- [1.7.10] Fixed incompatibility with the original (non-NH) AE2.
- [1.7.10] Fixed incompatibility with ChromatiCraft.
Fixed various mipmap related rendering artifacts.
[1.7.10] Now compatible with GTNH nightly as of 2/24/2025. Still works with GTNH 2.7.2.
[1.20.1] New channel overlay texture for curvy ME smart cables (already done for other MC versions in 1.3.0).
- Added AE2 integration: curvy variants of ME glass/covered/smart/dense covered/dense smart cables and quartz fiber.
- Pipes now allow sharper angle between branches of pipe joints.
- Improved GUI rendering performance.
- Log instead of crash on unexpected chunk loading caused by multiblocks.
Fixed a rare client-side crash introduced in 1.2.2.
- Optimized pipe rendering by eliminating most of CPU and bandwidth bottlenecks. It now performs about 20x better than previous versions (measured on a 1.20.1 test world).
- [1.12.2] Fixed pipes sometimes not following light level.
- [1.7.10] Fixed fluid filtering at passive ends sometimes not working.
- [1.7.10] Fixed crash introduced in 1.2.0 that occurs when item pipe from a large chest loops back onto itself.
- [1.12.2] Fixed fluid icons in fluid filter not rendered since 1.2.0.