- Update to 1.21
In this version:
- Update to 1.20s
In this version:
- Update to 1.20/1.20.1
In this version:
- Updated to 1.19.4
- Changed config fields to be 2 floats:
arrowBreakingChance
: The chance an Arrow stored in an Entity will NOT drop. Range: 0-1 (0%-100%)preserveNonDefaultChance
: The chance of the non-default arrow persisting when dropped after entity kill. Range: 0-1 (0%-100%)
- Default drop rates are now (both configurable) after an entity dies which you previously shot:
- 25% you lose the arrow
- 50% it drops as a regular arrow
- 25% it drops and retains its type (spectral, tipped)
In this version:
- Added Cloth Config & ModMenu optional dependencies
- Added Config w/ 2 fields
- arrowBreakingChance (default 0): The chance an Arrow stored in an Entity will NOT drop. Range: 0-100
- preserveNonDefaultArrows (default True): When this is true, Spectral + Tipped Arrows will drop. If false, they will drop as regular Arrows instead
- Arrows will no longer drop from Entities if the Arrows were not able to picked up as Entities (Creative mode/Infinity Arrows no longer drop as loot)
- Correct links in Fabric JSON
- Initial release: Mobs will drop the arrows they're shot with on death