3.5_1 and again in 1.3.5_2 for rendering and tags)
- Enhanced Mushrooms
- Better End
- Better Nether
- Renamed Bewitchment's cypress door to have its own ID, and the current ID is now used for Bayou Blues.
- Added item category tags for use with KubeJS.
- Fixed the recipe using modded doors to now properly output 2 tall doors instead of 1.
- Added create:brittle tag to tall doors from Forge.
From 1.3.5:
- Added support for the following mods:
- Abundance
- Bayou Blues
- Create Deco (Compat is fixed in 1.3.5_1 and again in 1.3.5_2 for rendering and tags)
- Enhanced Mushrooms
- Better End
- Better Nether
- Renamed Bewitchment's cypress door to have its own ID, and the current ID is now used for Bayou Blues.
- Added item category tags for use with KubeJS.
From 1.3.4:
- Added support for Chipped mod.
- Fixed the recipe using modded doors to now properly output 2 tall doors instead of 1.
- Added create:brittle tag to tall doors from Forge.
Another slew of mod support as well as some fixes.
- Added support for the following mods:
- Ad Astra
- Architects Palette
- Promenade
- Tech Reborn
- Hephaestus
- XP Obelisk Additions
- Fixed many tags.
- Changed the rendering of most tall BYG doors to cutout.
A slew of mod compatibility as well as a fix for Tall Oak Glass Door loot table.
- Added support for the following mods:
- Ad Astra
- Architects Palette
- Promenade
- Tech Reborn
- Hephaestus
- XP Obelisk Additions
- Added tall version of Swamp doors from Macaw's Doors.
- 1.3.3_1: Fixed oak glass door loot table.
Out of love, I decided to make one final major update for Dramatic Doors for 1.16.5 as a proper send-off. As such, I've added support for a whopping 12 mods! This is pretty much a backport of improvements from 1.18.2 version of Dramatic Doors.
- Rewrote the code to be more identical to later versions. Built on Forge 36.2.34 and requires this version or newer.
- Tall doors are now waterloggable.
- Added configs for waterlogging Doors and Fence Gates. Off by default for compatibility. Note that door waterlogging is wonky in 1.16.5, this works much better in 1.18.2.
- Tall wooden doors can be used as furnace fuel except for those made of Nether wood.
- Villagers, Witches, and Piglins can now open tall doors!
- Tall Glowshroom Door translucency should work now.
- Added support for the following mods:
- Architect's Palette
- Ars Nouveau
- Automatic Doors
- End's Phantasm
- Enlightened End
- Macaw's Doors
- Nether's Exoticism
- Oh the Biomes You'll Go
- Pokecube
- Premium Wood
- Quark (Double doors module only)
- Undergarden
Another round of mod compatibility expansion for Fabric version of Dramatic Doors! Should be backwards compatible with 1.19.0.
- Added support for the following mods:
- Blockus
- Charm
- Couplings
- Glass Doors
- Macaw's Doors (It's even got its own tab)
- Traverse
- Fixed Tall Oak Door texture missing the middle hinge.
Another round of mod compatibility expansion for Fabric version of Dramatic Doors!
From 1.3.2
- Added support for the following mods:
- Blockus
- Charm
- Couplings
- Macaw's Doors (It's even got its own tab)
- Traverse
From 1.3.1
- Added support for the following mods:
- Biome Makeover
- Oh the Biomes You'll Go
- Snowy Spirit
- Supplementaries
- Twigs
- Wild Backport
- Adjusted Mixin for door goal to hopefully reduce lag spikes.
From 2.1.3
- Should now be backwards compatible with 1.19.0, requiring Forge 41.1.0+.
- Added support for the following mods:
- Ars Nouveau
- Biome Makeover
- Enhanced support for Pokecube with new textures and fixes. Support ported from 1.18.2.
- Snazzy new icon visible in mod list menu!
From 2.1.2
- Updated to Minecraft 1.19.2.
- Added the following mod compatibility:
- Copper Overhaul
- Enlightened End
- Updated textures for Tall Azalea & Flowering Azalea Door from Ecologics.
- Updated textures for Tall Cardboard Door (block & item) from Dustrial Decor.
- Fixed sounds for Tall Supplementaries Netherite Door.
- Quark's Double Doors config is now working properly.
- Both versions of Tall Netherite Door items are now immune to fire.
From 2.1.3
- Now with a spiffy new icon visible from mod list menu!
- Added support for the following mods:
- Ars Nouveau
- Biome Makeover
- Enhanced support for Pokecube. Doors have been fixed up, thank you WenXin2!
From 2.1.2
- Added the following mod compatibility:
- Copper Overhaul
- Enlightened End
- Updated textures for Tall Azalea & Flowering Azalea Door from Ecologics.
- Updated textures for Tall Cardboard Door (block & item) from Dustrial Decor.
- Fixed sounds for Tall Supplementaries Netherite Door.
- Quark's Double Doors config is now working properly.
- Changed blocks texture folder to block and items texture folder to item.
- Both versions of Tall Netherite Door items are now immune to fire.
This is a big update for the Fabric version of Dramatic Doors!
- Updated to Minecraft 1.19.1.
- Updated Tall Iron Door block textures.
- Updated Tall Oak Door block and item textures.
- Tall doors can now be waterlogged.
- Rewrote Mixin for tall doors. As a result, custom mobs that can open regular doors should be able to open tall doors now.
- Added support for the following mods:
- Bewitchment
- The Ceilands (futureproofing)
- Ecologics
- Twilight Forest
- Double Doors Fabric mod compatibility should now work.
This is a big update for the Fabric version of Dramatic Doors!
- Updated Tall Iron Door block textures.
- Updated Tall Oak Door block and item textures.
- Tall doors can now be waterlogged.
- Rewrote Mixin for tall doors. As a result, custom mobs that can open regular doors should be able to open tall doors now.
- Added support for the following mods:
- Bewitchment
- The Ceilands (futureproofing)
- Ecologics
- Twilight Forest
- Double Doors Fabric mod compatibility should now work.
This is a port of the improvements done to Dramatic Doors.
- Now requires Forge 41.0.94+.
- Tall Oak Doors have received a texture update and it now has windows.
- Tall Doors are now waterloggable.
- Doors and Fence Gates can be waterlogged by enabling the settings in config. Either Mixin can be enabled independently of each other.
- Now supports the following mods:
- Serilum's Automatic Doors
- Macaw's Doors (Covers most doors!)
- Nether's Exoticism
- End's Phantasm (Includes both doors this time.)
- Snowy Spirit
- The Ceilands
- The Wild Backport
- Twilight Forest: Lost Blocks
- Twigs
- Also includes fixes from Dramatic Doors 1.18.2-2.1.1.
This update adds a slew of mod compatibility, especially Macaw's Doors! Dramatic Doors got much more dramatic!
- Tall Oak Doors have received a texture update and it now has windows.
- Tall Doors are now waterloggable.
- Doors and Fence Gates can be waterlogged by enabling the settings in config. Either Mixin can be enabled independently of each other.
- Now supports the following mods:
- Serilum's Automatic Doors
- Macaw's Doors (Covers most doors!)
- Nether's Exoticism
- End's Phantasm
- Snowy Spirit
- The Ceilands
- The Wild Backport
- Twigs
- Twilight Forest: Lost Blocks