v4.0.3
Fixed a bug with smart edge mobs.
- Added features from the Forge 4.0.2 version.
v4.0.2 Changelog:
-
Improve Performance by a lot!
-
The Conceal enchanted book now spawns naturally.
-
Better AI, smarter AI
- AI now switches the sound target more smoothly.
- Shooting with tacz gun will temporarily increase your detection range by a lot, please equip a muzzle to suppress the flash.
v4.0.1 for Neoforge 1.21.1
- Support Simple Voice Chat.
- Support the unofficial port for tacz.
Fixed a bug with the Prehistoric Fauna mod. Fixed a bug with sound. Improved AI
Ported Version 4.0.0 to Fabric
Big update v4.0.0 Change log:
-
Added Field of View (FOV) check. Now, mobs will target the player way more realistically than ever before! (
-
Added a new "Backstab" mechanic. When hitting a mob out of their FOV, you will deal 20% increased damage. (Thank Hirican23 for the suggestion)
-
Improve performance.
v3.0.3
Fix the error related to HT Chop Mod, reported by
REDKING-11.
Improve Performance
v3.0.1:
- Ai bug fix
- Added support to Fungal Infection:Spore
Port for v3.0.0 to Fabric
[3.0.0] – 2025-05-31
Added
-
Mob Profile System
- Introduced
specialMobProfilesRaw
insoundattract-common.toml
for per-entity overrides. - Define custom sound ranges/weights and detection ranges on a per-mob (and optional NBT) basis.
- Example use cases: “Alpha” variants that hear
entity.player.hurt
from farther away, or elite variants that ignore default sounds.
- Introduced
-
Enhanced Stealth & Detection Mechanics
-
Light-Level Sensitivity
- Added
neutralLightLevel
,lightLevelSensitivity
,minLightFactor
, andmaxLightFactor
. - Mobs now adjust detection range based on ambient light: darker areas grant stealth bonus, brighter areas increase visibility, capped between configured factors.
- Added
-
Weather-Based Stealth
- Added
rainStealthFactor
andthunderStealthFactor
. - During rain or thunderstorms, mobs multiply detection ranges by configured factors (e.g., 0.8 in rain, 0.6 during thunder), simulating sound masking.
- Added
-
Invisibility Potion Support
- Added
invisibilityStealthFactor
. - Mobs now reduce detection range by the specified factor when players have the vanilla Invisibility effect (e.g., 0.1 = 90% stealth).
- Added
-
Enchanted Armor & Held-Item Penalties
- Added
enableHeldItemPenalty
andheldItemPenaltyFactor
: holding any non-empty item increases detection range. - Added
enableEnchantmentPenalty
,armorEnchantmentPenaltyFactor
, andheldItemEnchantmentPenaltyFactor
: visible enchantments on armor or held items now multiply detection range. - Introduced a new Concealment Enchantment (configurable via
concealmentEnchantmentIds
): when applied, it negates the enchantment penalty on that armor piece.
- Added
-
Improve performance
Fix the bug where the weight value did not change according to the range of the tacz attachment, and AI goal!
Fix the bug where the weight value did not change according to the range of the tacz attachment!
Improved Stealth & Camouflage system. Please make a backup and remove the previous config file.
Version 2.0.4 for Fabric
- A port of 2.0.3 of Forge to Fabric with some changes:
- A different optimization system (recommend Starlight & Lithium).
- Improved Stealth System (will be added with the Forge version shortly).
Bug Fix for Server Side
- Added support for:
- ewewukek's Musket Mod.
- MrCrayfish's Gun Mod [Unofficial]
- Tacz Suffuse GunSmoke pack