Fixed issue with the animated skin feature doing 2 requests instead of 1 if installed with EntityCulling.
Initial release for 1.19, same feature state as the current 1.18 release.
Fix for 1.4.5: While trying to fix players rendering in for example the main menu a typo caused the vanilla 2d layers to always render.
Added:
- Brazilian Portuguese Translation
- Chinese (Simplified) Translation
Fixed:
- First-person arm layers only show up after the player is rendered once
- Issues with mods that render Players in the main menu
Test update to 1.19-pre1. The file might work for the full 1.19 release, and there might be issues with the config screen.
Fix:
- The mod doesn't get loaded correctly(for all Forge knows)
Added:
- Config screen from 1.18
Smaller test release:
Fixes:
-
Disabling the arm layers in the vanilla skin settings will still render them in first person
-
Better compatibility with some other mods that modify the skin
This release contains a new side feature for people that donated via Ko-Fi: Custom Animated skins(like an optifine cape). I want to add this to all of my mods, so anyone using at least one of them can see these skins, but for now, it is only inside the 1.4.4 3d Skin Layers releases to test the waters(does my backend handle it/are there issues with other mods?).
This feature can globally be disabled via the new tr7zwDonorSettings.json file in the config folder.
Known issues about this: Old versions of the Physics mod will memory leak and crash your game after a few minutes. Update to the latest release to get this fixed.
Fix that the player needs to be rendered once for the layers on the arm to show up