Added: -> Server config option: stable firerate -> Server config option: do bullet wall penetration -> SW1911 Argento
Fixed: -> Thrid person arm rendering mixin incorrect signature due to 1.20 refactor
Fixed that mobs has infinity firerate
Initial 1.20.1 port
Initial 1.20 port
Updated dependencies, Some changes, try to get stuff settled before moving on to 1.20/1.21 -Most importantly, there's now a server config option where allows you to turn on/off server side firerate checks -Headshot damage multiplier in server config
Updated dependencies, Some changes, try to get stuff settled before moving on to 1.20/1.21 -Most importantly, there's now a server config option where allows you to turn on/off server side firerate checks
Updated dependencies, Some changes, try to get stuff settled before moving on to 1.20/1.21 -Most importantly, there's now a server config option where allows you to turn on/off server side firerate checks -Headshot damage multiplier in server config
1.16.5, 1.18.2 will only include the changes that relates to the languages/localisations
Added: -> Difficulty will now affect the movement speed factor of the Soldier AIs, if they have a target, i.e. enemy, or on the route to disarm C4 -> In demolition mode, there is now a half chance that the NRF Smart Entity will approach one of the two sites upon deploy -> New localisation es_es (Spanish) provided by: davidpokemon11
Improved: -> NRF Smart Entities will no longer need to be able to disarm C4 while C4 is properly in sight -> NRF Smart Entities now gets notified instantly when a C4 is set -> Warning when trying to override existing translation with identical value -> NRF Smart Entities will no longer search for long range enemies upon deploy
Fixed: -> AI soldiers will no longer targets creative players -> NRF Smart Entities now disarm the C4 in a more appropriate manner, in terms of the disarm timer being more accurate -> There is a possible chance that the NRF Smart Entities are not disarming C4 while nearby -> No subtitle translation for "ava.c4_sets" -> Forgot to call super on the lang data providers, where there is no default translation for some languages
Added: -> Translatable "Paint" in the colouring table -> AK47, AK47 Predator -> Kel-Tec, Kel-Tec Cosmic
Improved: -> On-hit indicator on targets will now be applied to any damaged target -> All languages generator now inherits from the enus where will have a complete lang map even if it's not translated -> Silenced weapon will no longer attract mob attention -> Chance of unsilenced weapon, each shot will now have 2.5% chance to draw attention instead of 4% -> Gunshots no longer attracts every monster type in the radius, now only Zombie typed mob, i.e. drowned, husks will be notified. -> Some pistol firerate change to be more smooth -> Optmized entity hitbox penetrate calculation -> Some SA58 model optimization -> Reduced attemp to fire network message
Fixed: -> Possible fix to the random crash due to multi thread rand source accessingAdded: -> Translatable "Paint" in the colouring table -> AK47, AK47 Predator -> Kel-Tec, Kel-Tec Cosmic
Improved: -> On-hit indicator on targets will now be applied to any damaged target -> All languages generator now inherits from the enus where will have a complete lang map even if it's not translated -> Silenced weapon will no longer attract mob attention -> Chance of unsilenced weapon, each shot will now have 2.5% chance to draw attention instead of 4% -> Gunshots no longer attracts every monster type in the radius, now only Zombie typed mob, i.e. drowned, husks will be notified. -> Some pistol firerate change to be more smooth -> Optmized entity hitbox penetrate calculation -> Some SA58 model optimization -> Reduced attemp to fire network message
Fixed: -> Possible fix to the random crash due to multi thread rand source accessing