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Custom Machinery Mekanism

Custom Machinery Mekanism

Mekanism support for Custom Machinery

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Game Mechanics
Technology
AboutChangelogVersions

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.15

by Frinn on Oct 13, 2025
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Custom Machinery Mekanism 1.21.1-1.4.15

  • Fix a few bugs about heat component.
  • Heat component "capacity" property now works differently (Mekanism change) see wiki or in-game editor.
  • Add min/max properties for heat gui element.

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.14

by Frinn on Aug 22, 2025
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Custom Machinery Mekanism 1.21.1-1.4.14

  • Update to latest Mekanism version

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.13

by Frinn on Aug 17, 2025
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Custom Machinery Mekanism 1.21.1-1.4.13

  • Add 'minInput' and 'minOutput' properties for chemical component.

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.12

by Frinn on Jul 29, 2025
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Custom Machinery Mekanism 1.21.1-1.4.12

  • Add "orientation" property for heat and chemical gui elements.

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.11

by Frinn on Jul 26, 2025
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Custom Machinery Mekanism 1.21.1-1.4.11

  • Update to latest CM version.
  • Add filter customization for chemical component in editor gui.

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.10

by Frinn on Jun 30, 2025
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Custom Machinery Mekanism 1.21.1-1.4.10

  • Fix radiation requirement error when radius is specified.

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.9

by Frinn on Jun 24, 2025
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Custom Machinery Mekanism 1.21.1-1.4.9

  • Update to latest CM version.

[NeoForge]Custom-Machinery-PneumaticCraft-1.21.1-1.0.2

by Frinn on May 10, 2025
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Custom Machinery PneumaticCraft 1.21.1-1.0.2

  • Update to latest CM version

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.8

by Frinn on May 10, 2025
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Custom Machinery Mekanism 1.21.1-1.4.8

  • Update to latest CM version

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.7

by Frinn on May 5, 2025
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Custom Machinery Mekanism 1.21.1-1.4.7

  • Update to latest CM and Mekanism versions.
  • Update dependencies.
  • Added a new "radiations" property for chemical component.
    • If set to true the machine will emit radiations when broken while a radioactive chemical is stored inside.
    • The amount of radiations emitted is the same as if the chemical was stored inside a Mekanism tank/pipe/machine and is proportional to the amount stored.
    • False by default

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.6

by Frinn on Mar 24, 2025
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Custom Machinery Mekanism 1.21.1-1.4.6

  • Update to latest CM and Mekanism versions.
  • Update dependencies.

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.5

by Frinn on Mar 3, 2025
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Custom Machinery Mekanism 1.21.1-1.4.5

  • Update to latest CM version.
  • Update dependencies.
  • Fix heat not transferring to cables.
  • Fix cables not connecting/disconnecting when config of the machine is changed.

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.4

by Frinn on Oct 24, 2024
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Custom Machinery Mekanism 1.21.1-1.4.4

  • Update to latest CM version.
  • Update dependencies.
  • Prevent creation of chemical component without id or with duplicate id in editor gui.

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.3

by Frinn on Oct 7, 2024
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Custom Machinery Mekanism 1.21.1-1.4.3

  • Update to latest CM version.
  • Update dependencies.
  • Add I/O config in gui editor for chemical and heat components.
  • Heat component side config now use Enabled/Disabled instead of Input/Output/None/Both.
  • Fix chemical and heat component config not saved when changed.
  • Add chinese translation, thanks to SuoYukii.

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.2

by Frinn on Sep 9, 2024
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Custom Machinery Mekanism 1.21.1-1.4.2

  • Fix conflict with KubeJS Mekanism

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.1

by Frinn on Aug 29, 2024
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Custom Machinery Mekanism 1.21.1-1.4.1

  • Fix heat element builder resetting custom texture when editing heat gui element.
  • Update to latest mekanism version, this change everything related to chemicals.
    • Now "custommachinery:gas", "custommachinery:slurry"... are all unified under "custommachinery:chemical".
    • That goes for machine components, recipe requirements and gui elements.
    • For KubeJS the change is from requireGas, requireSlurry etc... to requireChemical.
  • Better parsing of chemicals in KubeJS script, the syntax is now the same as items and fluids : "500x mekanism:steam" will give 500mB of steam gas.

[NeoForge]Custom-Machinery-Mekanism-1.21.1-1.4.0

by Frinn on Aug 28, 2024
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Custom Machinery Mekanism 1.21.1-1.4.0

  • Initial port to 1.21.1
  • Heat and chemical components and gui elements can now be created and edited using the in-game gui.
  • Heat gui element now use 2 separate textures (empty and filled) instead of default orange filled bar.

Custom-Machinery-Mekanism-1.19.2-1.3.4

by Frinn on Jul 4, 2024
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Custom Machinery Mekanism 1.19.2-1.3.4

  • Fix chemical components set to mode: both don't display their chemicals in jei recipe.

Custom-Machinery-Mekanism-1.19.2-1.3.2

by Frinn on Jul 3, 2024
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Custom Machinery Mekanism 1.19.2-1.3.3

  • Update to latest Forge, Mekanism, Jei and CM versions

Custom-Machinery-Mekanism-1.19.2-1.3.2

by Frinn on Jan 26, 2024
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Custom Machinery Mekanism 1.19.2-1.3.2

  • Add "unique" property for chemical components.
    Components with this property se to true won't accept chemical that already are in another tank of the machine.
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