v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
v2.3.29
- Revert GeoGlowingTextureMeta change.
WARNING 1.21.1 IS CURRENTLY UNDERGOING A HEAVY REWRITE THAT WILL BE RELEASED AS ALPHA FOR TESTING, DO NOT UPDATE TO THAT ALPHA UNLESS THE MODS USING AZURELIB REQUIRE IT
v2.0.41
- Revert GeoGlowingTextureMeta change.
v1.0.50
- Revert GeoGlowingTextureMeta change.
v1.0.56
- Revert GeoGlowingTextureMeta change.
v1.0.47
- Revert GeoGlowingTextureMeta change.
v1.0.28
- Revert GeoGlowingTextureMeta change.
v1.0.52
- Revert GeoGlowingTextureMeta change.
v1.0.11
- Revert GeoGlowingTextureMeta change.
v2.3.28
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
WARNING 1.21.1 IS CURRENTLY UNDERGOING A HEAVY REWRITE THAT WILL BE RELEASED AS ALPHA FOR TESTING, DO NOT UPDATE TO THAT ALPHA UNLESS THE MODS USING AZURELIB REQUIRE IT