Changes
- Changed the advanced barrier icon format to specify where the file is in relation to the /assets/<namespace>/barricade/icon/ folder.
- Added
barricade:grass_block
,barricade:horse
,barricade:iron_sword
,barricade:standing_steve
icons. - Renamed
barricade:player
icon tobarricade:steve
. - Adjusted placement conditions of each barrier item.
- Directional: Can be placed if an entity is inside it.
- Entity: Can be placed if none of the entities within it meet the condition.
- Advanced: Same as entity.
- Non creative players may now reach through barrier blocks that they don't collide with.
Bugfixes
- Fixed culling with directional barrier and advanced barrier faces.
- Fixed NeoForge seams fix hook not running on advanced barriers.
- Fixed placement contexts being inconsistent with the barrier at hand.
- Fixed barriers not turning invisible under certain circumstances when quick swapping items.
- Fixed larger entities bugging on the corners of horizontal barriers.
Bugfixes
- Fixed smaller entities being able to go through horizontal directional barriers.
- Fixed edge case where an entity will collide with a horizontal barrier's edge.
Bugfixes
- Fixed directional barrier collisions.
- Fixed a crash when starting to specify directional barriers in a component.
- Fixed east and west barrier models having an incorrect face.
Bugfixes
- Fix NeoForge mixin crash.
Changes
- Added vanilla rendering mode.
- Accessible by turning off the automatically enabled resource pack on Fabric.
- Accessible by turning on the Barricade Rendering resource pack on NeoForge.
Bugfixes
- Fixed fences connecting to directional and advanced barrier blocks.
- Fixed operator models not updating upon gamemode switch.
- Fixed operator models not switching when swapping to an advanced barrier.
- Fixed operator model swapping when updating to the offhand.
- Fixed directional barrier rendering.
- Fixed incompatibility with Axiom light block models.
- [NEOFORGE] Fixed advanced barrier always being visible.
Changes
- Renamed the
creative_only
model loader type tooperator
. - Added a new directory for specifying which items will trigger a re-render of
operator
models.barricade/operator_items
.required_item
fields starting with#
will instead denote these instead of tags in operator models.- Please note that the above values must be items for a block item that uses an operator model.
- Removed culling from directional faces.
- Allowed the mod's rendering code to work even without Barricade on the server.
Bugfixes
- Fixed operator models always being visible when Sodium is on the client.
- Fixed incorrect visibility refreshing of the
barricade:operator
loader type. - [FABRIC] Fixed block display not rendering operator models.
- Initial release.