FEATURES:
- Added Fabric support.
- Added Platform as a dependency.
- Added dimension whitelist for cave biome generation.
- Added a new experimental biome source & debug mode.
- Compatibility:
- Dynamic Trees
- OTG
- Terraforged
- Nature's Compass
CHANGES:
- Reworked the whole system, inspired on SimpleCaveBiomes by Lymia.
- Cave biomes no longer need to be injected per biome source.
- Includes retrocompatibility.
- Removed default cave biome.
- Removed Noise Carver.
EXPERIMENTAL BIOME SOURCE
This Update includes a new system for biome distribution!
- The new system can be enabled via config.
- The system handles cave biome placement via surface biome and noise.
- Includes the new debug system to pre-visualize cave placement, only use for development purposes.
- wiki in development.
BUGFIXES:
- Player may sometimes spawn underground or buried.
- Cave biomes don't generate at y0.
- #13 - /Locate doesn't work on cave biomes while above y=48
- #16 - Neutral mobs not spawning anymore.
- #18, #29 - Broken Dynamic Trees With CaveBiomeAPI
- #24 - Every biome sharing mountain biome features.
- #25 - Incompatible with OTG.
- #26 - Conflicts with Rubidium.
- #30 - CaveBiomeAPI color hue issue with Embeddium.
- #31 - Backport caves doesn't generate.