Fixed when assigning an ava scoreboard map of unloaded chunks the boundries were not saved
This patch is essential for the new annihilation map, but unrelated for regular players.
Fixed ava scoreboard map old world border constrains
Fixed: -> Vanilla will always show reloading terrain screen upon respawn which kills the loading screen -> Players' infinity resistance presents after game start -> Client are not notified when /ava removeOfflinePlayersFromTeams is executed -> Failed to save player due to null tag key, for parachuted
Remove runs folder Fixed special weapons recipes Magic
Added: -> Now allows multiple teamspawns -> Target selector to the broadcast command -> Server config: Announce the kill tips or not -> /ava removeOfflinePlayersFromTeams command will remove non-existing players from current avascoreboard teams (a & b)
Fixed: -> Delayed recipe manipulation to fix crafting -> Removed image dimension limits -> multiplayer broadcasiting gamemode status always gets overrided by the second -> Draw animation in multiplayer for other players, uses reload time not draw time -> Try to load client class on server when serializing images -> In competitive mode players are no longer permanently marked as "parachuted" -> Radio hotkeys now has higher priority against competitive inventory selection
Fixed entity not spawned on client
Initial NeoForge port
Fixed mixins not functioning outside dev environment
Fixed a ray trace NPE caused by update of Minecraft API
Fixed external links
Added: -> AVA Client config cannow be accessed through mods config screen
Improved: -> No longer serialize and deserialize ava animation jsons -> Greatly decreased the gun stats syncing packet size by around 30%
Fixed: -> FN TPS was using Remington recipe
Added: -> Barrett M82A3 -> Glock21C -> FN TPS
Fixed: -> Reload while ADS will cause next ads to fail
Added: -> Desert Eagle (original, white, silver, black, the argus)
Improved: -> Use root locale instead of local default
Fixed: -> M24 model scaling -> Simple M24 Model broken -> Noise pixels around smoke texture -> Failed to aim after draw animation ended -> Mod unable to run under certain language locales
Added: -> ADS Sensitivity options, in client config
Improved: -> Iron Sight ADS now has 0.2 magnification instead of 0.3 -> Single sighted ADS now has 0.6 magnification instead of 0.55 -> Double zoom ADS now has extra 0.3 magnification instead of 0.25 -> FR-F2 ADS time reduced from 5 to 3 -> SR-25 ADS time reduced from 4 to 3 -> Mosin Nagant and M24 ADS time reduced from 3 to 2 -> Redone FR-F2 Chirstmas and Sumire modelling + texturing using unskinned model
Fixed: -> Models holding by non-local players will no longer try to animate -> P226 Slide not moving while firing -> M24 third-person scaling -> Python357 Gold has its body invisible
(Light): Fixed -> Fast asset boolean option is flipped
Added: -> Projectile Trail, configurable through client config /ava clientConfig
Improved: -> P90 Sight Section by Jin -> Removed unused assets -> Smoke grenade smoke rendering
Fixed: -> All the missin textures and unknown asset references
Improved: -> Completely removed durability on guns
Fixed: -> Forgot to change forceReload, and bullet filled item damage value too -> Fixed secondary weapon given in competitive mode is unloaded
Fixed several server issues