CustomNameTags
This mod provides you with a way to customize your player's name tags completely server-side with no need for any client mods.
Commands
You are able to do some basic actions from within the game with the /nametag
command, this requires permission level 2 or if you are using a permissions mod
you can have the permission "customnametags.command.nametag"
.
/nametag create <identifier> <text>
This creates a nametag with a given identifier and text, this supports the placeholder api.
/nametag delete <identifier>
This deletes a given nametag with identifier.
/nametag reload
This reloads the config file.
Configuration
This mod allows a high level of customization, from the text being displayed, whether it is being displayed and who it can be displayed to.
All of this is configured using a json located in config/CustomNameTags/config.json
.
The above image used the following configuration:
{
"name_tags": [
{
"id": "example:admin_name",
"update_interval": -1,
"literal": "[Admin] <rainbow>%player:displayname_visual%<rainbow> ",
"observee_predicate": {
"type": "operator",
"operator": 4
}
},
{
"id": "example:name",
"update_interval": -1,
"literal": "[Player] %player:displayname_visual%",
"observee_predicate": {
"type": "negate",
"value": {
"type": "operator",
"operator": 4
}
}
},
{
"id": "example:held_item",
"update_interval": 1,
"literal": "Holding: <green>%player:equipment_slot mainhand%</green>",
"observee_predicate": {
"type": "negate",
"value": {
"type": "entity",
"value": {
"equipment": {
"mainhand": {
"items": [
"minecraft:air"
]
}
}
}
}
}
},
{
"id": "example:data",
"update_interval": 1,
"literal": "%player:health%♥ %player:hunger%🍖 %player:statistic minecraft:killed minecraft:player%⚔ %player:statistic minecraft:deaths%\uD83D\uDC80"
}
]
}
Creating a Nametag
In the config json, there will be an array which contains all the nametags that will be displayed for your players. Each nametag is its own object.
Let's have a look at what makes up a nametag:
"id"
This is the identifier unique to your nametag, and follows this convention:
"namespace:name"
.
"update_interval"
This is the interval at which the nametag will be updated, in ticks. Set to -1 if your nametag doesn't need to be updated.
"literal"
This is the text that will be displayed on your nametag. This supports the placeholder api, which means you can add contextual data.
For example "%player:displayname"
which will insert the display name of the current player.
For all the details reference the placeholder api.
"observee_predicate"
This is optional and doesn't need to be defined, but if defined will allow you to decide which players will have this given nametag.
For example, in the example, above only operators are given the "example:admin_name"
nametag and only non-operators are given the "example:name"
nametag.
This uses the predicate api; you can view the documentation for more details about what predicates you can define.
"observer_predicate"
This is optional and doesn't need to be defined, but if defined will determine whether an observing player will be able to see this nametag.
This uses the predicate api; you can view the documentation for more details about what predicates you can define.
Caveats
There are some limitations of CustomNameTags, while for almost all the cases the nametags will behave as expected, there are inconsistencies with the custom nametags.
- When players press F1 to hide their HUD player custom nametags will remain visible.
- If the player is part of a team, their normal nametag will render.
- This can be solved by hiding all nametags for the given team:
/team modify <team> nametagVisibility never
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