- Implemented Iris Shader API. It allows shader developers to make their shaders compatible with Chunks Fade In (see the wiki on GitHub). Shaders that worked before will continue to function normally.
- Fixed crashes when running without Iris and/or Fabric API
- Tweaked default config values (set fade time to 0.75 seconds, disabled world curvature)
- Fixed a crash on NeoForge
- Updated to 1.21.5
- Fixed crashes when running without Iris and/or Fabric API
- Tweaked default config values (set fade time to 0.75 seconds, disabled world curvature)
- Updated to 1.21.4
- Optimized rendering in some scenarios
- Optimizations
- Added support for Sodium beta 2 (beta 4 is still supported)
- Fixed the update notifier
- Fully reworked config tab in Sodium (Graphics) options
- Added tooltips for all config options
- Fixed a rare crash when starting the game
- Fixed compatibility with Iris beta 7
- Fixed the update notifier
- Fully reworked config tab in Sodium (Graphics) options
- Added tooltips for all config options
- Fixed a rare crash when starting the game
- NeoForge support
- Iris beta 5 and Sodium beta 4 support
- New animation types (full, scale, jagged, displacement)
- New fading types (block, vertex)
- Increased animation start range, now animation can start from +Y to -Y
- Animation angle, allows to make animations move from side, diagonally, etc
- "Mod Enabled" button can now be used in-game, also added a keybind for it
- Improved compatibility with some Iris shaders
- Some internal improvements