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Andrew's Datapack Utils

Useful utilities for datapacks, such as a calculator and allowing player data modification, and more.

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Andrew's Datapack Utils 1.2.3

by AndrewGaming587 on Jul 17, 2025
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Added distance calculation

No neoforge release yet

Andrew's Datapack Utils 1.2.2-hotfix-1

by AndrewGaming587 on May 20, 2025
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Fabric-only hotfix to fix the mod not working on older game versions

Andrew's Datapack Utils 1.2.2

by AndrewGaming587 on May 11, 2025
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Add an /aputils loader command to detect if it is the fabric or neoforge version of this mod

Add an /aputils check_damage command to check if an entity took damage, and optionally filter for a specific type.

Andrew's Datapack Utils 1.2.2 Neo

by AndrewGaming587 on May 11, 2025
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Add an /aputils loader command to detect if it is the fabric or neoforge version of this mod

Add an /aputils check_damage command to check if an entity took damage, and optionally filter for a specific type.

/aputils check_damage is broken on neoforge.

Andrew's Datapack Utils 1.2.1

by AndrewGaming587 on May 9, 2025
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Neoforge port! Only 1.21.5 because I don't know how to set a range of versions yet. Would work on other versions if you changed the depended version.

Andrew's Datapack Utils 1.2.1

by AndrewGaming587 on May 9, 2025
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Add some packet stuff to improve /aputils velocity

Andrew's Datapack Utils 1.2.0

by AndrewGaming587 on Apr 24, 2025
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Additions

  • /aputils attack_cooldown (single player selector)
    No permissions needed, for now.
    Get the attack cooldown progress of a player. Returns the current progress of the specified player's attack cooldown, as a percent, to /execute store result. The command feedback for the command says "The attack cooldown progress of %s is %s", where the first %s is replaced with the player that the provided selector targets, and the second %s is replaced with the attack cooldown progress of the player as a value from 0 to 1.
  • /aputils despawn (non-player entity/entities)
    Requires Permission Level 2
    Despawns an entity/entities. Not the same as /kill, which kills the entity/entities. This command despawns the entity/entities, not triggering any death events or dropping any items. Just straight up removing the entity/entities from existence. If the selector used includes a player (not if it allows players, only if it includes a player at the time of the command running), the command fails and doesn't despawn any entities. This is to prevent you from breaking the game.

But since I hate restrictions,

  • /aputils despawn (ANY entities) force
    Ignores the player check for this command and forces the entities to despawn regardless of if they are a player. Requires permission level 4, so functions and command blocks can't run the command with force

Changes

  • Changed fabric.mod.json to 'recommend' Minecraft 1.21.5 instead of 'depend' on it, so it hopefully is able to help datapacks on older versions of Minecraft.
  • /aputils velocity (vector3) (add|set)
    • (add|set) can now be omitted.
      • if it is omitted, uses the same behavior as specifying set.

Andrew's Datapack Utils 1.1.0

by AndrewGaming587 on Apr 22, 2025
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Added /aputils velocity (x, y, z,) (add|set) to allow manipulation of the velocity of mobs.

Andrew's Datapack Utils 1.0.0

by AndrewGaming587 on Apr 19, 2025
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Initial Release

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