- Fixed compatibility with lithium (hopefully).
- Fixed compatibility with biome-modifying mods (they still won't do anything in big globe worlds, but they shouldn't crash anymore).
- Natural tree trunk thickness is now scriptable.
- Artificial tree trunk thickness and height are now scriptable.
Fixed crash on startup (hopefully). See the changelogs of 4.0.0 for important information and the actual changes since 3.12.0.
Important stuff:
- This release is NOT backwards-compatible with 3.x.
- MC 1.19 is no longer supported.
- This is an alpha release. Expect bugs. And please report bugs on my discord server if you find them.
Changelog:
- Updated to MC 1.20.5 and 1.20.6.
- Completely re-designed how chunk generation works: data packs now have full control over which blocks get placed where in the earliest step of raw generation.
- Added hyperspace dimension and waypoints.
- Hyperspace is a new fast travel mechanic.
- Waypoints can be used to travel to hyperspace.
- Inside hyperspace you will see every waypoint you've placed so far. Fly into one of them to exit hyperspace.
- The distance between waypoints in hyperspace is the square root of the distance in other dimensions.
- For example, if you placed 2 waypoints 100 blocks apart in the overworld, they would only be 10 blocks apart in hyperspace.
- Public waypoints can be seen by everyone on a server, and private waypoints can only be seen by the player who placed them.
- Waypoints can be renamed in an anvil to add a nameplate when placed.
- Satin is recommended, as waypoints and hyperspace will have a very fancy renderer when satin is installed.
- Replaced floatstone with clouds.
- Some clouds are aura-infused.
- Use an empty bottle on them to collect tha aura.
- Aura is used to craft waypoints.
- Void clouds can also be found in the end dimension.
- Some clouds are aura-infused.
- Some underground structures are now less secret.
- Deserts are now slightly more interesting.
- Added rivers.
- Be careful not to fall in, because they flow faster than you can swim!
- There is a gamerule to make them flow at the same rate as vanilla water.
- Be careful not to fall in, because they flow faster than you can swim!
- Added the core at the bottom of the world.
- Full of molten rock, glows, and will burn you if you touch it.
- Cooling molten rock down with water will turn it into a random ore.
- The ores are weighted based on how likely they would've been to spawn at that location.
- Molten rock can't be obtained, even with silk touch, but it can be moved by pistons.
- Added glow lichen to caves.
- You can now place 1-6 rocks per block, instead of the number of rocks per block just being random.
Important stuff:
- This release is NOT backwards-compatible with 3.x.
- MC 1.19 is no longer supported.
- This is an alpha release. Expect bugs. And please report bugs on my discord server if you find them.
Changelog:
- Completely re-designed how chunk generation works: data packs now have full control over which blocks get placed where in the earliest step of raw generation.
- Added hyperspace dimension and waypoints.
- Hyperspace is a new fast travel mechanic.
- Waypoints can be used to travel to hyperspace.
- Inside hyperspace you will see every waypoint you've placed so far. Fly into one of them to exit hyperspace.
- The distance between waypoints in hyperspace is the square root of the distance in other dimensions.
- For example, if you placed 2 waypoints 100 blocks apart in the overworld, they would only be 10 blocks apart in hyperspace.
- Public waypoints can be seen by everyone on a server, and private waypoints can only be seen by the player who placed them.
- Waypoints can be renamed in an anvil to add a nameplate when placed.
- Satin is recommended, as waypoints and hyperspace will have a very fancy renderer when satin is installed.
- Replaced floatstone with clouds.
- Some clouds are aura-infused.
- Use an empty bottle on them to collect tha aura.
- Aura is used to craft waypoints.
- Void clouds can also be found in the end dimension.
- Some clouds are aura-infused.
- Some underground structures are now less secret.
- Deserts are now slightly more interesting.
- Added rivers.
- Be careful not to fall in, because they flow faster than you can swim!
- There is a gamerule to make them flow at the same rate as vanilla water.
- Be careful not to fall in, because they flow faster than you can swim!
- Added the core at the bottom of the world.
- Full of molten rock, glows, and will burn you if you touch it.
- Cooling molten rock down with water will turn it into a random ore.
- The ores are weighted based on how likely they would've been to spawn at that location.
- Molten rock can't be obtained, even with silk touch, but it can be moved by pistons.
- Added glow lichen to caves.
- You can now place 1-6 rocks per block, instead of the number of rocks per block just being random.
- Updated to MC 1.20.3 and 1.20.4.
- Decimated memory usage with distant horizons 2.0.
- Fixed glaciers spawning incorrectly in shallow water.
- Fixed big globe's short grass dropping minecraft grass when sheared.
- Added bee nests to oak and birch trees.
- Decimated memory usage with distant horizons 2.0.
- Fixed glaciers spawning incorrectly in shallow water.
- Fixed big globe's short grass dropping minecraft grass when sheared.
- Added bee nests to oak and birch trees.
- Probably fixed crash with other mods which make use of fabric's dynamic registries API.
- Fixed sulfur ore, sulfur blocks, and soul cauldron not breaking quickly with a pickaxe.
- Fixed spelunking rope not breaking quickly with shears.
- Fixed soul cauldron not dropping anything when destroyed.
- Added recipe for ash -> black dye.