Fixed
- [#433] Fixed that items will be exported regardless if the target can accept the items - RS and ME Bridge
- Fixed return type of
removeItem
in the inventory manager
Added
- [#429]Add back support for ae2 things
- Added some checks to the inventory manager
Fixed
- Fixed that the rs bridge does not export items if the item is distributed between multiple storages - thanks to Rudy Gambelini!
- [#427]Fixed that nbt values of items that are moved get deleted in the me bridge.
- [#430]Add
craftFluid
to the me bridge - Fixed chatbox event calling when typing
Changed
- [#432]Disable curio slot
- Disable fuel consumption of the pocket computer - can be enabled in the config
Fixed
- Fixed that the rs bridge does not export items if the item is distributed between multiple storages - thanks to Rudy Gambelini!
- [#427] Fixed that nbt values of items that are moved get deleted in the me bridge.
- [#430] Add
craftFluid
to the me bridge
Changed
- Disable fuel consumption of the pocket computer - can be enabled in the config
Added
- [#429]Add back support for ae2 things
- Added powah integration - thanks to Sabry Chasseray!
- Added some checks to the inventory manager
Fixed
- Fixed that the rs bridge does not export items if the item is distributed between multiple storages - thanks to Rudy Gambelini!
- [#427]Fixed that nbt values of items that are moved get deleted in the me bridge.
- [#430]Add
craftFluid
to the me bridge - Fixed chatbox event calling when typing
Changed
- [#432]Disable curio slot
- Disable fuel consumption of the pocket computer - can be enabled in the config
Added
- [#416]Add the crafting job to the crafting cpu object - me bridge
Fixed
- [#416]Try to parse the
nbt
argument as a table if parsing it as a string fails. Adds the ability to use the output of our functions likelistItems
orgetItem
as item filter argument. - [#417]Disable power consumption if powered peripherals are disabled in the configuration
- [#423]Fixed that some functions of the me and rs bridge ignore or increasing the count they want to export
Fixed
- [#412] Fix
craftItem
for the rs bridge. - Respect item filters for the me bridge's
craftItem
function
Added
- [#413] Added
listChest
to the inventory manager
Fixed
- [#411] Fixed nil return values of
getItem
- RS Bridge
Breaking Changes
- This update changes the way how we transfer items. This fixes a lot of bugs but also changes some functions. This can break some scripts you might use. Please refer to the changelog
Added
- Added optional arguments to specify which crafting cpu you want to use - Thanks to Michele Grifa! - ME Bridge
- Added
getTotalItemStorage
,getTotalFluidStorage
,getUsedItemStorage
,getUsedFluidStorage
,getAvailableItemStorage
,getAvailableFluidStorage
- Thanks to Michele Grifa! - ME Bridge - Added
listCells
function - Thanks to Michele Grifa! - ME Bridge - Added methods to import/export fluid from/to the ME System - Thanks to Michele Grifa!
- Added support for shears to the
digBlock
function of automata turtles - [#397] The RS, ME Bridge and the inventory manager are now able to ignore NBT values if none is specified
- Added support for offhand items to the inventory manager, the slot is 36.
Fixed
- [#349] Fixed create fluid tank integration with multiblocks
- [#356] Fixed LuaException if the player detector is moved around in the inventory
- [#398] Fix wrong return types of basin integration
- [#384] Fix long execution times of some redstone integrator functions
- [#393] Check if items can be extracted before inserting, fixes dupe bugs - RS and ME Bridge
- Particles of our blocks
- [#378] Clear canvas if a player switches worlds/servers
- [#393, #361, #371. #407, #406, #408] Fixed several issues with the inventory system. Like ignored NBT values, deleted NBT values, ignored armor, dupe bugs or wrong transmitted items.
Breaking Changes
- This update changes the way how we transfer items. This fixes a lot of bugs but also changes some functions. This can break some scripts you might use. Please refer to the changelog
Added
- Added optional arguments to specify which crafting cpu you want to use - Thanks to Michele Grifa! - ME Bridge
- Added
getTotalItemStorage
,getTotalFluidStorage
,getUsedItemStorage
,getUsedFluidStorage
,getAvailableItemStorage
,getAvailableFluidStorage
- Thanks to Michele Grifa! - ME Bridge - Added
listCells
function - Thanks to Michele Grifa! - ME Bridge - Added methods to import/export fluid from/to the ME System - Thanks to Michele Grifa!
- Added support for shears to the
digBlock
function of automata turtles - [#397] The RS, ME Bridge and the inventory manager are now able to ignore NBT values if none is specified
- Added support for offhand items to the inventory manager, the slot is 36.
Fixed
- [#356] Fixed LuaException if the player detector is moved around in the inventory
- [#398] Fix wrong return types of basin integration
- [#384] Fix long execution times of some redstone integrator functions
- [#393] Check if items can be extracted before inserting, fixes dupe bugs - RS and ME Bridge
- Particles of our blocks
- [#378] Clear canvas if a player switches worlds/servers
- [#393, #361, #371. #407, #406, #408] Fixed several issues with the inventory system. Like ignored NBT values, deleted NBT values, ignored armor, dupe bugs or wrong transmitted items.
Fixed
- [#400] Fixed UI of the inventory manager
- [#399] Fixed translations
Changed
- Updated translations
- Changed chunk controller recipe
Fixed
- [#380] Removed ID from the computer in the village structures
- [#390] Change the way we orient blocks. Fixes some issues with direction related functions. Some blocks may need to be replaced
- [#394] Fixed
getPattern
andgetItem
- RS Bridge - [#391] Return nil if the target block of the block reader isn't a block entity
Fixed
- [#362]
listCraftableItems
now also returns empty stacks - me bridge
Added
- [#367] Added
canSleepHere
andcanSleepPlayer(username)
to the environment detector - [#353] Added
getRadiation
andgetRadiationRaw
to the environment detector
Added
- Added
getRadiation
to the environment detector
Fixed
- Fixed chat box event
- [#352] Fixed RS bridge crashing the game when connecting it to a cable
- [#355] Don't allow negative numbers for the energy detector