- Fix forge server crash
- Crash fixes
- Fix leather boots being unable to walk on powder snow
- Add it_it translation (Zano1999)
- Add ko_kr translation (gyular)
- Update zh_cn translation (Lechiny)
- Sign Fixes
- Sign fixes
- Further Sign Fixes
- Further Sign fixes
- Fix incompatibilities with some mod's signs.
- Fix incompatibilities with some mod's signs.
- Fix causing some other mod's signs to crash
- Crash fixes
- Crash Fixes
- Fix incompatibility with mods that add signs of the same type
- Fix rendering issues in the witch quest screen
- Added the ability to change what items a witch will request via data pack You can't change the rewards just yet, that'll take a bit more work.
You can overwrite or add your own "category". Each category has a weight, the higher the weight, the more likely the category will be chosen. Categories have a list of items that can be chosen.
When an item is added to a quest, a category is chosen, then an item is chosen at random from that category.
Each item has a max count, being the maximum amount of that item the witch will request. Each item has a point value. The total amount of points for a single quest determines the difficulty of the quest, with higher being harder.
Harder quests have a higher chance of a better reward.
Other mods can add their own categories if they wish, with 0 additional code.
See https://github.com/Lemonszz/Biome-Makeover/tree/1.19/common/src/main/resources/data/biomemakeover/quest_category for examples.
- Fix server side crash
-
Tumbleweed now spawns in biomes with the
biomemakeover:spawns_tumbleweed
tag -
Swamp bonemeal features (reed spawning) now works in any biome with the
biomemakeover:swamp_bonemeal
tag -
Ghost Towns will now generate in biomes with the
biomemakeover:has_structure/ghost_town
tag -
Sunken Ruins will now generate in biomes with the
biomemakeover:has_structure/sunken_ruin
tag -
Added
biomemakeover:floor_tapestries
biomemakeover:wall_tapestries
andbiomemakeover:tapestries
block tags -
Tapestries now break quicker with axes
-
Added Biome Makeover Lily Pads to the
minecraft:frogs_prefer_jump
tag -
Each Biome Makeover now has it's own respective biome tag
biomemakeover:mushroom_fields
biomemakeover:badlands
biomemakeover:swamps
biomemakeover:dark_forest
biomemakeover:beach
- Removing biomes from these tags will stop BM world generation and mob spawning
- These mostly work of Minecraft/Fabric/Forges common biome tags
~#minecraft:is_badlands
#c:badlands
~#c:beach
#forge:is_beach
~minecraft:dark_forest
~#c:mushroom
#forge:is_mushroom
~#c:swamp
#forge:is_swamp
- Modded biomes that have been added to the relevant tags should generate with BM features by default.
-
Fix swamp cypress trees not generating with vines
-
Fix Biome Makeover mansions not appearing on explorer maps