- Fixed a bug related to debug and damage
- Updated to 1.20.3/1.20.4 (can still be used in 1.20-1.20.2!)
- Lingering Death Drops is now enabled by default
- Soul Link items when retrieved will only fly towards the player for 30 seconds and then stop
- Soul Link items no longer despawn after being dropped
- Added a new Soul Link setting that allows you to configure whether it takes/stores items
- Soul Link time now displays Hours as well
- Improvements to Soul Links:
- You can now configure the percent amount of XP soul links give back
- Soul Links now accurately add up current player levels and stored player levels when the soul link is collected
- Soul Links now drop their stored XP after shattering instead of erasing it
- When enabling Soul Links without keep inventory on, it'll now give a prompt to quickly enable Keep Inventory through a chat button
- Changed the level up animation a bit
- Health belowname display now shows with a ❤ icon (can be changed in settings)
- Health for players is now accurate with the tab and belowname health
- Added an extra page to Vanilla Refresh gamerules menu
- Player health display now shows correctly (not with the weird ID anymore)
- Player head drops is now also invulnerable
- Separated the player head drops from graves into its own feature, Player Head Drops (enabled by default)
- Small changes to Soul Link animation
- Changed the heights for different water wave splashes: 7 blocks, 18 blocks, and 40 blocks
- Optimization and bug fixes
- Added soul fire particles to enchantment table animation
- Beacon sounds (louder ones added by vanilla refresh) can now be disabled by using this command:
/scoreboard players set blockanims_beacon_sound refresh_settings 0
- Small optimization to the Water Splash animation
- Added custom animations for Water Splashing at high heights and a Level Up animation (can be disabled)
- Gravestones will now make several attempts to place at different nearby locations rather than just one attempt
- Added the new Mob Model wand to the wands menu (oopsie! forgot to do it prior)
- Gamerule keepInventory will now continue to check even if /trigger gamerules is disabled