Added sandblaster :
Inflicts heavy damage to entities and armor Can polish blocks Powered by redstone
Zombies can now have bonus armor (leather/chainmail only) when spawned in a large desert (configurable)
Spear of sand's wind gust damage increased
Wind gust now inflicts slowness to infected entities
Fixed bugs
Fixes a bug since version ~0.17 where water will not dry up at all
Added a config option to make water not dry up (disabled by default)
Added mod.toml for easier installation with (Neo)Forge
Fixes visuals problems
Little more compat with Alex's Mobs
Mobs that spawns in the desert can now drops more loot
Improved compatibility with ImmersiveWeathering (block can get converted to sandy variants)
Added compatibility with ColdSweat (temperature)
Fixed crash when the desert speed is increased in the config
Sand remains and sand slab now drops with silk touch
Improved dead log's tree detection
Fixed bug regarding unstable desert sand
Tweaked plant placement (more cactuses/dead bushes in dry biomes)
Sandy diamond block now resistant to blast damage
More config options
New incomplete item, the Sandshaper (acessible only with /give @s desert:sandshaper), not finished at all
Lightweight compat with Gigeresque
Improved tree detection (less dead logs on your buildings) Fixed bugs
Sandy diamond block : replaces the gold block in hourglass structures, place desert sand around it when broken and gives you some diamonds.
Added a config option to automatically start the infection at hourglass structures (off by default)
Improved sand remains texture
Improved wand of grass (gives now wither to infected)
Slowed down weathered sandstone growth
Fixed bugs
More dynamic trees compat improved wand of grass improved wind gust particles
Midnightlib is now optionnal Better combat compat fix jujubier sapling
More config options Fixed bugs regarding the wind gust Lowered weathered sandstone amount