"All Tools Are Weapons" has been split up into Pickaxes, Shovels and Hoes and an option for Ranged Weapons has been added for any melee bow users out there.
It is also possible to set specific (enchantable) items to be weapons by their item ID, allowing e.g. for combat Fishing Rods.
Note that this will not change basic combat behavior but enchantments may apply, e.g. bows don't lose durability in melee combat but Sharpness would apply.
An additional Looting for Ranged Weapons option has been added as well, in case you don't want melee bows but still want your favorite Looting enchantment.
(Note: Looting only applies from your main hand, so you could always offhand your bow with a Looting weapon in your main hand as well.)
finally fix rare block mining crash for good (was caused by other mods' multithreading)
fix shovel not being suitable for fast cobweb mining
a proper release for 1.19.3, as it was necessary afterall
fixes a crash related to enchanted items
fix rare crash while mining blocks (1.6.1 be cursed, I never removed ItemMixin for Forge)
Me trying to sleep: "Wait a second, what did I write there again? Oh no."
1.6.2
- fix basically nothing being mineable at all (I wanted to put an "if", why didn't I put an "if"? This never happened, okay?)
1.6.1
- replace forge side cobweb mining mixin with event handler for compatibility (actually using the Forge API for once *gasp*)
Note: Requires Forge 41.0.94 or later. For earlier Forge versions you can use 1.6.0-forge-1.18
Add an option for fast Cobweb mining (off by default)
Note this will also make it drop String
Add an option for fast Cobweb mining (off by default)
Note this will also make it drop String
fix a rare crash scenario with modded enchantments (specifically for Apotheosis)