1.0.5.1
- Made the Makeshift Trident throwable, but made it incredibly weak and fragile
- Removed component tags for compat mods and instead built them directly into the mod, this will remove the console errors and also make adding additional compat easier!
- Reworked how parts of the code work to incorporate this change
- Fixed mods.toml not using the right version
- Let me know if you have any suggestions for compat on the github page!
1.0.5
- Added Makeshift Tridents to make early game tridents easier to obtain
- Fixed Heavy Metal Diet not working
- Reworked Brass Trident renderer to now shake when it's about to let go, as well as attaching an actual rope to it, no more particle trail!
- The Brass Trident's clicking pitch is now changed based on how close it is to releasing
Fixed buttons not having a recipe
- Added Twilight Forest support
- Fixed an issue that was breaking tags and recipes!
- Fixed .png.mcmetas having a extra non-existent frame
- Updated logo
- Updated to latest version of Create
Fixed a typo that caused ingot casts to make blocks :sobbing:
Implemented Cracker's Lib (Natively, you don't need to install anything extra) to make adding configs easier,
New configs:
- Disable Tridents [Disables Trident functionality and removes them from the Creative Tab, Doesn't remove their recipes]
- Disable System Outs [Disables Sysouts added by the mod that announces recipes and blacklisted items]
Fixed up recipes: The old ingot and nugget items have been removed as they were redundant, and now are based on if a compatible mod is present, less inventory clutter!
Added transitional items for casting tools, Fixed and improved sequenced assembly for tool casting
Initial Modrinth Release